Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Gameplay  





2 Plot  





3 Characters  





4 Reception  





5 References  





6 External links  














Summon Night: Twin Age






Ladin
مصرى

Português

 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


Summon Night: Twin Age
North American cover art
Developer(s)Flight-Plan
Publisher(s)
  • NA: Atlus
  • Director(s)Takayuki Kinoshita
    Hirokazu Kawase
    Designer(s)Akira Yamamoto
    Artist(s)Tobe Sonaho
    Shinichiro Otsuka
    Writer(s)Midori Tateyama
    SeriesSummon Night
    Platform(s)Nintendo DS
    Release
    • JP: August 30, 2007
  • NA: June 3, 2008
  • Genre(s)Action role-playing
    Mode(s)Single-player

    Summon Night: Twin Age (サモンナイト ツインエイジ 精霊たちの共鳴(こえ), Samon Naito Tsuin'eiji Seirei-tachi no Kyōmei (koe)) is an action role-playing game in the Summon Night series for the Nintendo DS. Summon Night uses a party based system of three characters at a time and a fully touch-based control system. The game was developed by Flight-Plan and published by Atlus. It was released in Japan on August 30, 2007 and in North America on June 3, 2008.[1]

    Gameplay[edit]

    Summon Night: Twin Age uses a fully touch-based control system.[2] Gameplay in Summon Night is based on a top-down, hack and slash, RPG similar to Diablo IIorRagnarok Online. Moving the main character is done by tapping the screen where the player wishes it to move. Attacking is done by tapping a target enemy onscreen with the stylus. The controlled character will then attack periodically until given a different command. Skills, spells, and items are used through two pop-up windows along the sides of the screen where the player can preset abilities. They are used by tapping the desired ability and then a target. Summon Night uses a party based system of three characters at a time. Two will always be the main characters and one will be a third A.I. controlled party member of the player's choice. Control between the heroes can be done at any time they are on the same screen. Summoned creatures can also be used in battle by defeating the respective monster, obtaining its creation item, and then conjuring it into a flask through a menu on the world map. These flasks can be used as items to summon monsters for the player's team.

    Other than the controlled main character, other party members, be they humanoid or monster, will act independently, attacking and using skills, but will follow the main character's movement. Continued use of a certain party member will increase that character's "rank" improving its performance and granting access to new skills. The two main characters both gain experience from defeating enemies, gaining levels in the process, while the third party member shares a level with the "chosen" main character. Leveling up increases a character's parameters and grants the two main characters access to skill points they can spend on their skill tree to unlock/upgrade their skills. All skills have a maximum level of seven and have both a level requirement, and a skill point requirement, to unlock.

    Plot[edit]

    The world in which Summon Night: Twin Age takes place is called Clardona. In this world there are two main races; humans, and the Kascuza, creatures which have both human and beast-like features. The two races are constantly battling, and a short-lived peace began after the humans pushed the Kascuza onto a small island called Jarazi. A third group that inhabits Clardona are spirits, entities from another world, which mainly manifest in the form of nature spirits, and rarely as creatures or humanoids known as Summon Beasts. Humans can call up creatures from another world in a process known as "Summoning" and they are constantly researching ways to increase their summoning powers. In one of the facilities, a terrible accident happened caused by a young girl named Reiha's summoning powers getting out of control. The girl was assumed to have died along with her family in the accident, but she survived, and was hidden with the Kascuza on the island of Jarazi, along with the result of the summoning, a young Summon Beast boy named Aldo. Seven years passed. Near their coming of age ceremony the spirits of nature suddenly began to go wild, and the two of them leave to discover the reason for the strange events, which is also an under kingdom.

    Characters[edit]

    These are the main characters of the game. The story is different depending on the character the player chooses at the beginning, but they are both controlled in combat:

    Reiha is a young, human girl raised among Kascuza. She is cheerful and responsible, and likes gardening and cooking. In battle Reiha uses projectile attacks, and is able to cast sky/wind/earth/water/fire Spirit magic, curative magic, and buff/debuff magic. She has high magic power and SP but low attack and hit points.

    Aldo is the other main character in the game. He is a Summon Beast, brought into this world when Reiha lost control of her powers seven years ago. He loves Reiha's cooking, and listening to the wind. Aldo uses physical attacks in battle, as well as sword/axe/spear/fist skills, and buff magic. He has high attack power and hit points but is weak magically. He is a brave person and stands up for others in need.

    Reception[edit]

    Aggregate score
    AggregatorScore
    Metacritic73/100[3]
    Review scores
    PublicationScore
    Famitsu33/40[4]
    Game Informer7/10[5]
    GamePro[6]
    GameSpot7/10[7]
    GamesRadar+[8]
    GameZone8.3/10[9]
    IGN8.2/10[10]
    Nintendo Power7.5/10[11]
    Nintendo World Report8/10[12]

    The game received "average" reviews according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of one nine and three eights for a total of 33 out of 40.[4]

    GameSpot praised the "simple, but charming gameplay and the cute presentation", but stated that "there are a few AI and targeting issues", and that "exploration can get monotonous".[7] IGN praised the game's "beautiful art, strong effect, deep customization aspects, and a slick overall interface". IGN also stated that "while the touch control is simple, it is varied with spells, skills, and attacks", and that "the monster battle system, skill trees, item creation/upgrading, and general flow of the game are all well designed"; and "while the soundtrack is simple, it is effective".[10]

    References[edit]

    1. ^ "Summon Night: Twin Age - NDS". IGN. Archived from the original on May 14, 2016. Retrieved March 23, 2016.
  • ^ Bozon, Mark (April 29, 2008). "Summon Night: Twin Age Hands-on". IGN. Archived from the original on February 21, 2019. Retrieved April 3, 2017.
  • ^ a b "Summon Night: Twin Age for DS Reviews". Metacritic. Archived from the original on October 19, 2016. Retrieved April 3, 2017.
  • ^ a b rawmeatcowboy (August 22, 2007). "Famitsu review scores". GoNintendo. Archived from the original on February 19, 2019. Retrieved April 3, 2017.
  • ^ "Summon Night: Twin Age". Game Informer. No. 182. June 2008. p. 101.
  • ^ Oxford, Nadia (June 23, 2008). "Review: Summon Night: Twin Age". GamePro. Archived from the original on June 27, 2008. Retrieved April 4, 2017.
  • ^ a b Stella, Shiva (June 5, 2008). "Summon Night: Twin Age Review". GameSpot. Archived from the original on May 11, 2021. Retrieved April 3, 2017.
  • ^ Bratcher, Eric (June 17, 2008). "Summon Night: Twin Age review". GamesRadar. Archived from the original on April 10, 2017. Retrieved April 4, 2017.
  • ^ Platt, Dylan (June 22, 2008). "Summon Night: Twin Age - NDS - Review". GameZone. Archived from the original on October 9, 2008. Retrieved April 4, 2017.
  • ^ a b Bozon, Mark (June 4, 2008). "Summon Night: Twin Age Review". IGN. Archived from the original on December 27, 2016. Retrieved April 3, 2017.
  • ^ "Summon Night: Twin Age". Nintendo Power. Vol. 229. June 2008. p. 88.
  • ^ Miller, Zachary (June 22, 2008). "Summon Night: Twin Age". Nintendo World Report. Archived from the original on February 19, 2019. Retrieved April 4, 2017.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Summon_Night:_Twin_Age&oldid=1227340274"

    Categories: 
    2007 video games
    Action role-playing video games
    Atlus games
    Fantasy video games
    Flight-Plan games
    Nintendo DS games
    Nintendo DS-only games
    Single-player video games
    Summon Night
    Video games developed in Japan
    Video games with gender-selectable protagonists
    Hidden categories: 
    Articles with short description
    Short description matches Wikidata
    Articles needing additional references from February 2015
    All articles needing additional references
    Articles using Infobox video game using locally defined parameters
    Articles using Wikidata infoboxes with locally defined images
    Articles containing Japanese-language text
    Articles using Video game reviews template in single platform mode
    Webarchive template wayback links
     



    This page was last edited on 5 June 2024, at 04:16 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki