Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Gameplay  





2 Reception  





3 Ports  





4 Legacy  





5 Notes  





6 References  





7 External links  














Super Pac-Man






العربية
Español
فارسی
Français

Bahasa Indonesia
Italiano
Ladin
مصرى

Português
Русский
 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 




In other projects  



Wikimedia Commons
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


Super Pac-Man
Japanese arcade flyer
Developer(s)Namco
Publisher(s)
  • NA: Midway
  • Designer(s)Toru Iwatani
    Composer(s)Nobuyuki Ohnogi
    SeriesPac-Man
    Platform(s)Arcade, Commodore 64, IBM PC, Sord M5, Mobile phone
    Release
    • JP: September 26, 1982[1]
  • NA: October 1982
  • Genre(s)Maze
    Mode(s)Single-player, multiplayer
    Arcade systemNamco Super Pac-Man

    Super Pac-Man[a] is a 1982 maze chase arcade game developed and published by Namco. It was distributed in North America by Midway, and is Namco's take on a sequel to the original Pac-Man; Midway had previously released Ms. Pac-Man, which Namco had little involvement with. Toru Iwatani returns as designer.

    Gameplay

    [edit]
    Arcade screenshot with Pac-Man in Super form

    Sound and gameplay mechanics were altered radically from the first two entries into the Pac-Man series—instead of eating dots, the player is required to eat keys in order to open doors, which open up sections of the maze that contain what in earlier games were known as "fruits" (foods such as apples and bananas, or other prizes such as Galaxian flagships), which are now the basic items that must be cleared. Once all the food is eaten, the player advances to the next level, in which the food is worth more points. In earlier levels, keys unlock nearby doors, while as the player progresses through the levels, it is more common for keys to open faraway doors. Pac-Man can enter the ghost house at any time without a key.

    In addition to the original power pellets which allow Pac-Man to eat the ghosts, two "Super" pellets are available and will turn Pac-Man into Super Pac-Man for a short time. In this form, he becomes much larger, can move with increased speed when the "Super Speed" button is held down and has the ability to eat through doors without unlocking them. He is also invulnerable to the ghosts, who appear thin and flat in order to give the illusion of Super Pac-Man "flying" over them. He still cannot eat them without the help of the original power-up. When Super Pac-Man is about to revert to regular Pac-Man, he flashes white. The Super power can then be prolonged by eating a power pellet or super pellet, if available.

    A point bonus can be scored if Pac-Man eats a star that appears between the two center boxes while assorted symbols flash inside them. Usually, one symbol stops while the other continues until the star is eaten, a life is lost, or too much time elapses. If the star is eaten when two symbols match, the bonus is 2000 points for any match, and 5000 points if the matching symbols are the same as the level being played. Otherwise, the bonus is similar to the award for eating a ghost, which is 200, 400, 800 or 1600 points, depending on the level. (On some versions, higher levels might pay out the 2000 or 5000 points no matter what the symbols are.)

    Bonus levels appear at intervals. Here, the player is presented with a maze full of food items and must eat them all in order to collect the points on a countdown timer. Pac-Man appears in Super Mode throughout the stage, and there should be no ghosts.

    Reception

    [edit]

    Upon release in 1982, Midway projected that the game would sell about 10,000 to 15,000 arcade units in the United States.[2] By May 1983, it was the top-earning arcade game of the month.[3]

    Arcade Express rated the arcade game 8 out of 10, stating that the "newly-designed maze features keys, locked doors, and Super Energy Dots, making it the latest thrill for gobbler-lovers." The review also praises the ability to increase Pac-Man's size with the "Super Dots" as well as the "Super-Speed" button that increases his movement speed.[4]

    Iwatani himself was critical on the game, criticizing how big Pac-Man was while in Super form and also calling it overall boring.[5][6]

    Ports

    [edit]

    Ports for the Casio PV-2000 and the Sord M5 were released in Japan under the titles Mr. Packn and Power Pac. In 1988, MS-DOS and Commodore 64 versions were released.

    Ports for the Atari 5200 and the Atari 8-bit computers were finished in 1984, but not published.[7][8]

    Legacy

    [edit]

    Notes

    [edit]
    1. ^ Japanese: スーパーパックマン, Hepburn: Sūpā Pakku Man

    References

    [edit]
  • ^ Ressner, Jeffrey (20 November 1982). "Stan Jarocki: Expanded Player Base Is The Key To The Future". Cash Box. Cash Box Pub. Co. pp. 52–56 (56).
  • ^ "Arcade Action". Vidiot. Vol. 1, no. 3. May 1983. p. 24.
  • ^ "The Hotseat: Reviews of New Products". Arcade Express. Vol. 1, no. 18. April 10, 1983. pp. 6–8.
  • ^ Claiborn, Samuel (2020-06-02). "Interview: Pac-Man Creator Toru Iwatani on the 40th Anniversary of the First Video Game Blockbuster". IGN. Retrieved 2022-03-10.
  • ^ Claiborn, Brian Altano and Samuel (2011-03-05). "7 Things You Never Knew About Pac-Man". IGN. Retrieved 2022-03-10.
  • ^ Reichert, Matt. "Super Pac-Man (Atari 5200)". AtariProtos.com. Archived from the original on October 26, 2017. Retrieved September 19, 2014.
  • ^ Reichert, Matt. "Super Pac-Man (Atari 8-bit)". AtariProtos.com. Archived from the original on December 12, 2017. Retrieved September 19, 2014.
  • [edit]
  • icon 1980s

  • Retrieved from "https://en.wikipedia.org/w/index.php?title=Super_Pac-Man&oldid=1224119663"

    Categories: 
    1982 video games
    Arcade Archives games
    Arcade video games
    Pac-Man arcade games
    Cancelled Atari 5200 games
    Cancelled Atari 8-bit computer games
    Commodore 64 games
    Maze games
    Midway video games
    Mobile games
    Namco arcade games
    Video games developed in Japan
    Multiplayer and single-player video games
    Hidden categories: 
    Articles containing Japanese-language text
    Articles with short description
    Short description matches Wikidata
    Articles needing additional references from September 2014
    All articles needing additional references
    Articles using Infobox video game using locally defined parameters
    Articles using Wikidata infoboxes with locally defined images
    Articles needing additional references from January 2022
    Commons category link from Wikidata
    KLOV game ID same as Wikidata
     



    This page was last edited on 16 May 2024, at 10:55 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki