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Contents

   



(Top)
 


1 Story  





2 Banpresto Originals  



2.1  Main characters  





2.2  Antagonists  





2.3  Original Mecha  







3 Series Included  





4 Gameplay  





5 References  





6 External links  














Super Robot Wars W






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Super Robot Wars W
Developer(s)Banpresto
Publisher(s)
Platform(s)Nintendo DS
Release
  • JP: March 1, 2007
Genre(s)Tactical role-playing game
Mode(s)Single player

Super Robot Wars W (スーパーロボット大戦W, Sūpā Robotto Taisen Daburyū) is part of the Super Robot Wars franchise and was published for the Nintendo DSbyBanpresto. It is the first Super Robot Wars game released for the Nintendo DS. Like some DS games, special features can be unlocked by starting a new game with any of the Game Boy Advance era games inserted into SLOT 2. On February 27 2022 a fan-translated English patch was released.

Story[edit]

Space Calendar (SC) 99. In the previous age, the governments of Earth formed the Federated Earth Nation (FEN) to bring World War III to an end. After putting down the defiant lunar colony, the Federation Space Calendar was instituted. To alleviate environmental pressures and overpopulation, the FEN began expanding into space, constructing space colonies and asteroid cities, as well as an Orbital Space Ring around the Earth, and the development and terraforming of the Moon and Mars. This was accomplished in a short time, due to quantum leaps in physics and energy research.

But repression of those living in the colonies by the FEN ignited a war between factions in space, and OZ, the true leaders of the FEN. This "Revolutionary War" ended in the year 98, with the death of FEN President Treize Khushrenada. From Treize's will, a New United Nations was formed, returning power back to the individual states.

But the new Earth Sphere's troubles seemed to multiply. The Earth Sphere was invaded by the Radam, who seized control of the Orbital Space Ring, and the invaders known as the Jovian Lizards, who destroyed the Mars Colony. In addition, internal strife, such as the arbitrary distinction between Coordinators and Naturals, and mechanized terrorism, seem to be taking the New United Nations to the breaking point.

On June 13, SC 99, Kazuma Ardygun and his family, a group of Trailers, are tasked with the job of escorting Quatre Raberba Winner and Duo Maxwell, disguised as "Heero Yuy", to Earth...

Banpresto Originals[edit]

Main characters[edit]

Antagonists[edit]

Original Mecha[edit]

Series Included[edit]

W marks the first Super Robot Wars game (aside from the Original Generation sub-series) to feature no machines from any series produced before 1980. The only characters from a pre-1980s series to appear are the Getter team, piloting the Shin Getter as they did in the 1990s manga. This game also marks the second Super Robot Wars title not to feature any Universal Century Gundam series, the first of which being Super Robot Wars J. It is also the first in the franchise which features no series produced by veteran anime director Yoshiyuki Tomino.[1] It was also the first game in the series in which every series included had been licensed, in whole or in part, in North America at the time of the game's own release.

Gameplay[edit]

Unlike previous games, the interface is changed slightly to make use of the Nintendo DS's dual screens. While the player may still use the directional pad and buttons, the game also allows for the use of the touch screen stylus. The mini-map feature in previous titles is now fixed on the DS's top screen. When two units engage in battle, the battle sequence is shown on the top screen, while the bottom screen shows a quick summary of the stats of both units, including hit percentages. The screens may be swapped via the system menu.

The game includes the "Combo Attack" system from previous Super Robot Wars titles for the Game Boy Advance. Unlike the system in those games, however, the attacker does not need to target units lined up in a row; instead, all units standing adjacent to one another are applicable, with the maximum number being determined by the pilot's Combo Attack level. An additional "Bazaar Shop", similar to the one seen in Super Robot Wars Alpha Gaiden, is unlockable after completing certain requirements. This shop allows players to buy a selection of units that normally only enemies use. Lastly, the "Favorites Series" system, introduced in Super Robot Wars MX, returns.

Super Robot Wars W also adds the "Support Request" ability, working similar to the "Support Attack/Defense" system, but allows one unit to call in a supporting attack/defense from a unit held in reserve, but not already sortied into the battlefield. Support Request can only be used once per scenario for each time the pilot has the ability. Debuting with Super Robot Wars W is the "Double Slot System". When a player goes to the intermission screen (either by completing a stage or loading a saved game) with one of the Game Boy Advance Super Robot Wars games in the DS's "SLOT 2", a bonus item and extra credits are rewarded. The properties of the item vary depending on which game is used, and are named after the game they are from.

One noticeable change in the plot is the story in Super Robot Wars W is separated into two timelines, allowing some of the series (like Nadesico, GaoGaiGar, Tekkaman Blade, Full Metal Panic) to continue in their respective sequels. The Gundam SEED storyline only exists in the second part, even though some characters appear in the first half.

References[edit]

  1. ^ However, all Gundam titles always credit Tomino, even if he is not the one directing it.

External links[edit]


Retrieved from "https://en.wikipedia.org/w/index.php?title=Super_Robot_Wars_W&oldid=1227340432"

Categories: 
2007 video games
Banpresto games
Japan-exclusive video games
Nintendo DS games
Nintendo DS-only games
Role-playing video games
Single-player video games
Super Robot Wars
Video games developed in Japan
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This page was last edited on 5 June 2024, at 04:17 (UTC).

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