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Does anybody know whether SecuROM has uninstallable files in the retail version of Bioshock? I know they do in the demo. Jarwulf 08:33, 23 August 2007 (UTC)
It's a rootkit. Installed as part of the demo and not removed even after uninstall... —Preceding unsigned comment added by 86.29.96.137 (talk) 10:57, August 24, 2007 (UTC)
Recently a video came out involving the Creative Director of BioShock and one of the level builders showing three methods of tackling a room. The video showed the HUD. One of the Plasmids had a different name which said Cryo Shards.--24.7.162.39 01:58, 26 June 2007 (UTC)
The video in regards to this discussion is at http://www.gametrailers.com/player/21277.html--67.161.191.137 01:06, 7 July 2007 (UTC)
Selections of this article are either plagiarised from http://www.2kgames.com/cultofrapture/rapture.html, or vice versa.—Preceding unsigned comment added by 72.45.7.200 (talk • contribs)
In the Bioshock previews, the developers constantly refer to the player character as Joe. Should this be substituted in?—Preceding unsigned comment added by 71.236.200.31 (talk • contribs)
Isn't bioshock built on a very heavily modified version of the Unreal Engine 2.5, rather than the Unreal Engine 3?--Dbd 11:45, 16 February 2006 (UTC)
BioShock using UE2.5. and australian studio not using UE3.0. it's still modified UE2.5. not 3.0 Irrational Games Jobs page "Unreal 3 Material Shader Editor", "Unreal 3 Editor". that's not UE3.0 editor. it's "UnrealEd 3.0" editor. UE2.5 editor version is a UnrealEd 3.0 including UT2003, UT2004, Unreal 2 and many licensees Unreal Engine 2.x games.—Preceding unsigned comment added by 3d engineer (talk • contribs)
Ken Levine, the head person behind the game said they were using Unreal 3 at E3 in May.
From[1]:
AMN: "Speaking of the graphics engine, it's running on Unreal 2.5 right?"
Ken: "No, we've moved to Unreal 3, we've done a lot of modifications on top of it..."
If you don't believe me, read the full transcript or watch the video here (skip to about 18:00).
There's also this:
Ken: "it's all powered with the Unreal 3 engine..." (skip to 5:20).
I don't care what Chris Kline said above. That was in February. Ken's interview was in May. Funny fact: A lot can happen in three months. Unless you've got a newer source saying they've gone back to Unreal 2.5, leave it as it is.--Drat (Talk) 14:27, 21 June 2006 (UTC)
it's not. not using UE3.0. BioShock still based on UE2.5.—Preceding unsigned comment added by 3d engineer (talk • contribs)
As DX10 only will be available to Vista, and that UE3.0 requires DX10, this game can't be released to XP. Right?—Preceding unsigned comment added by RedSaint (talk • contribs)
No, UE 3 does not require DX10. RoboBlitz and Rainbow Six: Vegas are Unreal Engine 3 games and do not require DX10. UE 3 was designed to work on DX 9/10, Xbox 360, and PS3. It is powered my UE3, not 2.5. Bioshock could not look that beutifil running on a 2.5
Perhaps this article should mention that this game was influenced by Ayn Rand (Andrew Ryan, clearly a word play). A.T.—The preceding unsigned comment was added by 24.220.246.20 (talk • contribs) .
There's a recent screenshot with "Atlas was right" sprayed across a painting. This would suggest a link to Rand's Atlas Shrugged, which deals with the collapse of civilisation after all the great minds stop thinking.
Link to image: http://www.firingsquad.com/media/galleries/bioshock_aug28/05.jpg
(It's also possibly a reference to Atlas as the King of Atlantis, though I'd suggest this is less likely). -- Warthog2k 10:35, 29 August 2006 (UTC)
There's further evidence of Rand's influence posted by Ken Levine on the TTLG forums: http://www.ttlg.com/forums/showthread.php?p=1501213#post1501213
It's an interesting discussion, though I'm not sure how much of it would be relevant to the Bioshock topic. More specifically I'm unsure how it should be presented within the article. -- Warthog2k 12:27, 25 September 2006 (UTC)
It would probably go under influences?—Preceding unsigned comment added by 203.59.176.225 (talk • contribs)
Is this being done by the Quincy studio, or the Canberra studio?—The preceding unsigned comment was added by BrotherEstapol (talk • contribs) .
I think the listed platforms should be changed to only show the confirmed ones. Speculation about a possible ps3 port is discussed in the article but I don't think it should be stated in the info box as a definite until it is confirmed by the developers.—Preceding unsigned comment added by 68.234.111.45 (talk • contribs)
Also stated on the official site as Pc and Xbox 360 only, and not PS3. Darthnader37 22:01, 1 January 2007 (UTC)
Were those edits really necessary? >:( JAF1970 01:55, 28 September 2006 (UTC)
Anyone know if Bioshock will run under DirectX 10 or 9? The DirectX version should probably go in the article since the game engine (accurately?) is alrady in there. This would probably be helpful to some readers. —The preceding unsigned comment was added by 67.181.82.100 (talk • contribs) 02:46, 3 December 2006 (UTC).
DX10 --Trusader 22:08, 28 December 2006 (UTC)
Absolutely, positively, ZERO games will be DX10-only (at least for the next 3-5 years). That's a totally nonsensical and rediculous propsition for anyone. PC games don't make money as it is...why would any company slash their potential customerbase by such a startling degree?—Preceding unsigned comment added by 72.1.130.41 (talk • contribs)
I think he was asking if it was going to support directX 10 and use some of its capabilities. That is important to add in the article if someone can find out. We all know its going to support directX 9.0c. But I haven't seen anything about 10. Crysis will be supporting both and I believe many more games in the future will support both like you said for another 3-5 years. But saying PC games don't make money is just dumb. Any game has the potential to make money depending on its budget and its outcome (if they didn't generate any profit, then they wouldn't be made).155.109.5.21 17:22, 2 May 2007 (UTC)
Here is the answer in its entirety (directly from the cult of rapture, the official bioshock community site): DX10 UPDATE April 25, 2007 Many of you have been asking if BioShock would utilize DX10 feature set. The official answer is that yes, BioShock will be utilizing DX10. However, for those of you who won't be upgrading by August, don't worry. BioShock will also run with DX9.
And here is the link for you nonbelievers http://www.2kgames.com/cultofrapture/home.html—Preceding unsigned comment added by Darthnader37 (talk • contribs)
I know the official release window is "Spring 2007", but someone from 2K games on the Through the Looking Glass forums has said here (5th post down) that it is now scheduled to be released "June 2007". Is this worthy of note in the article? -- Grandpafootsoldier 07:04, 17 December 2006 (UTC)
I've worked on research materials and encyclopedias. Hello? They UTILIZE INDEPENDENT RESEARCH. (rolling eyes) JAF1970 16:23, 5 January 2007 (UTC)
Me latest issue of PC PowerPlay says that these Big Daddy things are actually called "Big Brothers", which compliments the "Little Sister" creatures' names. Also note I am too lazy to look into this myself. Razorthe6249th 10:00, 8 January 2007 (UTC)
BTW, we have to find a way to get Andrew Ryan's monologue from the first trailer in here somewhere.
Kalaong 00:19, 16 February 2007
Kalaong 06:30, 16 February 2007
Well actually, if you think about it, it does give you a bit of an idea on the story from that guy's point of view. 209.250.132.217 02:27, 17 August 2007 (UTC)
http://www.irrationalgames.com/company/aus_jobs.cfm#LevelDesigner
Here at Irrational Games we can boast about taking gaming innovation to the next level. Our recent success at the EEE saw us take out the much coveted 'Game of the Show' award for Bioshock from IGN, Gamespot and Gamespy. IGN also saw fit to dub us their 'Developer of the Year 2005'.This is the type of exposure and experience you can share by joining our award winning team in our Australian Studio.
Based in the heart of Australia's national capital, Canberra, we are experiencing booming success in the industry and due to this growth we are in need of experienced and passionate Level Designers to join our team.
Level designers are directly responsible for creating gameplay through level building and scripting. You will need to combine a strong aesthetic sense and interest in creating visually interesting spaces with an ability to understand how gameplay is created. You will also need to possess the technical skills to ensure that your levels work within the constraints of the game technology.
As a level designer, you will be directly supervised by the lead level designer who will review your work and determine if it is artistically and technically sufficient to use in the final product. You will be required to work with artists, designers and programmers to ensure that your work is appropriate for the game design.
At Irrational, we are currently working with Unreal Warfare™ technology to create next generation titles. Experience with this technology building mods or commercial products will be highly valued but similar experience with other technologies, like Half-Life™ or Quake™, is also valued.
"Unreal Warfare™ technology" is not UE3.0. it's UE2.0 used to previous using irrtional's SWAT 4 and Expansion and later build UE2.5 used to previous using irrational's Tribes Vengeance.
BioShock is a UE2.0 or UE2.5 too and irrational's new project [X-COM] will be using UE2.0 or UE2.5 too.—The preceding unsigned comment was added by Unico master 15 (talk • contribs).
external links should be kept to a minimum. this is not a link farm and there is simply no reason to include links to a fan site that is already in the link section of the offical site. basically, the information that is provided by adding a link to the offical site already includes all fan sites linked from the offical site. therefor, adding links already included on the offical site merely clutters this article. Tetracycloide 16:37, 21 February 2007 (UTC)
I'm surprised no-one has commented on the fact that you can kill children in this game. And it's very graphic. Most people would say there is something very wrong about that, despite Ken Levines excuse about giving the player 'morality choices' do we really need a game that encourages slaughtering small children? —The preceding unsigned comment was added by Fangor (talk • contribs) 02:30, 12 March 2007 (UTC).
Your an ass. Just my opinion, but it's true. Just shut up and die now, please. kthxbye
Morality seems misrepresented here...it's been said you can’t kill little sisters on a few different gaming sites, and the BioShock Community site Cult of Rapture says you can only "harvest or save" them. Poblan 01:32, 15 May 2007 (UTC)Poblan
It doesn't show it when you kill them, it just goes to a black screen. Plus, the game gives you a lot of rewards (better ending) for NOT killing the Little Sisters. —The preceding unsigned comment was added by 140.32.16.104 (talk) 04:54, August 22, 2007 (UTC)
The violence against children "enemies" in this game is definitely an issue. Should be added, it will be inevitable anyway. --172.212.233.23 05:14, 23 August 2007 (UTC)
Unfortunately it seems 2K have taken a rigid stance against mentions of their competitors' products and IPs. Hence, lead designer Ken Levine is no longer allowed to talk about System Shock 1 & 2 and how they have influenced this game. Just as well there are many old interviews making such mentions.--Drat (Talk) 13:05, 2 April 2007 (UTC)
I added a mention that PCGamer UK were told at a visit to the Irrational studio's that the staff consider it a Shock game. I don't know how to do references I'm afraid but here is the link: http://mos.futurenet.com/video/pcgamer/podcast/PCGamerPodcast5.mp3 80.41.212.195 20:35, 1 August 2007 (UTC)
The game is not being developed for PS3. Stop adding that it is, unless a NEW source arises (not an old source from last year), confirming development for the PS3.--Drat (Talk) 07:55, 9 April 2007 (UTC)
Code relating specifically to the PS3 was found in a PC demo for Bioshock. Is that a new source? Sortika 13:33, 22 August 2007 (UTC)
The game trailer is such a good one and unique. I've created a section and done quite a bit of work on it, although as I'm sure you know theres some words that are inaudiable in the trailer, but I did my best to get the right ones. :) Daveuk07 17:29, 16 April 2007 (UTC)
The Initial Story section may contain an inaccuracy: according to a post on the Cult Of Rapture Forums by a member of Irrational (seen here [2]), Adam is no longer the currency in the game as it was originally. Therefore, Adam may not be the dominant currency in the city as it is stated in the Initial Story section. Psyclone 01:00, 5 June 2007 (UTC)
Possibly an interesting detail that shows the designers have done their homework : "plasmids" in microbiology / molecular biology are DNA molecules that can be transferred between microorganisms under certain conditions or artificially introduced into cells by researchers to genetically modify the organisms, conferring additional genetic characteristics that are not essential but may give a fitness advantage in terms of evolutive fitness. This has important consequences. In nature, transmission of plasmids between bacteria is one of the main causes of the widespread problem of antibiotic reistances, for example. By using this concept to represent special abilities, in parallel with the slogan 'Evolve!' the game designers enhance the science-inspired backstory and ambience. It's an interesting choice because the details will be lost on most users, yet they took the trouble anyway. Maybe it would be worth pointing out in the article? IGollum 09:00, 14 June 2007 (UTC)
Whoever created the tonic section obviously did so by copying text directly from the official Bioshock website. Unfortunately, since that info was clearly written in the style of being an in-game universe advertisement, I think the tone is inappropriate for an encyclopedia. Unfortunately, some of that text is rather cryptically written so it can't be re-written. Should that section be deleted until further info be released? Psyclone 19:00, 25 June 2007 (UTC)
I've been looking at the "Fisheries Developer Walkthrough" trailer at Gametrailers and noticed something: I don't think that all weapons have the same three ammo types: if you look closely the pistol in that trailer is fitted with "Standard Pistol Bullets" and the other types I assume are the anti-personnel and anti-armor. This maybe true for all the weapons that use actual bullets (Pistol, Shotgun and Tommy gun), but the others, such as the crossbow and grenade/RPG launcher, will obviously use others. Therefore, I'll alter the part about the "three ammotypes" with the part about "one that has to be revealed" Psyclone 09:36, 6 July 2007 (UTC)
Half of this section seems to be written like some sort of cheesy in-game advertisment (even though the game isn't released.) BURNyA 17:58, 18 July 2007 (UTC)
Nifty BURNyA 21:54, 18 July 2007 (UTC)
Anyone notice that in the September 2007 issue of PC Gamer (U.S.), the front cover claims to reveal "Bioshock 2 + your 1st look at Fallout 3!". Yet I couldn't find anywhere in the issue, not even in the preview of Bioshock, any mention of Bioshock 2? What am I missing? Is this just an example of false advertising and PC Gamer lying or what? 72.49.194.69 01:48, 26 July 2007 (UTC) Joshua
If anyone doesn't feel like checking their local newsstands or gamestop/EB to see if my story checks out or not. Please visit the PC Gamer website at http://www.pcgamer.com/ On the first page of the website they have a section called "On Newsstands Now...." which displays, legibly, the front cover of PC Gamer I was talking about. 72.49.194.69 03:40, 26 July 2007 (UTC) Joshua
Thank you for the responce, sometimes it's hard to get a responce in these discussion boards. You are probably right, in which case, I got all excited over nothing but a front-cover top-story misprint. It just surprises me that no-one at the PC Gamer editorial team noticed this before sending it off to print, such a glaring error. I guess they are definatley not a punctual people. But yes, thank you for speaking on the topic. I actually have other topics in discussion for the articles, 'F.E.A.R. sequel' and 'Vengeance Engine' and 'Too Human' and 'The Sims' and 'Half-Life 2: Episode Three' and 'System Shock 2', all articles I started thread(s) for in their prospective discussion board, which no one has commented upon so I rarely get the word of Wikipedia editors. 72.49.194.69 21:57, 26 July 2007 (UTC) Joshua
The issues I mentioned in the discussion board are not quasi-related but rather directly related to the article. Go read my stuff in System Shock 2 and Half-Life 2 Episode THree and F.E.A.R. Sequel and Vengeance Engine and The Sims, all the aforementioned have to do with citation issues, when information is given in those articles without a citation or source. That is not me writing about quasi-related stuff, for example, the Vengeance engine article discusses Xcom as using the Vengeane Engine 3 though there is no indication of this and Irrational never formerly said this. In the F.E.A.R. Sequel board I noted that there is no mention of which game engine the title is using. In the Sims board I asked where we got the source for a claim made about the Sims 3. So on and so forth. Not quasi-related if you actually read anything I wrote. 72.49.194.69 21:14, 31 July 2007 (UTC) Joshua
It's real nice that you ignore me too. 72.49.194.69 20:12, 1 August 2007 (UTC) Joshua
The enemies section seems to blur ingame and real world information. It also seems more like a narrative than an objective description. I'm not confident enough in my own writing abilities to fix it, but I think it needs attention.Anthr4x 17:28, 31 July 2007 (UTC)
What happened to Bioshock's Pre-Release reviews, it had a review of OXM 10/10 and PC Gamer 9.5/10.--Joseg70 04:50, 4 August 2007 (UTC)
Was the claim really a hoax or simply untrue? The ref doesn't work BTW Nil Einne 10:40, 4 August 2007 (UTC)
Is all the vandalism gone? It looks like this revision has some information that may have been lost from the current version. With so many revisions, it's hard to make sure that nothing has been lost. Opinions? --GargoyleMT 14:19, 5 August 2007 (UTC)
But the vandalism is for my "Unreal Engine 2" modifications? Reading up there it doesn't seems a so mistaken change. It's not a so much important info, but still I'm not sure that the correct denomination is "Customized Unreal Engine 3". I'm not sure I've done Vandalism, so if it's for me, please remove the Vandalism state. --Monopoli 03:09, 8 August 2007 (UTC)
Could somebody write up a brief plot summary for this game before the section which describes the entire story in depth. I feel this would be more useful for the majority of casual readers. Yeanold Viskersenn 14:50, 5 August 2007 (UTC)
Well, since the game isn't yet out, I doubt anyone but the designers can follow through on your request. 72.241.165.155 00:49, 23 August 2007 (UTC)
Seriously, 2500+ words for a VIDEOGAME plot, isn't that a little bit too much? I mean, come on. 23 August 2007. —The preceding unsigned comment was added by 86.64.202.161 (talk) 12:32, August 23, 2007 (UTC)
It would likewise be useful to tag the plot, as it stands now, as a spoiler for the entire story.
In the article it states there will be a playable demo of BioShock. It does not state a reference and as far as I can find on the Internet, there has been no official announcement on this matter. Explain? There is a Bioshock demo for the Xbox 360 for sure, I just played and yes it look very good (especially the water). As for on a computer I don't know. And why there has been no official announcement I don't know.RedHurricane 04:35, 14 August 2007 (UTC)
This article needs to be moved to Bioshock. 2K Games took out the camelcase 's' quite a while ago. Here is a source. If you're too lazy to go there, here's an excerpt:
So yeah. An admin needs to move this over the redirect at Bioshock. Couchpotato99 18:27, 8 August 2007 (UTC)
I've found out the source of the recent anon vandalism spree [4]. It looks like external sources unfortunately think it's fun to play around with wikipedia so I suggest we remove any nonsense and unsourced additions especially about demos without mercy Nil Einne 12:19, 9 August 2007 (UTC)
The plot section is either lifted directly from [5] or the 1UP 'club' lifted it from Wikipedia. Either it neeeds to be rewritten, or the external link needs to be removed. Anyone know which?BURNyA 21:48, 11 August 2007 (UTC)
The article, once it starts to stablize out (or even before), really needs a development/history section - there's more than enough about how this game came about out on the web and the like for it. The Influences section can be a start to this, since that's part of the development.
Noting that, this article should be noted in the development section, where design Joe McDonagh claims that they were told by publishers it was just another shooter, including a nice quote. --Masem 18:33, 13 August 2007 (UTC)
As he holds the gift from his parents, as well as the picture, in front of the camera, it seems indicative that he is either returning from some sort of trip, or is visiting his parents. In fact... the entire summary does seem a bit convoluted. I suppose fixing it up now would be a complete waste, but I felt a notification would at least help in the future.
On the right track, it looks quite a bit more like other game articles. Thanks. BURNyA 19:32, 14 August 2007 (UTC)
Um did you guys happen to miss the section above which suggests the story section may be a copyvio? Someone really needs to verify if the original section is a copyvio from game informer because if it is the whole thing probably needs to be deleted and we need to start again Nil Einne 14:53, 15 August 2007 (UTC)
Oh, I thought Masem fixed it. BURNyA 19:52, 15 August 2007 (UTC)
Apperently the street date is getting broken.
I don't want to read the story of game here, as that is the main attraction of the game.74.133.241.219 01:35, 15 August 2007 (UTC)
I'd like to request that no-one post the whole plot summary until Saturday the 25th because I live in England as such BioShock isn't released over here until the 24th. Tomcat Man, 21st August, 18:57 —The preceding unsigned comment was added by 86.130.48.177 (talk)
I had placed a bit of a note in the infobox picture caption that it shows a Big Daddy and Little Sister in the image, and someone removed this. Given that the box picture is a "free" image (that it is expected to be used for video games despite being fair use) and that we don't want to load up the page with tons of fair use images, I think the fact that this image clearly shows two of the most unique foes in the game should be captioned. --Masem 02:05, 15 August 2007 (UTC)
Seems that Toys R Us is selling BioShock now, as opposed to the specified release date of Aug 21st, 2007 in the United States.
Some Toys 'R' Us stores selling BioShock early
CompIsMyRx 17:45, 15 August 2007 (UTC)
What reference do we have that the game has been officially renamed Bioshock? I just checked the official site, and both the original splash page there, and all the region-specific sites, all use "BioShock". The same can be said of the official forums. So what is our source for using "Bioshock"? --Dreaded Walrus t c 23:02, 15 August 2007 (UTC)
This article needs to be moved to Bioshock. 2K Games took out the camelcase 's' quite a while ago. Here is a source. If you're too lazy to go there, here's an excerpt:
So yeah. An admin needs to move this over the redirect at Bioshock. Couchpotato99 18:27, 8 August 2007 (UTC)"
Need more? BURNyA 23:17, 15 August 2007 (UTC)
Although I see what you mean... On the official site and the 2K site it is listed as "BioShock". Dunno. I'll research it and see if I can find anything backing up Couchpotatoe99's source. I guess if we can dispute it put why here and we can rename it... again. BURNyA 23:33, 15 August 2007 (UTC)
I'll second that. If they haven't changed the official pages, it doesn't seem too official. BURNyA 23:55, 15 August 2007 (UTC)
Metacritic has a score of 10/10 from OXM magazine listed on their site. It can be found here: http://www.metacritic.com/games/platforms/xbox360/bioshock?q=bioshock
Now can we please re-add the reception category to the main page now?
--I would wait until Metacritic has three sources. They don't put up a score until that many are out
Should both the PC Gamer UK and the Games Radar reviews be listed? The Games Radar review is an abridged version of the PC Gamer UK review with a different score. Mimir 01:16, 17 August 2007 (UTC)
This game has not yet released and claimed 'ratings' are already up. (extremely high scores of course...)
If these somehow are real ratings they need to be referenced... _____ If you google "bioshock oxm review", you will find at least 20 sources confirming that OXM did give Bioshock a rating of 10/10, although most of these sources are blogs/personal sites etc. Also, scans have been uploaded which confirm it (but cannot be deemed a source due to copyright reasons).
I would not add any details of the reviews to the reception section as of yet, only because we do not have a clear picture of what the entire gaming community is going to say. A good reception section will have pros and cons of a game, and trying to start it too early (as we are now) may taint the NPOV that we should be aiming for. A table of scores at this point is fine, but I'd hold off for at least a week after the game is out to really try to fill the reception body. --Masem 01:41, 17 August 2007 (UTC)
I'm wondering whether to get the game from Steam or from a Warehouse... When's the Steam release date? Anyone know? We should put it up on the Article...
I believe that the descriptions for "Rosie" and "Bouncer" type protectors is reversed. Bouncer would make sense for a close combat unit. The long range attacker is described as wielding a rivet-gun; "Rosie" is likely a reference to "Rosie the Riveter". Erooker 14:04, 17 August 2007 (UTC)
The plot mentions nothing of what Bioshock actually is. Can someone add it to the Setting section, please? —The preceding unsigned comment was added by The monkeyhate (talk • contribs) 18:17:57, August 19, 2007 (UTC).
Would you say that Grand Theft Auto III was developed by DMA Design or Rockstar Austin? There is proof it was made by DMA design, because that's how things are. IGN, Gamespy, Gamespot, Gamestop, Team Xbox, Game Informer magazine, and infinite other reviewers agree it was developed by Irrasional Games before they got bought out and renamed. Look at any review site and it clearly don't say the current successor to Irrasional Games Renegadeviking
The symbol reverses letters, it makes the article unreadable and I don't know hy it is included but I am hesitant to remove it and unsure of whether or not that will solve the problem. Anyone know what it is? (I would post an example but it has the same effect on the discussion page. There's one in the "Plot" section, and other scattered throughough. Waqcku 09:19, 17 August 2007 (UTC)
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