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This article inaccurately portrays card games as primarily a genteel pastime, ignoring the fact that card games were mostly played for money well into the 20th Century. It may have been socially for low stakes, as was typical for rubber bridge well into the 1950s, or for large sums in gambling halls. Instead, this article tells us "Historically, card games such as whist and contract bridge were opportunities for quiet socializing, as shown in this 1930s magic lantern slide photo taken in Seattle, Washington." Given how bridge was typically played in the 1930s, the game pictured in this slide most probably involved monetary stakes.
The rise of proprietary card games that can not be easily played with standard playing cards in the last 50 years is almost completely ignored in this article, despite the fact that hundreds of such games are newly published every year and that quite a few of them have now sold tens of millions of copies. With the rise of CCGs, deck building games, and popular proprietary variations of traditional games (such as Uno, Old Maid, Tichu, etc.), it is arguable which of Traditional Card Games or Proprietary Games are currently played more often in non-gambling settings.
This article needs to be re-organized to talk about traditional card games and proprietary card games more equally and not make generalizations about one that don't apply to the other. For example, while the rules of traditional card games typically evolve over time by folk means, proprietary card games have formal rules sets.
Contributor tom (talk) 19:52, 2 November 2014 (UTC)[reply]
(quote) "17th century French partnership games such as triomphe were special in that partners sat next to each other and were allowed to communicate freely so long as they did not exchange cards or played out of order."
That target of that link [[Écarté|triomphe]]isÉcarté which does not mention "triomphe", nor the 18th century much less the 17th. It is a member of categories Anglo-American playing card games and Two-player card games, not French or partnership or four-person.
In the process of trying to disambiguate the word drafting, I encountered this species of card game sometimes known as "pick and pass mechanic". (Sorry if I'm not using the words right, there seems to be some in-group jargon involved that I'm not familiar with.) Two games with WP articles: Fairy Tale (game) and 7 Wonders (board game), and perhaps others, would benefit from there being an explanation in this article. Or perhaps the explanation is already here, and I just don't understand the connection. Thanks. —jmcgnh(talk)(contribs)04:04, 20 September 2016 (UTC)[reply]
I don't think the drafting mechanic is explained in this article. It is explained at Magic: The Gathering#Limited. And I doubt that this article is a good place for an explanation, as I doubt there are card games that use drafting as their primary mechanic. Maproom (talk) 07:19, 20 September 2016 (UTC)[reply]
I've added an anchor to the section, so you can link to it like this: drafting. You don't need to understand something to link to it. But I concede that that explanation probably makes little sense to a reader who does not understand "booster". Maproom (talk) 10:21, 20 September 2016 (UTC)[reply]