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This IGN video has some details on his professional background. He was an engineer at AMD and then worked for some Japanese gaming companies before going to Nintendo.
I'm not sure about sources and details, which I'm not going to expand the article myself, but Ken Lobb was indeed an important figure at Nintendo for many years. I remember that he was the second game industry name and face that I could recgonize after Miyamoto.--olanmills02:17, 22 March 2007 (UTC)[reply]
Ken was a producer on many titles for Nintendo and he had an office in what is referred to internally at Nintendo at "The Treehouse," and he helped expand that group. I believe he was promoted by Minoru Arakawa, Nintendo's former president, to the title of either Manager or Director sometime in 2000 or 2001. At any rate, Ken supervised a lot of what went on in NOA's game development section.
Just out of interest, I head that the "Klobb", the gun that was named after this chap, was called that because Rare didn't want to/or legally couldn't call it by it's original name, which I think was "Spyder" or summat? JayKeaton16:14, 1 December 2006 (UTC)[reply]
Yes this is true. Though the guns in GoldenEye were all based on real guns, the names were changed to avoid copyright/license issues. The Klobb was indeed named after Ken Lobb, but I'm not sure where you could source that information from. If I recall correctly, several games that Ken Lobb worked on with Rare (then a Nintendo second party developer) featured something based on his name, such as an item or a minor enemy.--olanmills02:13, 22 March 2007 (UTC)[reply]
Yep, this is a well documented thing for Rare. Lots and lots of easter eggs. My (ancient) Nintendo Power guide for Goldeneye mentions in the list of weapons that the Klobb is named after him. -- ʄɭoʏɗiaɲτ¢00:04, 17 July 2009 (UTC)[reply]