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Why was the competition portion of the article changed? The I.G.A.'s championship is just as important! Why remove that piece of the article after a month of it being there? Makes no sense. Xero, 11/22/11 74.240.252.188 (talk) —Preceding undated comment added 22:46, 22 November 2011 (UTC).
The I.G.A's Tetris World Championships finished earlier in October. Yet no one has added the data and the championships. It hasn't been published completely yet, but I saw a Wordpress link on the web about it with the winners final score. TetMan66 22:39, 15 October 2011 — Preceding unsigned comment added by 98.87.115.186 (talk)
It makes no sense to call this a "soviet" game, as if its creation was the will of Stalin or something. It's enough to say "created in the Soviet Union." Danfeder (talk) 16:27, 26 April 2010 (UTC)
Everywhere I read it says the game was made in Russia but I still have the original game boy version and it says it was made in Japan. Pyrolord777 (talk) 04:14, 9 April 2010 (UTC)
That explains alot, thanks. Pyrolord777 (talk) 06:10, 18 April 2010 (UTC)
Google is beginning to set-up and feature this on their homepage. Suggesting you lock this page. —Preceding unsigned comment added by 173.34.131.2 (talk) 05:24, 6 June 2009 (UTC)
Pieces are not generated through purely random means, but rather through a bag-like algorithm. The seven pieces are generated in a random order, and so on. So it is never possible to encounter the same piece more than 3 times in a row. I'll dig up a source in a minute or so... --Nintendorulez talk 22:11, 1 January 2007 (UTC)
16/04/2007 Game speed
It mentions here that "They can no longer keep up with the increasing speed" however the game has a "speed limit" beyond which the game can't actually process the game mechanics any quicker, this occurs on level 200 heart (level 400 of the normal game) when the game is simply unable to get any faster and additional levels do not increase the game speed. —Preceding unsigned comment added by 194.75.159.78 (talk)
The thing I always used to think about as a kid was whether it was possible to clear the screen completely once play had started. Anyone know about that? Phyte 15:04, 28 July 2007 (UTC)
"Bravos" are possible but uncommon. I've played for years and have maybe racked up twenty or so. However I have yet to achieve a double Tetris Bravo where two 'I' pieces fall in succession each scoring a Tetris with the second leaving the screen clear. It remains one of my ambitions. That and a Triple Tetris which must be as rare but is at least a possibility on the old Gameboy version which doesn't use bag generation. Carlospesdacore (talk) 10:29, 18 January 2011 (UTC)
Please merge relevant content, if any, from Tetris: From Russia With Love per Wikipedia:Articles for deletion/Tetris: From Russia With Love. (If there is nothing to merge, just leave it as a redirect.) Thanks. —Quarl (talk) 2007-03-09 10:06Z
A user has replaced the image in the infobox with a screenshot of the game, saying that this is more informative. The problem with the new screenshot, from Wikimedia Commons at [1] is that it is somewhat non-standard. It does not display the traditional pieces made from four squares (this is why the pieces are called tetrominoes). While the idea of a screenshot of the game is a good one in principle, it might be better to find a copyright free image that is closer to how the game normally looks.--Ianmacm 14:24, 10 March 2007 (UTC)
unless somebody posts a little more information, this should be regarded as spam —The preceding unsigned comment was added by 69.141.6.112 (talk) 18:18, 13 May 2007 (UTC).
I think the article should be expanded to include more information from the From Russia With Love documentary (which just aired last night on the Discovery Science Channel here in the US). The history is quite interesting, and it would really add a lot to the article. - Oldiesmann 01:52, 22 May 2007 (UTC)
The term Dual Rotation has been used as a trademark by Sherpa Snowshoes. This gaming article article only referred to dual roation one time, and in all other places referred to double rotation. So I edited to change to double rotation. Jeff@loquate.sbcgloabl.com
There's a lot of confusion around the web on what the music for the Gameboy/Tengen versions are based on. Music A GB is obviously the Korobeiniki, Music C is Bach, but Music B I haven't managed to find a definite answer for: it isn't the Kalinka in any version of it I've heard, and it isn't the Sugar Plum Fairy either. I don't know the Tengen one well enough to speculate. Anyone got anything definite? If I have some time in a week or so I may make a webpage with direct comparisons to clear up the issue once and for all.
Why is wrong the music B!! Isent KatyushabyMatvei Blanter, you can listen it on youtube and see the truth. Change please. --155.54.231.32 (talk) 17:39, 17 June 2010 (UTC)
TetriNET is up for deletion at Wikipedia:Articles_for_deletion/TetriNET, which will likely either result in keep or merge to Tetris. Please contribute to the discussion if able. ∴ here…♠ 18:39, 21 July 2007 (UTC)
In the introduction says 1984 and in history 1985.
--
According to Reuters and The Guardian, the correct year is 1984, not 1985.
http://www.guardian.co.uk/technology/gamesblog/2009/jun/02/tetris-25anniversary-alexey-pajitnov
Hatredman (talk) 17:55, 3 June 2009 (UTC)
This article fails to mention that many people consider Tetris to be timeless... sort of like a new chess that people will still be playing and analyzing thousands of years from now. I can't find a source... but it's relevant. —Preceding unsigned comment added by VFX Watch (talk • contribs) 06:53, 9 September 2007 (UTC)
I distincly remember seeing a phantom option in the origanal —Preceding unsigned comment added by 220.235.87.123 (talk) 18 August 2007
The L-Block is tearing it up at the GameFaq's contest, after its conclusion I suggest we add a section about the "character" if not give it its own wiki. —Preceding unsigned comment added by 68.98.76.123 (talk)
I am pretty sure the I-Block was at the top of the list for "Best video Game Weapon" —Preceding unsigned comment added by 70.51.84.36 (talk) 21:25, 17 November 2010 (UTC)
I agree, it should have its own section, though its own page may be pushing it.--Liekmudkipz 00:38, 5 November 2007 (UTC)
The last sentence in the section needs to be removed, if the piece of trivia remains at all. It's not wikipedia's job to say what is and isn't a video game character. Especially since the source doesn't say it isn't one. Besides, it's clearly an alphanumeric character in a video game ("L" block). --72.138.186.64 12:25, 5 November 2007 (UTC)
It's the middle of May. 67.160.38.235 (talk · contribs) is deleting the paragraph again, writing (The tetris shape is not a videogame character that exhibits any human traits nor does it have its own persona therefor it cannot be considered a character, it was a comic relief element of a contest.) People who think Tetris shapes don't have a persona obviously haven't seen the cut-scenes in Kids Tetris. --Damian Yerrick (talk | stalk) 22:27, 14 May 2008 (UTC)
I integrated the interesting trivia points into the article, but a few just weren't significant enough to make their way in. The trivia warning box says after integration, to remove the inappropriate ones. Yay or nay? 72.150.35.103 22:39, 31 October 2007 (UTC)
NOT A SINGLE WORD OF MENTION IN A TETRIS ARTICLE. MIGHT AS WELL PUT THE LEGEND OF ZELDA AND LINK IN THE SAME ARTICLE AS WELL. IT IS THE BEST PIECE --24.188.17.249 (talk) 2007-11-10T23:52:32
L block is not a character the majority already acknowledges he was a joke entry in gamefaqs and is not an actual videogame character - people will continue to remove him from the page because stating he is a character on the tetris page is a form of vandalism. —Preceding unsigned comment added by 67.160.38.235 (talk • contribs)
I've noticed while many sources on the internet describe the Nintendo scoring scheme, in which points are awarded for lines and even more for combinations, almost none mention the original scoring scheme, in which points are only awarded for dropping pieces. The only source on the internet that I've found that actually describes the original scheme is
http://colinfahey.com/tetris/tetris.html
although it is alluded to in
However, I'm not sure the first source counts as verifiable and I don't actually have access to the second source. I haven't played the original version, but I do know that the old Spectrum Holobyte version uses this scoring scheme (or something very similar). —Preceding unsigned comment added by 216.15.124.160 (talk) 07:39, 27 December 2007 (UTC)
I downloaded the original version maybe a year ago, I can't remember where. But if you look, you can find it, and verify the scoring system, if you're really curious. But I guess that would be considered "original research" and not valid to be published here. 208.70.18.89 (talk) 19:10, 10 March 2008 (UTC)XIF866
Should we add a section regarding the Tetris movie that comes out August 20th, by Black 20? Trailer here: [2] Kei-clone (talk) 23:51, 12 April 2008 (UTC)
The top-most picture is from "Emacs Tetris." That space should be reserved for a legitimately licensed game--or at least a game that was under the pretense of a license. 65.6.98.84 (talk) 18:05, 1 June 2008 (UTC)
I more or less discovered that the Windows Best Of Entertainment version does not assign pieces randomly, but rather it's a carefully pre-arranged set or sets of pieces that are meant to accomodate the preceding pieces so as to set up moves for you, thus making the game somewhat predictable. To that extent, having realized that, the challenge then becomes a matter of how long you can think alongside the game as you lay down your pieces before the speed supercedes your ability to predict the gameplay. Again, don't ask me how I reached this conclusion as it just became suddenly apparent though it's definitely true. -Alan 24.184.184.177 (talk) 03:07, 30 July 2008 (UTC)
I think that there may be a few too many images. What does everyone else think? - A Link to the Past (talk) 18:08, 9 September 2008 (UTC)
Significant problems exist with this article.
Instead of presenting a balanced piece that tells a reader about the history of Tetris (background and development), its gameplay, impact (sales, critical and consumer reception), and legacy, the current article is more interested in digging into the "geek" side, droning out the casual reader's interest with details of different versions unknown to most. Trivia could also have been better handled than simply tossing out "Here is where Tetris appeared!" In fact, it could be trimmed. It certainly befits the "The article is substantial, but is still missing important content or contains a lot of irrelevant material. The article should have some references to reliable sources, but may still have significant issues or require substantial cleanup." of C-class. Jappalang (talk) 08:37, 12 November 2008 (UTC)
Tetris party (a WiiWare game) probably should be mentioned, if it isn't already.Mario777Zelda (talk) 23:54, 10 February 2009 (UTC)
Surely this article is lacking, being without a photograph of a Nintendo Gameboy, which is the strongest visual association which the majority of readers will have with Tetris — Preceding unsigned comment added by 82.4.144.70 (talk)
Some one needs to add to the Colors of tetrominoes ... with the game boy tetris game colours, allthough the game was in greyscale, you can still use the patterns. just makes sence judging thats its the massive version of the game.IAmTheCoinMan (talk) 03:55, 21 March 2009 (UTC)
—Preceding unsigned comment added by 213.45.245.207 (talk) 11:40, 31 March 2009 (UTC)
"Easy spin dispute" section is difficult to read. We should start with an explanation of "easy spin" and evolve in a linear way please. 114.148.210.42 (talk) 11:31, 6 June 2009 (UTC)
In the discussion on playing forever, "one in (2/7)150" doesn't make sense. Should be simply "(2/7)150" or "one in (7/2)150". —Preceding unsigned comment added by 75.71.64.216 (talk) 15:26, 6 June 2009 (UTC)
I didn't want to edit the main page for fear of doing something "wrong," but I think that the pop culture section could be expanded by adding the human tetris performance by Guillaume REYMOND which can be found here: http://www.youtube.com/watch?v=G0LtUX_6IXY and Hank Green's "The Man Who Throws the Tetris Piece," which can be found here: http://www.youtube.com/watch?v=ApbvchiEdTY
Tonksnlupin (talk) 15:53, 6 June 2009 (UTC)
Please note:
The third paragraph says that Tetris is the second best video game ever, according to IGN top 100 video games...
It's 3rd...
heres the link...http://top100.ign.com/2005/001-010.html
2nd is...# 002 // Legend of Zelda: Ocarina of Time
{{editsemiprotected}}
Not done: The statement is about the ranking in the 2007 IGN top 100. The cite validates that statement. It was ranked third in 2005, but second in 2007. Celestra (talk) 20:14, 6 June 2009 (UTC)
page seems to be (semi)protected? and has no icon on top. please add an icon. 79.101.242.230 (talk) 09:14, 8 June 2009 (UTC)
Done--♦IanMacM♦ (talk to me) 09:18, 8 June 2009 (UTC)
Our article on the shapes is currently called Tetromino. But in this article, will we standardize on "Tetromino" (the spelling used by mathematicians) or "Tetrimino" (the spelling used by The Tetris Company since the early 2000s)? TTC seems to use "Tetrimino" to refer to any polyomino, even the dominoes and trominoes, in the description of the beginner mode of Tetris Party in the game's manual. --Damian Yerrick (talk | stalk) 20:39, 5 July 2009 (UTC)
Tetris Friends is a free online service from The Tetris Company - why got the link removed? —Preceding unsigned comment added by 91.53.87.176 (talk) 21:50, 6 August 2009 (UTC)
The article doesn't mention Pentomino, which as far as I know was the game that inspired Tetris in the first place. -- Grumbel (talk) 18:58, 10 December 2009 (UTC)
I'm surprised that while this article makes mention of infinite spin in new tetris versions, it doesn't mention the bag algorithm. In the official tetris standard the pieces are distributed as if they were in a bag, or a deck of cards, as such. you get one of each, then the cycle repeats. This makes the section on whether or not a tetris game can continue indefinitely much more complicated than it poses the question. source: http://tetris.wikia.com/wiki/Random_Generator 64.252.128.37 (talk) 18:47, 2 January 2010 (UTC)
This article (and the referenced paper) claims that, among other optimization problems, "Maximizing the number of rows cleared while playing the given piece sequence," is NP-complete. This is not true, for the simple fact that they are not decision problems (yes/no). (The optimization forms of problems like the Travelling salesman problem are NOT NP-complete.) This means the problem is not even in NP, but the paper misleadingly says, "It is easy to confirm that TETRIS remains in NP for all objectives considered below." They probably mean that deciding whether a particular value for each objective can be reached is in NP, which is true. One cannot expect a general audience to assume the distinction, however. The main result of the paper, not mentioned in the wikipedia article, is a decision problem: is it possible to clear the entire gameboard? --pfunk42 (talk) 05:37, 21 February 2010 (UTC)
Additional source: http://news.bbc.co.uk/2/hi/health/7813637.stm Aar ► 23:53, 14 July 2010 (UTC)
I understand that a lot of more modern Tetris versions generate pieces using the bag method that means you never get more than two of any piece in a row (which must make the game a whole lot easier) but I play the original Nintendo Gameboy version which must use some other algorithm because it is possible to get several pieces the same in a row. However if the generation was truly random then you would expect to get two in a row every 7 pieces (on average), three in a row every 7 to the power 2 pieces, four in a row every 7 to the power 3 pieces and so on. In actuality sequences are much rarer than this. Yesterday I kept track for about an hour of play (on level 9) and only noticed 3 triples whereas on average you might expect nearer forty. Also I must have played a good thousand hours in total and so might have expected to have encountered at least one sequence of 8 by now but the most in a row I've seen was 5 (twice, both times squares or 'O's). Does anyone have an explanation for these observations?
Carlospesdacore (talk) 10:13, 18 January 2011 (UTC)
A month on and out of the blue an idea came to me. Maybe Nintendo Gameboy is using a 3 bag algorithm. This would mean the longest possible series would be 6 in a row and by my calculations you might expect this to occur on average every 3000 hours of play - which would explain why I've never yet seen one. 5 in a row would average out at once every 155 hours playing which sort of ties in with my experience. And two in a row would happen at about 75% rate compared to true randomisation. This is also pretty close to what I've observed. My probability computational skills aren't sophisticated enough to work out occurence rates for 3 or 4 in a row.
I have removed this paragraph:
"The increasing speed of a Tetris game would eventually make it impossible to play unless capped at some reasonable value. Even given arbitrarily good reactions, a player would be limited by the frame rate of the computer or console on which they were playing. Consoles have a finite frame rate for both recording user input and drawing screen updates, so tetrominoes move down the screen in discrete steps. Depending on the algorithm used, this may result in tetrominoes appearing and landing within the period of a single frame, thereby preventing the player from repositioning the tetromino before it lands.[44]"
Not only does the cited source say nothing of the sort: the implication is completely untrue. I don't know of a single game which gradually increases in speed to have single-frame gravity and no lock delay, which WOULD be unplayable. The source makes clear that the TGM games do have lock delay, which makes them playable. In games with minimal lock delay, the maximum gravity is rarely even 1/20 as fast as instant gravity is. As this situation doesn't occur in any common games, it is irrelevant to playing forever. (the stuff about finite frame rates and such is also not supported by the source as well as wrong.)
On the other hand, one vaguely similar 'impossible to play forever' scenario comes up in one of the versions of NES Tetris. Around level 20 or so, the gravity reaches 1G (which, still, is roughly only 1/20 as fast as instant gravity) and, because sideways motion is so slow, it becomes practically impossible to move the pieces far enough from the column they spawn in before they lock. Unfortunately, I don't know of any reliable source for it. Vladimirdx (talk) 06:25, 14 April 2011 (UTC)
The section mixes up two related notions. At lest in mathematics and theoretical computer science, something being impossible is different from having probability zero. For instance, throwing an infinite number of sixes with a die is possible -- you can construct a corresponding sequence of events. This sequence, however, has probability zero. In the same way, it is possible to play forever (you can construct a sequence of tiles that allow to play forever) but the probability that a corresponding sequence occurs is zero. — Preceding unsigned comment added by 88.195.115.87 (talk) 22:08, 4 June 2011 (UTC) I believe such an event (which is strictly possible but has zero probability) is termed "almost impossible". But if you wrote that in the article, then the casual reader might assume that it could actually happen. In reality you can't play an infinitely long game of tetris, even if getting arbitrarily long sequences of certain tetrominoes were not an issue, because (amongst a plethora of real-world reasons) humans can't live forever. But for the record, the argument shows that, with perfect play, the chance of surviving after a certain number of tetrominoes tends to zero as that number of tetrominoes tends to infinity. This means that, for any non-zero probablity, there exists a finite number of tetrominoes for which the probability of survival is less than that probability. — Preceding unsigned comment added by 131.111.185.74 (talk) 15:59, 28 October 2011 (UTC)
In this subject, In order to understand what is the game, it is more usefull to give the reader a link to the actual game then to an article about it. (I put back the original link, it`s good enough and I don`t see any reason to change it). — Preceding unsigned comment added by 200.105.221.100 (talk) 21:11, 24 August 2011 (UTC)
I believe it's Tetris Plus (at least the console version) to be the first official Tetris with multiple piece previews and came out three years earlier than The New Tetris or The Next Tetris. — Preceding unsigned comment added by 85.138.220.53 (talk) 12:56, 16 December 2011 (UTC)
I still don't understand how competitions are held using tetris, can someone elaborate? — Preceding unsigned comment added by 71.15.125.143 (talk) 05:29, 22 January 2012 (UTC)
The article says that Tetris "was released on June 6, 1984" (http://en.wikipedia.org/wiki/Tetris#cite_note-1), but the earliest date given in the information box on the right is the unattributed "USSR June 6, 1985". Which is it? — Preceding unsigned comment added by 129.24.200.172 (talk) 15:55, 24 January 2012 (UTC)
Tetrisominos from ASCII: (found elsewhere on Wikipedia)
▄▄█ ██ █▀▀ ▄▄▄▄ ▀█▀ ▀█▄ ▄█▀
70.24.251.208 (talk) 04:29, 31 May 2012 (UTC)
At the time of this comment, so are "Platform(s)" listed as "Various". This is not very informative imho. Which are those platforms? This should be extended to the actual platform(s) this game is released to.
Maybe not the Game Boy version, since that has it's own article here on Wikipedia. And any other platform for Tetris that have their own Wikipedia article.
Ragowit (talk) 06:56, 4 June 2012 (UTC)
In a university lecture I had a few days ago I saw a video of some scientists using optical tweezers to control atoms, and then using the atoms to play tetris. Worth mentioning? — Preceding unsigned comment added by 86.26.13.2 (talk) 15:48, 8 October 2012 (UTC)
A new Tetris has been announced for Xbox Live Arcade called [www.gamestooge.com/2007/02/20/tetris-revolution-confirmed-for-xbla/ Tetris Evolution]. I'm not familiar with this article, so can someone put this new info in the correct place? Thanks. JAF1970 18:54, 20 February 2007 (UTC)
Infinite spin currently redirects to this article. However, many (most?) search-engine results I see for that phrase are about spin (physics), and some are about computer programs freezing while busy waiting. (There are also some non-notable bands and companies, but those aren't relevant to us.) Is this worth a disambig or hatnote? SoledadKabocha (talk) 21:00, 14 October 2012 (UTC)
Pronuciation of Russian ТетрисisIPA [ˈtɛtrʲɪs], like in теннис, not [ˈtʲetrʲɪs]) like in тетрадь. The reason of this phenomenon is that letter Е doesn't palatalize the preceding consonant (like in Russian тема [tʲemə], тесть [tʲesʲtʲ], теорема [tʲɪɐˈrʲemə], тело [tʲelə]) if the word may be considered a loanword and it is considerably new for the language. Examples are: теннис [ˈtɛnʲɪs], тег [tɛk]/[tɛg], тест [tɛst], тент [tɛnt], Теодор [tɛɐˈdor].
Source: I was born in Russia, my first language is Russian, I live in Russia. I think I know. — Preceding unsigned comment added by Shevvv (talk • contribs) 15:13, 25 June 2013 (UTC)
The idea that play is impossible with an ideal random flow of pieces is well-cited. The argument that the piece generators are not actually random and therefore the previous argument fails in practice, seems right, but is uncited. Is it OR? Anybody know some sources on this? — Preceding unsigned comment added by 2607:F140:400:A002:9284:DFF:FEF3:FFE5 (talk) 22:07, 28 February 2014 (UTC)
In this article, there's the information: "By 1988, the Soviet government began to market the rights to Tetris, after a promotional trip to the country by Gerald Hicks, the one time United States champion of the game" Where does that info come from? I've searched on google, and here are two interesting search results:
this yields the wikipedia page, and many others with exactly the same text! (ripoff? :-) )
no result with hicks and tetris, without the exact phrasing of the WP article. This makes me wonder whether it's just a piece of folklore that is being passed around. Of course I'm probably wrong, but still, I think it should be sourced. Jrob kiwi (talk) 15:40, 10 June 2014 (UTC)
I think that the section of computational complexity should be made bigger.
Check this page: http://liacs.leidenuniv.nl/~kosterswa/tetris/ There is a lot of information about tetris complexity, like ways to create board configurations, some variants of tetris that are undecidable, etc.
Also, recently appeared a document in arxiv that claims to have solved an open problem about tetris:
http://arxiv.org/abs/1506.07204
what do you think about it? — Preceding unsigned comment added by 81.172.13.166 (talk) 16:22, 26 June 2015 (UTC)
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An Ip keeps trying to add that it is illegal for someone under 13 to play Tetris. That is not what the sources say. The sources provided only discuss the privacy policy and what a tetris website will do with information, nothing about whether it is legal or illegal to play. Along with that edit they are changing a bunch of links so they go through redirects or to red links rather than to the actual article name. -- GB fan 16:48, 13 October 2016 (UTC)
You seem to be thinking that COPPA says that it is illegal for someone under the age of 13 to play Tetris. COPPA does not make anything illegal for the under 13. It makes things illegal for the websites, they are restricted in what information they can collect about under 13 year olds without their parents permission. The website can restrict access to those under 13 if they don't want to do the things they need to comply with the law for those under 13. None of this makes it illegal for someone under 13 to play the game. Also this only applies to those in the US. -- GB fan 18:12, 13 October 2016 (UTC)
Along with the legal issue above the IP is also changing links.
None of these changes are helpful, some are even detrimental to the article as they create redlinks out of blue links. -- GB fan 17:31, 13 October 2016 (UTC)
On the Charlie Rose Show tonite, about 25 min after the hour, one of the closing comments of the male interviewee (Michael someone just before the female one) was to the effect that the Obamacare-repeal debacle involved [a?] "Tetris"-like situation (presumably of "too many moving parts" for control of the outcome to have been manageable). If it's not a coinage event, it may beat least a reliable source for a relatively new usage.
--Jerzy•t 03:39, 25 March 2017 (UTC)
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Histories of Tetris (see Reuters - link 2 in the article) state that the first playable version of the game was completed in 1984, not released. There is a difference.
(Mr Dog 1982 (talk) 22:26, 27 August 2018 (UTC))
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See https://www.youtube.com/watch?v=QcswMI1RwCY --Conspiration 06:29, 12 December 2018 (UTC)
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@Ferret: I understand why my edit had to be undone. It wasn't even that well done in my humble opinion. I think this the perfect time to discuss the current state of this article. One of the reasons why it was undone was because you consider this is the article to cover the original release. My concerns are that a lot of the article wants to talk about is Tetris as a series, more than a single release. I don't mind what format we use, so long as it's consistent. For me, even if there's no focus on the original game, I think this should be a series article. But that's just me, I'd be happy just with consistencyBlue Pumpkin Pie (talk) 00:43, 30 March 2019 (UTC)
Does anyone know anything about this website?
The only information I see is about clones.Blue Pumpkin Pie (talk) 06:26, 11 April 2019 (UTC)
Now that the NES version of Tetris has gotten more popular thanks in part to the Classic Tetris World Championship and the memes that came from it, do you think that this specific version of Tetris deserves its own page? The Game Boy release already has its own page and it only seems fitting that the NES version does too especially now with the resurgence in popularity and the increase in viewership of the tournament. I don't want to start doing anything unless others are on board with it. AquilaXIII (talk) 08:06, 27 May 2019 (UTC)
I understand that Wikipedia might not be meant to be a comprehensive guide, but I think T-spins are such an important part of modern Tetris that they deserve some attention. In fact, T-spins are a point source more efficient than that of Tetris's, and they've been that way since they were first scored. I'd at least like a showcase of doubles and triples, though I wouldn't mind them having their own section. https://tetris.wiki/File:Animatedtspin.gif https://tetris.wiki/File:Animatedtspin3.gif — Preceding unsigned comment added by Dragon Curve (talk • contribs) 15:37, 11 November 2019 (UTC)
When picking a genre, it's important to look at the defining features of the game, which in the case of Tetris, are speed & reaction. That would categorize it appropriately as an action game.
Historically, Tetris has been classified as a puzzle game. However, it lacks all puzzle-game elements besides pattern-matching, which is not the main focus of the game. It's an action game that entirely relies on reaction and speed. Similar to games like DDR or Beat Saber, the main goal is to figure out the best positioning of your blocks/your body within a rushed time limit. The only difference is the lack of precise rhythmic timing. If we were to allow Tetris to remain under the puzzle game genre, that would be going down a slippery slope where nearly every game with puzzle elements (DDR, Dark Forces, Zelda, every adventure game) would be considered a puzzle game.
Unfortunately, no one really writes papers evaluating video game genres, so I don't have any to cite. I feel that this falls under WP:BLUESKY. Media references usually mention Tetris as a puzzle game, but that's probably self-referencing its historical categorization, which doesn't make sense. --HSukePup (talk) 09:21, 20 February 2020 (UTC)
I take that back. I found 2 research paper that do address Tetris within the puzzle game genre:
Tetris could be probably considered the most influential puzzle title among the public and it is widely known. And, still, it is hard to consider Tetris a good puzzle game, as it relies notably on the players’ reflexes and coordination over the strategy or the solution (that is actually non-existent, as the player inevitably dies). However, as Jesper Juul [20] points out in his story of tile-matching games, Tetris and Chain-Shot! (also known as SameGame) could be considered the predecessors and direct influences of all tile-matching games.
— Marçal Mora-Cantallops, Transhistorical perspective of the puzzle video game genre [1]
Specifically, a frequently used puzzle game in these studies is Tetris. Arguably, the main cognitive demand in this game is mental rotation and spatial visualization. It has been demonstrated that transfer as a result of Tetris training is specific to mental rotation tests (Boot et al., 2008; Okagaki & Frensch, 1994). Hence, Tetris may not represent a good candidate in training high-level executive function skills.
— Adam Oei, Playing a puzzle video game with changing requirements improves executive [2]
The 2nd article then cites Cut the Rope as a better example of a puzzle game.
They both assume that Tetris is a puzzle game due to historical categorization while also concluding that it is a poor example of a puzzle game or puzzle game mechanics. So I suppose that does somewhat answer my own question: It is a puzzle game due to historical classification, but it's a really poor example of one that has more characteristics of the action game genre. --HSukePup (talk) 16:45, 20 February 2020 (UTC)
References
Should there be article in these versions?--Coin945 (talk) 02:22, 19 June 2021 (UTC)
It appears likely that the June 6, 1984 creation date was invented in 2009 for marketing purposes, to support a "25th anniversary" marketing campaign. The evidence of this is summarized in this short forum discussion. There are four main lines of evidence:
Under "Acquisition of rights by Mirrorsoft and Spectrum HoloByte" in the "History" section, a line reads, in part, "Furthermore, intellectual property did not exist in the Soviet Union". Copyright law of the Soviet Union disagrees. It's also contradicted two sentences later with the line, "Pajitnov offered to transfer the rights of the game to the Academy". If "intellectual property did not exist", then what rights could he have possibly had to transfer? WP Ludicer (talk) 03:23, 14 June 2022 (UTC)
Am I the only one bothered by the fact that the lead image doesn't actually show a real version of the game and instead is made up? I get wanting to use a freely licensed image, but it seems to me that it's a bit dishonest (for lack of a better word) to claim it depicts an actual game in progress. oknazevad (talk) 23:07, 1 July 2022 (UTC)
Would this be relevant to add? A description of how the tetris guidelines have changed since the classic era (NES, gameboy versions) to modern tetris. Super rotation system, 7-bag (this is already mentioned in the infinite game section) standardized colors, hard drop, etc. I was also thinking of adding a small section on competitive play for both modern and classic tetris. I'm not too sure if these are relevent enough to add to the main article though. Explodingcreepsr (talk) 10:53, 19 July 2022 (UTC)
It's not particularly important but the animation of a Tetris being scored has a matrix with a width of 12 minos. All standard tetris games (Even clones) have a 10x20 matrix, so the animation seems very odd to a more experienced observer. Explodingcreepsr (talk) 11:00, 19 July 2022 (UTC)
Currently this article is trying to do both and it comes off as muddled. The franchise article can keep the Tetris redirect while the game article can keep Tetris (video game).--Coin945 (talk) 19:38, 25 August 2022 (UTC)
The conversation above about Tetris (1984 video game) made me realise a need for articles on each game released in 1988/1989 during that whole copyright debacle. Currently we only have Tetris (Atari), Tetris (Game Boy video game) and Tetris (NES video game). Any volunteers?--Coin945 (talk) 17:36, 26 August 2022 (UTC)
This is going to sound a bit strange, but as far as the tetris community are aware there is no evidence or suggestion of a 1984 creation date originating from before 2009, the year the tetris company did a large marketing push with 25th anniversary branding. Earlier sources including books, copyright filings, timestamps from dumps of the electronika 60 version, an interview with Pajitnov, and a more recent email correspondence with Vadim Gerasimov - one of the other co-creators - all suggest 1985. Most of the info related to this (or at least informal references to it) can be found in a pair of forum threads.
...Is there a process to go through here before changing dates? I'd assume including references to one or two older books and the Pajitnov interview would be sufficient, but thought it best to say something here explaining the situation and welcoming scrutiny beforehand. MrMangoHands (talk) 07:06, 3 October 2022 (UTC)
This text was just removed from Tetris 99 by an ip address (not signed in). Archiving it here in case someone finds it useful for this page:
Similar games include Columns (SEGA’s 1990 attempt at competing with Tetris) and Super Puzzle Fighter (a puzzle game involving diamonds and uses the Street Fighter characters as players).
JohnRussell (talk) 05:01, 10 February 2023 (UTC)