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Contents

   



(Top)
 


1 Riot  





2 Games list  



2.1  Developed  





2.2  Published  







3 References  





4 External links  














Telenet Japan






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From Wikipedia, the free encyclopedia
 


Telenet Japan Co., Ltd.

Native name

株式会社日本テレネット

Romanized name

Kabushiki-gaisha Nihon Terenetto
IndustrySoftware development
FoundedOctober 1983; 40 years ago (1983-10)
FounderKazuyuki Fukushima
DefunctOctober 25, 2007; 16 years ago (2007-10-25)
FateBankruptcy
Websitewww.nippon-tele.net

Telenet Japan Co., Ltd. (株式会社日本テレネット, Kabushiki-gaisha Nihon Terenetto) was a Japanese video game and software developer founded in October 1983 by Kazuyuki Fukushima.[citation needed] The company had several video game divisions including: Wolf Team, Laser Soft, Renovation Game (Japanese publishing division), Renovation Products (North America publishing division), Riot, Commseed, and Telenet Jr.[1] Telenet Japan's North American subsidiary, Renovation Products, was acquired by Sega of America in 1993.[2] With debt of ¥1 billion, the company ceased operating in late September 2007 and closed its doors on October 25.[3][4] Sunsoft acquired Telenet's entire software library in December 2009, citing plans to remake or re-release (via Virtual Console) the old titles.[5] The Japanese company Edia acquired Telenet's catalogue from City Connection in January 2020.[6]

Riot[edit]

The Riot division came into existence in 1991 when Telenet Japan was expanding in the country.[citation needed]

However, because Telenet was starting to lose sales in 1993, the company went through extensive restructuring which resulted in the closing of a few subsidiaries. Some staff employed at Laser Soft and Riot were transferred to another subsidiary, Wolfteam. The same year, several key developers of the PC Engine games Tenshi no Uta I &II left Riot to found Media.Vision and work on a new RPG franchise, Wild Arms.[citation needed]

Riot was also known for employing graphic artist and later game director Eiji Kikuchi, as well as music composer Michiko Naruke.[citation needed]

Games list[edit]

References[edit]

  1. ^ "Column: 'Might Have Been' - Telenet Japan". GameSetWatch. December 17, 2007. Retrieved February 10, 2021.
  • ^ Bidwell, Chris (November 6, 2002). "Sega ReVisions #2". IGN. Retrieved February 10, 2021.
  • ^ Gantayat, Anoop (October 31, 2007). "Nihon Telnet Closes Shop". IGN. Retrieved February 10, 2020.
  • ^ "「夢幻戦士ヴァリス」の日本テレネットが事業停止". ITmedia. October 30, 2007. Retrieved February 10, 2021.
  • ^ aueki (December 10, 2009). "サンソフト,日本テレネット作品100タイトル以上の版権を獲得,北米市場に再参入". 4Gamer.net. Retrieved February 10, 2021.
  • ^ "エディア、シティコネクションからゲームソフト139タイトルに係る知的財産権を取得…旧・日本テレネット系タイトルが取得対象に". Social Game Info. January 14, 2020. Retrieved February 10, 2021.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Telenet_Japan&oldid=1217612343"

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    This page was last edited on 6 April 2024, at 21:28 (UTC).

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