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Contents

   



(Top)
 


1 Plot  





2 Gameplay  





3 Reception  





4 References  





5 External links  














The G.G. Shinobi






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From Wikipedia, the free encyclopedia
 


The G.G. Shinobi
North American cover art by Greg Winters
Developer(s)Sega
Publisher(s)Sega
Designer(s)Katsuhiro Hasegawa
Masahide Kobayashi
Programmer(s)Kenji Shintani
Yūichi Matsuoka
Artist(s)Ryō Kudō
Hisato Fukumoto
Composer(s)Yuzo Koshiro
SeriesShinobi
Platform(s)Game Gear
Release
  • NA: June 1991[1]
  • EU: July 1991[2]
  • Genre(s)Platformer, hack and slash
    Mode(s)Single-player

    The G.G. Shinobi (ザ・GG)[3] is a side-scrolling action gamebySega released for the Game Gearin1991. It was the first Shinobi game developed specifically for a portable game platform. The player controls the modern-day ninja Joe Musashi, protagonist of previous Shinobi games, as he goes on a mission to rescue four kidnapped comrades from an enemy, gaining control of the other ninjas (each with different abilities) as the game progresses in a manner similar to Mega Man.[4] It was followed by The G.G. Shinobi II: The Silent Furyin1993. The G.G. Shinobi was one of the first Game Gear games available on the 3DS Virtual Console in March 2012.

    Plot[edit]

    Terror and destruction have made their way to Ninja Valley. The Master of the Oboro school of shinobi sends his best students to investigate the suburban areas. They return with news of a powerful dark force that has established a base within Neo City.

    The Master knows that only a warrior trained in the arts of ninjutsu can stand against this menace. One by one his greatest pupils enter Neo City to locate and destroy the source of the evil. Ninja Valley has lost contact with each of them. All are believed to be captured.

    Now Joe Musashi the Red Shinobi, must carry out this dire mission. As the oldest and strongest of his ninja disciples, Musashi must use his special skills in the art of ninjutsu to free his fellow shinobi. With their combined strength, they can destroy the City of Fear.

    Gameplay[edit]

    The play mechanics of The G.G. Shinobi are roughly based on the Genesis game The Revenge of Shinobi, but with the addition of a character-switching system. The player starts the game as Joe Musashi (the red ninja), whose goal is to rescue four kidnapped allies who are being held captive in different stages. There are four stages. These can be played in any order. Each ninja character has a unique weapon, ninjutsu (typically consuming one ninjutsu spell) and ability.

    After completing all four stages, the player automatically enters the fifth and final stage (Neo City), proceeding through a series of trap rooms. Each room requires the skills of a particular ninja character in order to pass it. Almost all rooms have two exits which lead to further distinct trap rooms. Whilst exploring Neo City, the player will encounter further bosses, finishing with the final one.

    Reception[edit]

    Retro Gamer called The G.G. Shinobi an "unquestionably a classic slice of ninja heaven" but noted it was "notoriously difficult".[5]

    References[edit]

    1. ^ "The GG Shinobi". Sega Retro. 6 September 2021.
  • ^ a b Shinobi release information at GameFAQs
  • ^ The game is simply labeled Shinobi on the cover artwork of the western versions, but the title screen still displays The G.G. Shinobi
  • ^ Okunari, Yosuke. Legend of Joe Musashi: SHINOBI Music Collection (booklet). Japan: Wave Master. p. 9. WM-0626~9.
  • ^ "Top Ten Game Gear Games | Retro Gamer". 5 December 2014.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=The_G.G._Shinobi&oldid=1200560181"

    Categories: 
    1991 video games
    Game Gear games
    Game Gear-only games
    Shinobi (series)
    Sega video games
    Virtual Console games for Nintendo 3DS
    Video games scored by Yuzo Koshiro
    Video games developed in Japan
    Single-player video games
    Hidden categories: 
    Articles with short description
    Short description matches Wikidata
    Articles using Infobox video game using locally defined parameters
    Articles using Wikidata infoboxes with locally defined images
    Articles containing Japanese-language text
     



    This page was last edited on 29 January 2024, at 19:46 (UTC).

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