Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Story  





2 Races  





3 Professions  





4 Realism  





5 Japan  





6 Reception  





7 Legacy  





8 References  





9 External links  














The Magic Candle






Español
Ladin
 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


The Magic Candle
Developer(s)Mindcraft
Publisher(s)Mindcraft
Platform(s)Apple II, Commodore 64, DOS, PC-9801
Release1989
Genre(s)Role-playing
Mode(s)Single-player

The Magic Candle: Volume 1 is a role-playing video game designed by Ali Atabek and developed and published by Mindcraft in 1989.[1]

Story

[edit]

In the game, players must assemble a group of six adventurers and journey across the kingdom of Deruvia to keep the demon Dreax imprisoned in the eponymous magic candle, which has begun to melt. The game's world includes several towns and cities, two castles, and several dungeons and towers. Unlike many computer games, one wins not by defeating a final enemy, but by collecting the necessary items and learning the necessary chants in order to preserve the magic candle. Players begin with one adventurer, a human hero called Lukas. Additional adventurers can be found in the game's two castles. Much of The Magic Candle's fun derives from discovering exactly what is needed to preserve the eponymous candle. However, if the candle melts and Dreax escapes, there is no consequence.

Races

[edit]

There are five races available in this game:

Professions

[edit]

Realism

[edit]

The Magic Candle is known to have several traits that increase the realism of the game and of the world of Deruvia:

Japan

[edit]

Japanese company StarCraft, which specialized in localizing Western CRPGs, ported The Magic Candle to the Japanese PC-9801 computer.[2] The port was released in May 1991, two years after the original release, with completely redesigned art and interfaces.

Reception

[edit]

The Magic Candle was reviewed in 1989 in Dragon #148 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars.[3] ScorpiaofComputer Gaming World in 1989 gave the game a very positive review, noting that killed monsters tend to stay dead, a welcome change from the "endless wave" of other CRPGs. Criticisms included the relatively slow combat and the inability to quickly find people or shops in town.[4] The magazine later recognized it as 1989's Role-Playing Game of the Year, describing it as "extensive, well-written, and balanced".[5] In 1993 Scorpia approved of the "superior nonviolent ending" and stated that the 1989 award was well-deserved.[6]

Scorpia in 1993 was more critical of The Magic Candle III, with objections including a shortage of money at the start forcing the player to grind instead of questing, and imbalanced dungeons. She concluded that it "is a dull game" which failed to meet the expectations the first one set,[7] "only for the hard-core fan of the series", and ended the series "on a mediocre note".[6]

The editors of Game Player's PC Strategy Guide gave The Magic Candle their 1989 "Best PC Fantasy Role-Playing Game" award. They wrote that "richly inventive, smoothly playable, filled with user-friendly attention to detail, The Magic Candle stands out dramatically in a very crowded field".[8]

Legacy

[edit]

The Magic Candle was successful enough to have sequels: The Magic Candle II: The Four and Forty (1991), and The Magic Candle III (1992). The Keys to Maramon (1990) was an action-title spin-off. Bloodstone: An Epic Dwarven Tale, released in 1993, is a prequel to The Magic Candle. The series also spawned two spin-offs: Siege (1992) and its sequel Ambush at Sorinor (1993) are tactical strategy games, both taking place in the world of The Magic Candle.

References

[edit]
  1. ^ Barton, Matt (2007-02-23). "Part 2: The Golden Age (1985-1993)". The History of Computer Role-Playing Games. Gamasutra. Archived from the original on 2009-03-12. Retrieved 2009-03-26.
  • ^ "Toshio Sato on StarCraft Inc., Phantasie IV and Tunnels & Trolls". Retrospective Interview. RPG Codex. 2014-08-20. Retrieved 2016-09-13.
  • ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (August 1989). "The Role of Computers". Dragon (148): 68–73.
  • ^ Scorpia (April 1989). "Keeper of the Flame". Computer Gaming World. No. 58. pp. 28–30. Retrieved 25 March 2016.
  • ^ "Game of the Year Awards". Computer Gaming World. October 1989. pp. 8, 41. Retrieved 25 March 2016.
  • ^ a b Scorpia (October 1993). "Scorpia's Magic Scroll Of Games". Computer Gaming World. pp. 34–50. Retrieved 25 March 2016.
  • ^ Scorpia (May 1993). "Scorpia Orckiller Lights Mindcraft's Magic Candle III". Computer Gaming World. p. 32. Retrieved 7 July 2014.
  • ^ "Game Player's First Annual PC Game Awards 1989". Game Player's PC Strategy Guide. 3 (2): 11, 12. March–April 1990.
  • [edit]
    Retrieved from "https://en.wikipedia.org/w/index.php?title=The_Magic_Candle&oldid=1152814582"

    Categories: 
    1989 video games
    DOS games
    Apple II games
    Commodore 64 games
    NEC PC-9801 games
    Role-playing video games
    Video games developed in the United States
    Video games set in castles
    Mindcraft games
    Single-player video games
    Hidden categories: 
    Articles with short description
    Short description matches Wikidata
    Articles using Infobox video game using locally defined parameters
    Articles using Wikidata infoboxes with locally defined images
    Articles with Internet Archive links
     



    This page was last edited on 2 May 2023, at 13:38 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki