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1 Reception  





2 Legacy  





3 Notes  





4 References  





5 External links  














Tokyo Xtreme Racer 2






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Tokyo Xtreme Racer 2
Tokyo Xtreme Racer 2
North American Dreamcast cover art
Developer(s)Genki
Publisher(s)
  • JP: Genki
  • NA: Crave Entertainment
  • EU: Ubi Soft
  • SeriesShutokō Battle series
    Platform(s)Dreamcast
    Release
    • JP: June 22, 2000
  • NA: September 26, 2000[1]
  • EU: January 19, 2001[2]
  • Genre(s)Driving
    Mode(s)Single-player

    Tokyo Xtreme Racer 2, known as Shutokō Battle 2 (首都高バトル2, Shutokō Batoru 2) in Japan and Tokyo Highway Challenge 2 in Europe, is the sequel to Tokyo Xtreme Racer, which is also on the Dreamcast. Tokyo Xtreme Racer 2 has been enhanced with better sound quality and graphics over its predecessor. The game managed to produce two more sequels. It is the last game in the series that was produced for Sega Dreamcast, though some of the game's mechanics were implemented into Daytona USA 2001.

    Reception[edit]

    Aggregate score
    AggregatorScore
    Metacritic79/100[3]
    Review scores
    PublicationScore
    CNET Gamecenter7/10[4]
    Edge5/10[5]
    Electronic Gaming Monthly8/10[6][a]
    Famitsu34/40[7]
    Game Informer8.5/10[8]
    GameFan88%[9][b]
    GameRevolutionB−[10]
    GameSpot7.6/10[11]
    GameSpy8.5/10[12]
    IGN9.3/10[13]
    Next Generation[14]

    The game received "generally favorable reviews" according to the review aggregation website Metacritic.[3] Jeff Lundrigan of NextGen said in his review of the game that the Tokyo Xtreme Racer series "has its adherents, and while we can clearly understand the attraction, for the most part we can't quite share it."[14] In Japan, Famitsu gave it a score of 34 out of 40.[7] GamePro said that the game "improves on the original, but not enough to make this an engaging racer. Kids, don't try this at home."[15][c]

    Although not reviewed by The Electric Playground, the game was nominated for the "Best Console Driving Game" award at the Blister Awards 2000, which went to Smuggler's Run.[16]

    Legacy[edit]

    In 2001, a sequel for PlayStation 2 called Tokyo Xtreme Racer: Zero was released, with improved graphics and increased number of cars and rivals.

    In 2003 Tokyo Xtreme Racer 3 is the third game that was developed for PlayStation 2. The game takes place after the events of previous games. The response to this game was poor and was a limited release. The game was released in Japan and some parts of North America.

    Notes[edit]

    1. ^ Three critics of Electronic Gaming Monthly gave the game each a score of 8.5/10, 8/10, and 7.5/10.
  • ^ InGameFan's early viewpoint of the game, three critics gave it each a score of 87, 86, and 92.
  • ^ GamePro gave the game 4/5 for graphics, 2/5 for sound, 3.5/5 for control, and 2.5/5 for fun factor.
  • References[edit]

    1. ^ Dunham, Jeremy (September 26, 2000). "Tokyo Xtreme Racer 2 has Shipped!". IGN. Ziff Davis. Archived from the original on November 13, 2023. Retrieved March 24, 2024.
  • ^ Bramwell, Tom (January 19, 2001). "Console Releases". Eurogamer. Gamer Network. Archived from the original on March 8, 2002. Retrieved March 24, 2024.
  • ^ a b "Tokyo Xtreme Racer 2". Metacritic. Fandom. Archived from the original on March 24, 2024. Retrieved March 24, 2024.
  • ^ Mahood, Andy (November 16, 2000). "Tokyo Xtreme Racer 2". Gamecenter. CNET. Archived from the original on December 9, 2000. Retrieved May 24, 2022.
  • ^ Edge staff (September 2000). "Shutokou Battle 2" (PDF). Edge. No. 88. Future Publishing. p. 104. Archived (PDF) from the original on November 29, 2022. Retrieved March 24, 2024.
  • ^ Mielke, James "Milkman"; Sewart, Greg; Dudlak, Jonathan (December 2000). "Tokyo Xtreme Racing 2" (PDF). Electronic Gaming Monthly. No. 137. Ziff Davis. p. 204. Archived (PDF) from the original on September 26, 2022. Retrieved March 24, 2024.
  • ^ a b "ドリームキャスト - 首都高バトル2". Famitsu (in Japanese). Vol. 915. Enterbrain. June 30, 2006. p. 41.
  • ^ Helgeson, Matt (November 2000). "Tokyo Xtreme Racer 2". Game Informer. No. 91. FuncoLand. Archived from the original on February 14, 2008. Retrieved December 4, 2014.
  • ^ Mylonas, Eric "ECM"; Ngo, George "Eggo"; Weitzner, Jason "Fury (September 2000). "Tokyo Xtreme Racer 2". GameFan. Vol. 8, no. 9. BPA International. p. 18. Retrieved May 24, 2022.
  • ^ Gee, Brian (October 2000). "Tokyo Xtreme Racer 2 Review". GameRevolution. CraveOnline. Archived from the original on September 24, 2015. Retrieved May 24, 2022.
  • ^ Robinson, Kyle (July 17, 2000). "Tokyo Xtreme Racer 2 Review [JP Import]". GameSpot. Fandom. Archived from the original on September 2, 2000. Retrieved December 4, 2014.
  • ^ digitaltaco (October 19, 2000). "Tokyo Xtreme Racer 2". PlanetDreamcast. Archived from the original on January 24, 2001. Retrieved December 4, 2014.
  • ^ Gantayat, Anoop (September 27, 2000). "Tokyo Xtreme Racer 2". IGN. Ziff Davis. Archived from the original on November 13, 2023. Retrieved March 24, 2024.
  • ^ a b Lundrigan, Jeff (January 2001). "Tokyo Xtreme Racer 2". NextGen. No. 73. Imagine Media. p. 97. Retrieved May 24, 2022.
  • ^ Uncle Dust (November 2000). "Tokyo Extreme Racer 2" (PDF). GamePro. No. 146. IDG. p. 152. Archived (PDF) from the original on July 17, 2023. Retrieved March 24, 2024.
  • ^ EP staff (2001). "Blister Awards 2000 (Console Games 1)". The Electric Playground. Greedy Productions Ltd. Archived from the original on August 18, 2001. Retrieved March 26, 2024.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Tokyo_Xtreme_Racer_2&oldid=1225354449"

    Categories: 
    2000 video games
    Crave Entertainment games
    Dreamcast games
    Dreamcast-only games
    Genki (company) games
    Tokyo Xtreme Racer
    Ubisoft games
    Video game sequels
    Video games developed in Japan
    Video games set in Tokyo
    Hidden categories: 
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    Articles with short description
    Short description is different from Wikidata
    Articles using Infobox video game using locally defined parameters
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    Articles using Video game reviews template in single platform mode
     



    This page was last edited on 23 May 2024, at 22:17 (UTC).

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