Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Expansion packs  



1.1  The Second Age  





1.2  Renaissance  





1.3  Third Dawn  





1.4  Lord Blackthorn's Revenge  





1.5  Age of Shadows  



1.5.1  Reception  







1.6  Samurai Empire  





1.7  Mondain's Legacy  





1.8  Stygian Abyss  



1.8.1  Features  







1.9  High Seas  



1.9.1  Features  







1.10  Time of Legends  







2 References  














Ultima Online expansions







Add links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


Nine full expansion packs for the massively multiplayer online role-playing game Ultima Online have been released. The first, Ultima Online: The Second Age, arrived in 1998. The most recent expansion pack is Ultima Online: Time of Legends (2015).

Expansion packs[edit]

The Second Age[edit]

Ultima Online: The Second Age
Developer(s)Origin Systems
Publisher(s)Electronic Arts
Designer(s)Raph Koster
Platform(s)Windows
Release
  • EU: June 25, 1999[1]
  • Genre(s)Massively multiplayer online role-playing
    Mode(s)Multiplayer

    Ultima Online: The Second Age was the first expansion for the Ultima Online MMORPG. The expansion added several features to the game, including a new region called the Lost Lands, new creatures, and support for player-built cities.

    Renaissance[edit]

    Ultima Online: Renaissance
    Developer(s)Origin Systems
    Publisher(s)Electronic Arts
    Platform(s)Windows
    Release
  • EU: May 30, 2000[3]
  • Genre(s)Massively multiplayer online role-playing
    Mode(s)Multiplayer

    Ultima Online: Renaissance is the second expansion to the popular Ultima Online (UO) MMORPG. Released on May 4, 2000, it added content, fixed bugs, and made gameplay changes in response to common player complaints.[citation needed]

    Prior to its release, the expansion was said to double the amount of room in the game, but that it would not use a duplicate of the map, rather it would be adding new content. It was later found in the previews that Renaissance simply added a mirror world under different rules. The current map became Felucca and Trammel was created, the first one with "player vs. player killing" allowed, and the second with only consensual combat.[citation needed]

    Ultima Online: Renaissance holds a 73% rating on GameRankings.[5] Renaissance received nominations for the "Massive Multiplayer/Persistent World" and "Online Gameplay" awards during the AIAS' 4th Annual Interactive Achievement Awards.[6]

    Third Dawn[edit]

    Ultima Online: Third Dawn
    Developer(s)Origin Systems
    Publisher(s)Electronic Arts
    Platform(s)Windows
    Release
  • EU: March 30, 2001[7]
  • Genre(s)Massively multiplayer online role-playing
    Mode(s)Multiplayer

    Ultima Online: Third Dawn, released in 2001, introduced 3D models to the Ultima Online MMORPG franchise. While the game still maintained its scaled, overhead view, the character animation was much smoother. With the introduction of the Ultima Online: Kingdom Reborn client (a more sophisticated 3D Ultima Online client), the Third Dawn client is obsolete, and no longer usable on official shards.

    Even the original Ultima Online client uses a height map for terrain and three dimensions for item and character location within the world, but the newer "3D Client" introduced with Third Dawn included 3D models for all creatures. It still, however, maintains use of 2D artwork for objects. While it has an option to zoom in, it does not allow for any rotation due to the 2D artwork still incorporated, and the way the map is constructed. Some of the 2D artwork (especially walls and trees) were improved noticeably.

    Ultima Online: Third Dawn received mixed reviews from critics. It holds a 66% rating on GameRankings and a 69% rating on Metacritic.[9][10]

    GameSpot rated the game a 6.9 of 10 saying "Despite Third Dawn, Ultima Online still isn't easy to get into; it's an acquired taste, which many acquired back when there was nothing else available or similar."[11]

    Lord Blackthorn's Revenge[edit]

    Ultima Online: Lord Blackthorn's Revenge
    Developer(s)Origin Systems
    Publisher(s)Electronic Arts
    Platform(s)Windows
    Release
  • EU: May 3, 2002
  • Genre(s)Massively multiplayer online role-playing
    Mode(s)Multiplayer

    Ultima Online: Lord Blackthorn's Revenge (2002) was the first of the two "darker" Ultima Online MMORPG expansions (the second being Ultima Online: Age of Shadows). The game featured creatures designed by Todd McFarlane (creator of Spawnincomics). The story tells about the return of Lord Blackthorn, the corrupt noble who usurped the throne of Lord BritishinUltima V: Warriors of Destiny. Included in the game box was a comic drawn by McFarlane.

    The game was announced to be in development on October 31, 2001.[13]

    Ultima Online: Lord Blackthorn's Revenge holds a 66% rating on GameRankings.[14] GameSpot rated the game 6.7 of 10.[15] GameZone rated the game 8.1 of 10 saying "Ultima Online: Lord Blackthorn’s Revenge has added some very strong elements to this world, making it more enjoyable and not just the hack-and-slash game it could have easily become".[16]

    Age of Shadows[edit]

    Ultima Online: Age of Shadows
    Developer(s)Origin Systems
    Publisher(s)Electronic Arts
    Designer(s)Tom "Evocare" Chilton
    Platform(s)Windows
    Release
  • EU: April 7, 2003[17]
  • Genre(s)Massively multiplayer online role-playing
    Mode(s)Multiplayer

    Ultima Online: Age of Shadows is the fifth expansion pack for the popular MMORPG Ultima Online. It was released on February 11, 2003 and was the last title by developer Origin Systems.

    Age of Shadows introduced a new landmass to the game called Malas. Malas was designed to appear as a broken continent, with various islands and pieces of land separated from each other and connected only with bridges. The pieces of land were surrounded by stars, suggesting that Malas floats somewhere in space above the rest of the Ultima Online worlds.

    The main purpose of Malas was to provide more land for player housing. Players had complained that limited open land was causing an unreasonable amount of price inflation in the community, and restricting younger players from owning houses until they had played for many months. The greatly increased land that Malas provided helped to lower the cost of housing, and gave more players the opportunity to own a home.

    New item attributes and properties were added with the expansion. The new attributes allowed for hundreds of combinations of items, a drastic change from the limited possibilities before. Four elemental properties were part of the change: fire, cold, energy, and poison. If the elemental properties were high enough, items changed color to reflect elemental power. This change produced a variety of items such as blue broadswords, and orange katanas, which caused upset with traditional players who claimed that the unrealistically colored weapons detracted from the authenticity of Ultima Online (see: Criticism).

    Two new character classes were added with Age of Shadows. The new Paladin character class consists mainly of the new Chivalry skill. If used in conjunction with a "Book of Chivalry", a Paladin using the skill can perform powerful techniques, such as curing poison in battle, or teleporting to a new location. These types of magical abilities were previously restricted to mages. In order to perform Chivalry techniques, a Paladin must tithe gold to a shrine in exchange for "tithing points".

    The new Necromancer character class was introduced along with 16 Necromancy spells. Necromancy requires a separate group of reagents: Bat Wing, Grave Dust, Daemon Blood, Nox Crystal, and Pig Iron.

    Reception[edit]

    On the review aggregator GameRankings, the expansion received an average score of 71% based on 12 reviews.[19]OnMetacritic, it received an average score of 74 out of 100, based on 6 reviews — indicating "mixed or average reviews".[20]

    The months following the release of Age of Shadows saw a significant exodus of veteran players from Ultima Online.[citation needed] Many players insisted that the new brightly colored items detracted from the game's atmosphere strongly.[citation needed] A further, more serious criticism, was that the new item system broke Ultima Online's long-standing tradition of being skill-based in favor of an item-based system.[citation needed] This was exacerbated by the fact that the expansion's release roughly coincided in time with an increase in the subscription fee.[citation needed]

    Samurai Empire[edit]

    Ultima Online: Samurai Empire
    Developer(s)Origin Systems
    Publisher(s)Electronic Arts
    Producer(s)Anthony Castoro
    Designer(s)Jonathan LeCraft
    Platform(s)Windows
    ReleaseNovember 2, 2004[21]
    Genre(s)Massively multiplayer online role-playing
    Mode(s)Multiplayer

    Samurai Empire is the sixth expansion to the Ultima Online MMORPG, featuring an oriental-themed environment, allowing players to play archetypical characters the Samurai and Ninja. It also added a new area named the Tokuno Islands. It was developed and published by Electronic Arts and released on November 2, 2004.

    Ultima Online: Samurai Empire holds a 63% rating on GameRankings.[22]

    Mondain's Legacy[edit]

    Ultima Online: Mondain's Legacy
    Cover art by Michel Bohbot
    Developer(s)EA Austin[23]
    Publisher(s)Electronic Arts
    Producer(s)Jessica Lewis Lay
    Designer(s)Maria Hamilton
    Platform(s)Windows
    ReleaseAugust 30, 2005
    Genre(s)Massively multiplayer online role-playing
    Mode(s)Multiplayer

    Mondain's Legacy is the seventh expansion to the Ultima Online MMORPG, featuring a new playable race, elves, along with a new skill and several new dungeons. This expansion focused content more on existing and veteran players, rather than trying to draw new players. It was also the first UO expansion to only be available via digital download instead of the traditional retail box.

    Stygian Abyss[edit]

    Ultima Online: Stygian Abyss
    Developer(s)Mythic Entertainment[23]
    Publisher(s)Electronic Arts
    Producer(s)Calvin Crowner
    Designer(s)Tim Cotten, Patrick Malott
    Platform(s)Microsoft Windows
    ReleaseSeptember 8, 2009[24]
    Genre(s)Massively multiplayer online role-playing
    Mode(s)Multiplayer

    Ultima Online: Stygian Abyss is the eighth expansion pack for the 1997 MMORPG Ultima Online. The expansion was announced prematurely on the Japanese Ultima Online website.[25] It was originally slated for release in the summer of 2007, but expected after 2008. On August 12, 2009, the official release date of September 8, 2009 was announced by Electronic Arts.[26] Ultima Online Stygian Abyss, was "re-announced", this time with art and storyline. UO Herald states that more information will be forthcoming in upcoming months.

    Features[edit]

    High Seas[edit]

    Ultima Online: High Seas
    Developer(s)Mythic Entertainment[23]
    Publisher(s)Electronic Arts
    Platform(s)Microsoft Windows
    ReleaseOctober 12, 2010
    Genre(s)Massively multiplayer online role-playing
    Mode(s)Multiplayer

    Ultima Online: High Seas is the first and only booster pack for the game. High Seas was announced during a UO Town Hall Meeting held on August 28, 2010 at EA Mythic/Bioware's division headquarters in Fairfax, Virginia. It was introduced with the title Adventures on the High Seas but later trimmed to just High Seas. It was announced that the development team was moving to a "booster" style development process.[27][28] The stated goal was to release two boosters per year.[29] Focused on additions to fishing, sailing and the pirate skill. Four new ship types, improved ship movement, pirate NPCs to hunt, and new boss encounters are introduced along with improvements to the fishing skill like new types of fish and crustaceans to catch and an increased skill cap.[30]

    Features[edit]

    Time of Legends[edit]

    Ultima Online: Time of Legends was released in 2015. New Areas: Shadowguard and Valley of Eodon; two new champion spawns; completing the virtue system; many new items; new skill-masteries; updates to classic housing.[31]

    References[edit]

    1. ^ "Electronic Arts Prepares European Launch of Ultima Online". Electronic Arts. May 25, 1999. Archived from the original on November 3, 1999. Retrieved April 24, 2024.
  • ^ "Origin Systems Ships Ultima Online: The Second Age". Electronic Arts. October 29, 1998. Archived from the original on November 3, 1999. Retrieved April 24, 2024.
  • ^ "Ultima Online : Renaissance". Jeuxvideo.com. Retrieved April 24, 2024.
  • ^ "GameSpot: PC News: Ultima Online: Renaissance Released". Archived from the original on 2001-06-21. Retrieved 2023-04-19.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  • ^ "Ultima Online: Renaissance for PC". GameRankings. CBS Interactive. Archived from the original on 5 December 2019. Retrieved 3 January 2023.
  • ^ "D.I.C.E. Awards By Video Game Details Ultima Online: Renaissance". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 4 August 2023.
  • ^ "2001 Releases". Eurogamer. Archived from the original on April 13, 2001. Retrieved April 24, 2024.
  • ^ "News Briefs". IGN. March 9, 2001. Retrieved April 24, 2024.
  • ^ "Ultima Online: Third Dawn for PC". GameRankings. CBS Interactive. Archived from the original on 5 December 2019. Retrieved 3 January 2023.
  • ^ "Ultima Online: Third Dawn PC Reviews". Metacritic. CBS Interactive. Retrieved October 5, 2019.
  • ^ Michael E (April 2, 2001). "Ultima Online: Third Dawn Review". GameSpot. CBS Interactive. Retrieved October 5, 2019.
  • ^ Butts, Steve (February 12, 2002). "Lord Blackthorn Ships". IGN. Retrieved April 24, 2024.
  • ^ Walker, Trey (October 31, 2001). "Next Ultima Online game unveiled". GameSpot. CBS Interactive. Retrieved July 9, 2019.
  • ^ "Ultima Online: Lord Blackthorn's Revenge for PC". GameRankings. CBS Interactive. Archived from the original on May 10, 2011. Retrieved July 9, 2019.
  • ^ Desslock (March 26, 2002). "Ultima Online: Lord Blackthorn's Revenge". GameSpot. CBS Interactive. Archived from the original on August 25, 2003. Retrieved July 9, 2019.
  • ^ Lafferty, Michael (March 15, 2002). "Ultima Online: Lord Blackthorn's Revenge review". Archived from the original on June 16, 2002. Retrieved September 28, 2019.
  • ^ "Ultima Online: Age of Shadows". Chipsworld. Archived from the original on October 12, 2004. Retrieved April 25, 2024.
  • ^ McNewseron, Newsey (February 11, 2003). "UO: Age of Shadows Ships". IGN. Retrieved April 24, 2024.
  • ^ "Ultima Online: Age of Shadows Review". GameRankings. Retrieved 2008-03-26.
  • ^ "Ultima Online: Age of Shadows (pc: 2003): Reviews". Metacritic. Retrieved 2008-03-26.
  • ^ Adams, David (November 2, 2004). "It's Samurai, Jack". IGN. Retrieved April 25, 2024.
  • ^ "Ultima Online: Renaissance for PC". GameRankings. CBS Interactive. Archived from the original on 5 December 2019. Retrieved 3 January 2023.
  • ^ a b c Locher, Wes (November 1, 2010). "Getting busted by Lord British while chasing bugs in Ultima Online". VentureBeat. Retrieved April 25, 2024.
  • ^ "EA Unleashes the Gargoyles with the Release of Ultima Online: Stygian Abyss". IGN. September 8, 2009. Retrieved April 25, 2024.
  • ^ "「ステイジアン アビイス」(仮称)発表". Ultimaonline.jp. Archived from the original on 2011-07-22. Retrieved 2011-05-17.
  • ^ "Stygian Abyss Launch Date Press Release". News.ea.com. 2009-08-12. Archived from the original on 2011-07-10. Retrieved 2011-05-17.
  • ^ Belford, Andy (August 6, 2010). "Announcing the 2010 UO Town Hall!". Electronic Arts. Retrieved April 13, 2019.
  • ^ Crowner, Calvin (September 3, 2010). "Producers Update – 9/3/10". Retrieved April 13, 2019.
  • ^ Crowner, Calvin (September 10, 2010). "Producer's Update – 9/10/2010". Retrieved April 13, 2019.
  • ^ "Welcome to the High Seas! – Publish 68 Notes". October 12, 2010. Retrieved April 13, 2019.
  • ^ "What's New for UO in 2015?". YouTube. February 24, 2015. Retrieved April 13, 2019.

  • Retrieved from "https://en.wikipedia.org/w/index.php?title=Ultima_Online_expansions&oldid=1225927315"

    Categories: 
    Role-playing video games
    Ultima Online
    Video game expansion packs
    Video games developed in the United States
    Windows games
    Hidden categories: 
    CS1 maint: bot: original URL status unknown
    Articles with short description
    Short description is different from Wikidata
    Articles using Infobox video game using locally defined parameters
    Articles using Wikidata infoboxes with locally defined images
    All articles with unsourced statements
    Articles with unsourced statements from December 2018
    Articles with unsourced statements from October 2017
     



    This page was last edited on 27 May 2024, at 15:31 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki