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Contents

   



(Top)
 


1 Gameplay  



1.1  Classes and weapons  





1.2  Game modes  





1.3  In-game currency  







2 Development  





3 Reception  



3.1  Awards  







4 Notes  





5 References  





6 External links  














Warface






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Warface: Clutch
Developer(s)Crytek Kiev[a]
Blackwood Games (2019-2021)
MY.GAMES (2021–present)
Publisher(s)
  • Astrum Entertainment (CIS)
  • EngineCryEngine 3
    Platform(s)Microsoft Windows, Xbox 360,[2] PlayStation 4, Xbox One, Nintendo Switch
    Release
    • Microsoft Windows
  • 21 October 2013
  • Xbox 360
  • 22 April 2014
  • PlayStation 4
  • 14 August 2018
  • Xbox One
  • 25 September 2018
  • Nintendo Switch
  • 18 February 2020[1]
  • Genre(s)First-person shooter
    Mode(s)Multiplayer

    Warface: Clutch (formerly known as Warface) is a free-to-play online first-person shooter video game developed by Crytek Kiev, co-produced by Crytek Seoul, and published by My.com.[3] The full version of the game was released on 21 October 2013 as playable in North America and Europe.[4] The game was developed with Crytek's in-house CryEngine 3. Warface: Clutch centers around online firefights in player versus player (PvP) matches, with microtransactions allowing players to purchase weapons, equipment, and cosmetic gear. The Xbox 360 port, which was developed by Crytek UK, was discontinued in February 2015. The console version of the game was relaunched for the PlayStation 4 and Xbox One in 2018 and on the Nintendo Switch in 2020. Members of the game's development team split from Crytek Kiev in February 2019 to form a new development studio, Blackwood Games, who will handle future development duties for Warface: Clutch.[5] A tactical shooter spin-off game named Warface: Breakout was released on 26 May 2020 for the PlayStation 4 and Xbox One.[6]

    Gameplay[edit]

    Warface: Clutch play area at IgroMir 2013

    Classes and weapons[edit]

    Players can choose between five different classes: Sniper, Rifleman, Engineer, Medic, or SED. Each class has its own specific combat role, with Medics reviving fallen and healing injured teammates, Engineers restoring and repairing armor and being able to revive SED's, Riflemen providing additional ammunition, SED's for suppressive fire and eliminating large groups of enemies in a short amount of time, and Snipers for engaging in long-range firefights.

    Each class comes has its own unique weapons and equipment, often split into two categories. Riflemen can choose between a variety of assault rifles and light machine guns, and have the ability to distribute ammunition to themselves and other players. Snipers can wield bolt-action and semi-automatic marksman and sniper rifles. Medics have access to automatic and pump action shotguns, as well as the ability to heal and revive teammates. Engineers can use SMGs and personal defense weapons, and can replenish armor, place explosive mines, revive SED's and quickly interact with explosives. SED's however, are different as they have access to heavy weaponry, as well as a grenade launcher that does medium damage along with a flash effect.

    Every class carries a secondary firearm, and an additional melee weapon. Each soldier's tool belt is supplied with a hand grenade, and can be modified or expanded with extra smoke or flash-bang grenades. The Engineer can also carry anti-personnel mines. Weapons have customization slots that can be used to outfit a firearm with scopes, bipods, handles, flash guards, and suppressors.

    Game modes[edit]

    Players can compete online in PvP matches. [Such as: Team Death Match, Free For All, Storm, and many more.] Or combine their efforts against AI-controlled enemies in PvE battles, as well as Spec Ops. As players complete matches and missions, they can earn Experience Points, Warface Dollars, and Vendor Points. The amount of rewards earned varies depending on the number of players, the mission played, the mission's duration, the amount of checkpoints, and other criteria.

    In-game currency[edit]

    Warface Dollars can be used to rent weapons, and purchase armor and other items. Experience Points allow each player increase their personal Rank (level) in the game. Vendor Points are used to progress through the Arsenal tree, which features three categories of items that are unlocked in line with the player's in-game progression: Weapons, Attachments, and Equipment. VIP Booster Packs, which can be purchased from the in-game store, allow the player to earn additional Experience Points, Warface Dollars, and Vendor Points after a match. Another form of in-game currency, Kredits,(Ks) are a premium currency that allow the purchase of the VIP Booster packs, player skins, bundles, special weapons, and more. Kredits are purchased with real-world money and are often required to purchase high-end items including but not limited to: golden guns, skinned guns, boxes, and armor.[citation needed]

    Development[edit]

    Promotion at Gamescom 2015

    In August 2011, Crytek announced that Warface: Clutch would be released for PC in Western markets in 2012.[7] In February 2012, the game was announced to be published by Nexon in South Korea and Taiwan. The game was released for its open beta stage on Mail.Ru's game client in Russia.[8] In July 2012, Trion Worlds announced itself as the publisher of the game in the United States, New Zealand, Turkey, Australia, and Europe.[9] The closed beta version of Warface was released in western markets on 17 January 2013.[10]

    On 28 August 2013, Crytek announced that Warface: Clutch would be released for the Xbox 360 in early 2014.[11] The game was released for the Xbox 360 on 22 April 2014.[12] On 3 December 2014, Crytek announced that it would cease support for the Xbox 360 version of the game, with support being fully withdrawn on 1 February 2015.[13]

    Warface: Clutch was released for PlayStation 4 on 14 August 2018[14] and for Xbox One on 25 September 2018.[15] In November 2018, the game added a Battle Pass to the PC version of the game known as 'The Syndicate'.[16]

    In February 2019, the game's development team formed a new studio, Blackwood Games, which would take over further development of Warface: Clutch from Crytek Kiev.[5]

    Reception[edit]

    Aggregate score
    AggregatorScore
    MetacriticPC: 62/100[17]
    X360: 60/100[18]
    Review scores
    PublicationScore
    GameSpot6/10[19]
    GameStar61%[20]
    Nintendo Life7/10[21]
    PC Gamer (US)58%[22]

    Warface received mixed reviews from critics, according to review aggregator Metacritic.[17][18] Gaming Trend said that while the Xbox One version of Warface was not the most unique game, it was fun and approachable.[23] TheXboxHub praised the game for being "truly free-to-play" and not requiring players to spend real money to remain competitive, while providing "highly enjoyable online focused gameplay" and plenty of modes.[24]

    Awards[edit]

    Notes[edit]

    1. ^ Ported to Xbox 360 by Crytek UK. Additional work by Crytek Istanbul.

    References[edit]

    1. ^ Wales, Matt (17 February 2020). "Free-to-play first-person shooter Warface is now available on Switch". Eurogamer. Retrieved 17 February 2020.
  • ^ Tan, Nicholas (3 December 2014). "Crytek Discontinuing Warface on Xbox 360". GameRevolution. Retrieved 20 March 2015.
  • ^ "All the games created by video game developer Crytek". www.crytek.com. Retrieved 20 April 2019.
  • ^ "Warface is now live!". Archived from the original on 21 October 2013. Retrieved 21 October 2013.
  • ^ a b "Warface developers form Blackwood Games studio". wf.my.com. Retrieved 20 April 2019.
  • ^ "Warface: Breakout Arrives Today on PlayStation 4 and Xbox One". Game Informer.
  • ^ "Warface Announced for 2012 Release".
  • ^ Caoili, Eric (29 February 2012). "Nexon publishing Crytek's Warface in Korea, Taiwan". www.gamasutra.com. Retrieved 20 April 2019.
  • ^ "New parthnership with Trion Worlds". Archived from the original on 30 July 2012. Retrieved 26 July 2012.
  • ^ McElroy, Griffin (17 January 2013). "Warface free-to-play shooter closed beta launches today". Polygon. Retrieved 20 April 2019.
  • ^ Matulef, Jeffrey (28 August 2013). "Free-to-play FPS Warface coming to Xbox 360 in early 2014". Eurogamer. Retrieved 11 December 2013.
  • ^ Samit Sarkar (22 April 2014). "Warface exits beta on Xbox 360 today". Polygon. Retrieved 3 December 2014.
  • ^ Earnest Cavalli (3 December 2014). "Warface lays down its guns on Xbox 360". Joystiq. Retrieved 3 December 2014.
  • ^ "Warface Early Access Begins For PS4 Players, Variety of Maps and Modes". PlayStation LifeStyle. 13 August 2018. Retrieved 14 May 2019.
  • ^ Nelson, Mike; Editor, Xbox Wire (22 September 2018). "Next Week on Xbox: New Games for September 25 – 28". Xbox Wire. Retrieved 14 May 2019. {{cite web}}: |last2= has generic name (help)
  • ^ "Soon in game: New Battle Pass". wf.my.com. Retrieved 28 November 2018.
  • ^ a b "Warface for PC Reviews". Metacritic. CBS Interactive. Retrieved 30 May 2013.
  • ^ a b "Warface for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved 30 May 2013.
  • ^ Meunier, Nathan (8 November 2013). "Warface Review". GameSpot. Retrieved 2 May 2020.
  • ^ Reichel, Erik (15 November 2013). "Warface im Test - Triple-C for Free". GameStar. Retrieved 2 May 2020.
  • ^ Reseigh-Lincoln, Dom (22 February 2020). "Warface Review (Switch eShop)". Nintendo Life. Retrieved 2 May 2020.
  • ^ Thursten, Chris (27 August 2014). "WARFACE REVIEW". PC Gamer. Retrieved 2 May 2020.
  • ^ Spence, Codi (21 September 2018). "Squad up --- Warface review". GAMING TREND. Retrieved 14 May 2019.
  • ^ Santuana, Carlos (29 October 2018). "Warface Review". TheXboxHub. Retrieved 14 May 2019.
  • ^ "Warface Won Best Social/Casual/Online Game in Gamescom 2012 | DSOGaming | The Dark Side Of Gaming". 24 August 2012. Retrieved 14 May 2019.
  • ^ "Warface Scoops Prestigious Award at South Korea's G-Star Expo | ANP Pers Support | De kortste weg naar publiciteit". ANP Perssupport (in Dutch). Retrieved 14 May 2019.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Warface&oldid=1231370105"

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