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(Top)
 


1 Gameplay  





2 Development  





3 Reception  





4 References  





5 External links  














Worms: A Space Oddity






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Worms: A Space Oddity
Developer(s)Team17
Publisher(s)THQ
SeriesWorms
Platform(s)Wii
Release
  • NA: March 18, 2008
  • AU: March 27, 2008
  • EU: March 28, 2008
  • Genre(s)Artillery, Strategy
    Mode(s)Single-player, multiplayer

    Worms: A Space Oddity is an artillery tactical video game developed by Team17 and published by THQ for the Wii.[1][2] It was released on March 18, 2008[3] in North America, with other regions following shortly afterwards.

    Gameplay[edit]

    Gameplay is very similar to previous versions in the Worms series.

    Worms: A Space Oddity uses gesture based controls which allow players to launch various attacks. The game is rendered in 2D. The name is a reference to both 2001: A Space Odyssey and David Bowie's song "Space Oddity".[citation needed]

    The game is set in space itself, with the usual arsenal of weapons being updated to suit. There are 6 themes included, namely Cavernia, Tenticlia, Frostal, Kaputzol, Mechanopolis and Earth. The worms are customizable in terms of skin color and helmet style, as in Worms: Open Warfare 2.

    Development[edit]

    Worms: A Space Oddity was announced with plans to utilize a Wi-Fi connection and feature downloadable content. Team17 later scrapped the idea of network play, with the publisher stating that it would be better if the players were able to taunt each other and play face-to-face.[4]

    Reception[edit]

    Aggregate score
    AggregatorScore
    Metacritic65 out of 100[5]
    Review scores
    PublicationScore
    1Up.comB+[6]
    Eurogamer4 out of 10[7]
    G43 out of 5[8]
    GamePro3.75 out of 5[9]
    IGN7.0 out of 10[10]

    Worms: A Space Oddity received "mixed or average" reviews from critics, according to review aggregator website Metacritic. While Eurogamer claimed that the gesture-based control is gimmicky and unreliable,[7] most review sites said just the opposite, with IGN noting that "the first DS Worms... was drastically hurt by a sloppy control method, but that is entirely not the case this time around",[10] and 1UP.com commenting that "the Wii motion controls are initially as friendly as a Rancor beast, but they're just as easily conquered", and "after a few Wiimote stabs, swings, and pumps, you'll probably never want to go back to traditional button-pressing controls".[6]

    References[edit]

    1. ^ "Your Wii May Have Worms". nWaffle. Archived from the original on 28 September 2007. Retrieved 30 August 2007.
  • ^ "Worms: A Space Oddity Announced for Wii". THQ. 30 August 2007. Retrieved 27 March 2008.
  • ^ "Worms: A Space Oddity Release Summary". Gamespot. Retrieved 27 March 2008.
  • ^ "Worms Wii Lacks Promised Online Play". Shacknews. 15 January 2008. Archived from the original on 5 August 2012. Retrieved 15 March 2008.
  • ^ "Worms: A Space Oddity". Metacritic. Archived from the original on 22 August 2012. Retrieved 28 March 2008.
  • ^ a b Dan Hsu (24 March 2008). "Worms: A Space Oddity (Wii)". 1Up. Archived from the original on 30 September 2012. Retrieved 28 March 2008.
  • ^ a b Elle Gibson (28 March 2008). "Worms: A Space Oddity". EuroGamer. Archived from the original on 10 September 2012. Retrieved 28 March 2008.
  • ^ D.F. Smith. "Worms: A Space Oddity". G4. Archived from the original on 14 October 2012. Retrieved 28 March 2008.
  • ^ Emily Balistrieri (25 March 2008). "Review: Worms: A Space Oddity". GamePro. Archived from the original on 28 March 2008. Retrieved 28 March 2008.
  • ^ a b Bozon (13 March 2008). "Worms: A Space Oddity Review". IGN. Archived from the original on 16 March 2008. Retrieved 28 March 2008.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Worms:_A_Space_Oddity&oldid=1213178605"

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