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F r o m W i k i p e d i a , t h e f r e e e n c y c l o p e d i a
X-Kaliber 2097 [a] is a 1994 action game published by Activision for the Super Nintendo Entertainment System .[1] It was co-developed by the Japanese studios Fupac and Winds .
The game takes place in the near-anarchic future of the year 2097, in which the world's economy has been devastated, governments have collapsed, and organized crime has gained dramatic influence. In X-Kaliber 2097 , the player guides a swordsman named Slash through a side-scrolling environment. Boss encounters take place as one-on-one matches in the style of versus fighting games .
Soundtrack
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Gameplay screenshot.
X-Kaliber 2097 ' s American soundtrack features tracks by electronic /industrial music group Psykosonik and arranged for Activision by Ali Lexa. Psykosonik's soundtrack became a prominent part of the game's marketing , and was often plugged in marketing blurbs.[2] The soundtrack is also mentioned on the game packaging , and has its own section in the game manual.
The Japanese version features music by Hitoshi Sakimoto and Hayato Matsuo , as well as a completely different storyline and script (with different names for every character) compared to the ones that were given in the English localization of the game.
Reception
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Notes
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^ In Electronic Gaming Monthly ' s review, three critics scored X-Kaliber 2097 6/10, two 7/10.[5]
^ Nintendo Power scored X-Kaliber 2097 4/5 for theme/fun, 3.8/5 for graphics/sound, 3.5/5 for play control, and 3.4/5 for challenge.[7]
References
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^ Weiss, Brett Alan. "X-Kaliber 2097" . AllGame . Archived from the original on November 14, 2014. Retrieved March 27, 2021 .
^ Elvira (September 1994). "X-Kaliber" . Consoles + (in French). p. 136. Retrieved March 27, 2021 .
^ Semrad, Ed; Carpenter, Danyon; Manuel, Al; Sushi-X; Weigand, Mike (February 1994). "Review Crew" . Electronic Gaming Monthly . Vol. 7, no. 2. pp. 32–46. Retrieved March 27, 2021 .
^ Humphreys, Andrew (May 1994). "X-Kaliber 2097" . Hyper . No. 6. pp. 54–55. Retrieved March 27, 2021 .
^ "Now Playing" . Nintendo Power . Vol. 59. April 1994. pp. 102–107. Retrieved March 27, 2021 .
^ Mott, Tony (June 1994). "X-Kaliber 2097" . Super Play . No. 20. pp. 40–41. Retrieved March 27, 2021 .
^ Josse (June 1994). "X-Kaliber 2097" . Total! . No. 30. pp. 40–41. Retrieved March 27, 2021 .
^ "X-Kaliber 2097" . Video Games (in German). June 1994. p. 102. Retrieved March 27, 2021 .
^ Jay (June 1994). "X-Kaliber 2097" . Super Action . No. 22. pp. 20–21. Retrieved March 27, 2021 .
^ Ryan; Keith (September 1994). "X-Kaliber 2097" . Super Gamer . No. 6. p. 43 . Retrieved March 27, 2021 .
External links
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R e t r i e v e d f r o m " https://en.wikipedia.org/w/index.php?title=X-Kaliber_2097&oldid=1206520373 "
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a d d i t i o n a l t e r m s m a y a p p l y . B y u s i n g t h i s s i t e , y o u a g r e e t o t h e T e r m s o f U s e a n d P r i v a c y P o l i c y . W i k i p e d i a ® i s a r e g i s t e r e d t r a d e m a r k o f t h e W i k i m e d i a F o u n d a t i o n , I n c . , a n o n - p r o f i t o r g a n i z a t i o n .
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