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The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
byTablizer ( 95088 ) writes:
If it stretches too far out of spec, it will likely start glitching.
byFons_de_spons ( 1311177 ) writes:
Old hardware engineer here. We used to design for a clock a few percent out of range under the worst circumstances. Of course this wasn't hardware that was driven to the edge of what technology can offer, like current gpus and CPUs. It should be fine for years to come. Else replace the resonator with a fresh one. Should not be that difficult. Cheers!
bybuck-yar ( 164658 ) writes:
Maybe they are worried about people using this for cheating? The analysis says in some cases, a faster audio load time could affect the game by a frame. If you look at many of the SMW fastest times, most of them use exploits (even aribrary code execution) to skip to the end. Some of them are frame perfect timing. Which if the speedrun was done tool assisted, wouldn't matter because the speed of the SPC700 is set in the emulator. On the other hand some people do tens of thousands of real human input re-do/re-records to get that frame perfect trick. If they do that, who knows, maybe they'll heat or cool the SNES to exploit this bug. Watching the glitchfest Super Mario World video on youtube, people are quite cunning at finding exploits.
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byFons_de_spons ( 1311177 ) writes:
Well, if you'd make this a full time hobby, I'd rewire all the clock signals to an external source and apply inputvectors that are tweaked. Or maybe you could use the JTAG scan chain of the hardware to enable full control. Would not be surprised if the die hards do this already. A lot easier to fine tune everything. Of course you could add an AC unit and add temperature as one of the inputs ;-)
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