3d-graphics
3D modeling uses specialized software to create a digital model of a physical object. It is an aspect of 3D computer graphics, used for video games, 3D printing, and VR, among other applications.
Here are 930 public repositories matching this topic...
A brief computer graphics / rendering course
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Aug 25, 2020 - C++
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Jul 15, 2020 - C++
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
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Sep 2, 2020 - HTML
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
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Jul 7, 2020 - C++
A brief computer graphics / rendering course
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Mar 22, 2020 - C++
OpenSCAD - The Programmers Solid 3D CAD Modeller
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Sep 1, 2020 - C++
A list of papers and datasets about point cloud analysis (processing)
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Aug 7, 2020
A brief computer graphics / rendering course
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Jan 30, 2019 - C++
486 lines of C++: old-school FPS in a weekend
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Feb 20, 2019 - C++
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
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Sep 3, 2020 - C++
Go 3D Game Engine
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Aug 16, 2020 - Go
A shader-based software renderer written from scratch in C89
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Aug 16, 2020 - C
Vulkan Quake port based on QuakeSpasm
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Aug 22, 2020 - C
A cross platform app for quick and easy still image camera matching
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Jul 30, 2020 - TypeScript
In las file format, vlrs info is crucial to correctly describe point's spatial location.
However, if you try to use pyntcloud.las_header.vlrs, you wouldn't get anything, the value is alway none.
Through your source code, I can see you try to use
data["las_header"] = las.header
But it can not pass vlrs or evlrs info into new object, because in laspy, vlrs info is dynamically obtained afterw
MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.
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Sep 3, 2020 - C++
A vector and matrix library written in C# using hardware intrinsics
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Jun 27, 2020 - C#
Mirror of the official Blender Git repository. Updated every hour.
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Sep 3, 2020 - C
Vulkan DOOM 3 port based on DOOM 3 BFG Edition
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Jul 3, 2018 - C++
LuxCore source repository
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Sep 1, 2020 - C++
A python module for scientific visualization of 3D objects based on VTK
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Aug 30, 2020 - Python
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Aug 22, 2020 - C++
Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
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Jul 27, 2020 - Python
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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Feb 22, 2020 - C++
id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, MacOS, FreeBSD, Raspberry Pi 4)
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Sep 1, 2020 - C
P(R*_{3, 0, 1}) specialized SIMD Geometric Algebra Library
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Aug 19, 2020 - C++
Reconstruct Watertight Meshes from Point Clouds [SIGGRAPH 2020]
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Aug 30, 2020 - Python
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Hi:
In order to use gltfio animations in non-trivial projects is necessary, at least, being notified when the playing-status change (onStart and onEndReached as a minimum).
Also, it would be very nice to be able to play the animations backwards.
Best regards.
P.S. Maybe all these functionalities are already implemented, but I haven't been able to find any documentation on it.