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﹃UX Booth﹄
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5users
uxbooth.com
Every day, we use forms for essential online activity. We fill them out to complete purchases; to sign up for email lists, social networks, and more; to participate in discussions; and to describe that oh-so-delicious looking photo of our lunch. It’s hardly hyperbole to say they’re the lifeblood of digital information sharing. For many years, however, with few improvements to be found, forms have
●
テクノロジー
●2016/08/25 23:06
●form
●HTML
●design
●web
5users
uxbooth.com
Designing for Mobile, Part 2: Interaction Design March 26th, 2013 My first mobile phone, a Nokia 5110 (purchased in 1998!), offered very few features: I could call, text or play Snake. What’s more, these interactions were completely controlled by the manufacturer. With the advent of smartphones, touch screens, and “app stores,” however, the opportunities for designers are now innumerable. It’s inc
●
テクノロジー
●2013/04/01 16:54
●ux
●mobile
●interaction
●design
●***
●ui
●tips
●web
5users
uxbooth.com
Designing for Mobile, Part 1: Information Architecture September 25th, 2012 Around 1993, my dad brought home a large, brick-shaped mobile phone. We were all incredibly excited by the new technology, even though none of us thought it would have a massive impact on our lives. I actually still thought of it as a gimmick, a few years later, when some of my friends decided to purchase them. Today there
●
テクノロジー
●2012/09/26 15:56
●***
●mobile
●web
3users
uxbooth.com
Next to explaining what I do for a living, the second question I most frequently hear is: “What’s the difference between Information Architecture and User Experience?” The line always seems to blur between the two, even though there’s clearly a difference. How should I go about explaining it? Information Architecture, according to Wikipedia, is “the art and science of organizing and labelling webs
●
暮らし
●2012/08/21 23:44
9users
uxbooth.com
Comics and UX, Part 1: Cross-disciplinary Techniques May 22nd, 2012 Comics, cartoons, sequential art. Each of these words implies the same thing: stories told with words and pictures. Much has been written about about how storytelling affects the user experience, but little has been written about how visual storytellers craft that experience. Today, I’m going to share the tricks of the trade that
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テクノロジー
●2012/05/23 14:15
●UX
●マンガ
●manga
●電子書籍
●イラスト
●comic
●design
●あとで読む
5users
uxbooth.com
How to Design a Mobile Responsive Website October 25th, 2011 To build a mobile site or not to build a mobile site; this is a question at the forefront of many a discussion. There is, however, another option: responsive web design. When, why, and how should you go about designing a responsive website? With mobile internet users set to surpass desktop internet users in the US by 2015, with tablets b
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テクノロジー
●2011/10/25 23:37
●UI
●スマートフォン
●webdesign
●mobile
●design
3users
uxbooth.com
Effective Minimalism in Experience Design July 5th, 2011 It’s not easy to complete a study of successful minimalism. For starters, the more effective examples there are of “minimalism in action,” the less material there is for us to study. Nevertheless, minimalism is a guiding aesthetic behind some of today’s best websites. Minimalism’s greatest strength is clarity of form; clean lines, ample whit
●
世の中
●2011/07/08 10:13
3users
uxbooth.com
7 WordPress plugins for a more User Friendly blog November 16th, 2010 As a web usability enthusiast I spend quite some time looking for ways to improve my blog in an attempt to make the visit as smooth and pleasant as possible. In this article I’ll be talking about some very simple WordPress plugins that will transform your blog in a more user-friendly version with only a few minutes of work. The
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テクノロジー
●2010/11/17 06:36
●wordpress-plugin
●WordPress
●*Web制作
●Plugin
3users
uxbooth.com
Like with wireframing tools, there hasn’t been much consensus on wireframing technique. There are lots of different approaches which range from quick and dirty 30 second thumbnail sketches, to Hi-Fi wireframes using Illustrator, to creating wireframe mockups in HTML. Quick and dirty The quick and dirty approach is especially useful at the outset, as it allows for the broad outlines of the design t
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テクノロジー
●2010/11/05 00:12
●html
●UI
●tips
13users
uxbooth.com
If you’re new to the field of user experience design, welcome! There’s plenty to see and do around here. And although many brilliant contributors have come before us, there’s actually not too much to catch up on—if you know where to look. Because pictures are worth so much, illustrated diagrams have served a critical role in our community. Our community is filled with thought leaders, those among
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テクノロジー
●2010/09/10 03:07
●UX
●design
●UI
●research
●まとめ
4users
uxbooth.com
Through @uxbooks, my twitter feed for all things UX book related, I regularly get asked to recommend books to people and more often than not, it’s to suggest entry-level publications. Normally, when I’m feeling particularly lazy, my default response is to point them in the direction of Steve Krug’s seminal book Don’t Make Me Think. Although deserving of the praise it’s received, I thought it might
●
テクノロジー
●2010/08/19 02:22
●books
6users
uxbooth.com
People swear by their design processes. Rachel Glaves insists on sketching by hand; Dan Brown urges extensive wireframing; while Ryan Singer goes straight to HTML. Heated debates arise at conferences as advocates staunchly defend their favorite techniques. With all of these different methods to choose from, should you be sketching, wireframing, mocking-up, or prototyping? The answer, simply put, i
●
テクノロジー
●2010/07/01 09:18
●design
●参考
●web制作
●お役立ち
5users
uxbooth.com
Complete Beginner’s Guide to UX Research October 17th, 2018 In an industry devoted to the people who use our products, services, and applications, research is paramount. We ask questions. We take notes. We learn everything we can about the target audience, and then iteratively test our work throughout the design process. UX research—or as it’s sometimes called, design research—serves many purposes
●
テクノロジー
●2010/06/02 22:36
●design
●あとで読む
4users
uxbooth.com
Like most things today, the world of interaction design moves quickly. Although a pen and notebook may suffice when it comes to simply jotting down ideas, planning a series of website screens can sometimes demand additional precision and cohesion. This is where today’s wireframing tools come in. Engineered to make the design process as intuitive as possible, these tools allow you to construct a vi
●
テクノロジー
●2010/03/12 11:35
●webdesign
●tool
49users
uxbooth.com
43 Essential Controls for Web Applications March 6th, 2010 Designing a web application? Familiarize yourself with Rich Internet Application technologies and the best UI controls for creating your application. Rich Internet Application technology has empowered us to create really amazing user experiences. The best RIAs on the web today rely on a discreet set of UI controls to provide a lively and t
●
暮らし
●2010/03/10 01:47
●UI
●ユーザビリティ
●design
●webdesign
●web
●インターフェース
●Webデザイン
●デザイン
●jquery
●application
14users
uxbooth.com
Interaction design has its origins in web and graphic design, but has grown into a realm of its own. Far from merely working with text and pictures, interaction designers are now responsible for creating every element on the screen that a user might swipe, click, tap, or type: in short, the interactions of an experience. This article serves as a good jumping off point for people interested in lear
●
テクノロジー
●2009/12/02 18:18
●UX
●design
●ui
●デザイン
●あとで読む
7users
uxbooth.com
User Experience Designer vs. Creative Director September 8th, 2009 Professionals within our industry are completely awash with opportunities by which they can tweak and cajole better user experiences from their projects. The difficult part is maintaining quality across the channels. Because of how multifaceted a user’s experience can be, designers can begin to take on a more directorial position w
●
テクノロジー
●2009/09/09 10:45
●UX
●webdesign
●design
●business
4users
uxbooth.com
Information architecture is a task often shared by designers, developers, and content strategists. But regardless of who takes on the task, IA is a field of its own, with influences, tools, and resources that are worth investigation. In this article we’ll discuss what information architecture really is, and why it’s a valuable aspect of the user experience process. Along the way we’ll share the hi
●
テクノロジー
●2009/04/20 03:05
●ux
●あとで読む
3users
uxbooth.com
Imagine you’ve just walked into a video rental store. It’s not a big place, and by glancing around you see clear labels for your favorite genres such as action, thriller, and romance (though you won’t admit it to your friends). You make your way to the "Action" section knowing without much thought that’s where the action movies are. After deciding there aren’t any movies that interest you, it’s ju
●
テクノロジー
●2009/04/13 00:20
●tab
●navigation
●ui
●webdesign
●design
9users
uxbooth.com
For some, the footer of a website is an afterthought. However, in many cases, a footer can be a useful and important tool to use for site navigation and to distribute information to your viewers. Footers should not be too information heavy, and it is advisable to keep their design simple and not overflowing with graphics. The information that you do put in your footer can give users an opportunity
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テクノロジー
●2009/04/01 07:30
●design
●UI
●web
6users
uxbooth.com
In this post I will outline 5 ways to make your 404 error page more usable. In some cases, a 404 page may be the first impression a visitor has of your site. Why not make it a good one? These steps can easily lead to a better user experience if implemented and should be a part of every web site you develop. 1. Ditch the Default Customization of your 404 page is the first step when improving your e
●
テクノロジー
●2009/03/18 09:19
●tutorial
●ui
●webdesign
●design
3users
uxbooth.com
Does your site check off all the items mentioned on this Usability Checklist? After reviewing websites for a few months, I’ve begun to see general patterns emerge that make a site more or less usable. In this post, I’d like to highlight some of the more common problems designers should address on their own sites in a Usability checklist of sorts. Not all of these items will apply to every website,
●
テクノロジー
●2009/03/06 08:46
●ui
●design
●blog
4users
uxbooth.com
How-To Minimize Load Time for Fast User Experiences February 3rd, 2009 For the most part, we never notice the “visual weight” of a site. That’s a good thing. Experienced front-end developers optimize their site to load quickly and display accurately across all modern browsers. In this post, I will detail how to analyze the bottlenecks preventing websites and blogs from loading quickly and how to r
●
テクノロジー
●2009/02/04 10:01
●***
●performance
●php
●プログラミング
18users
uxbooth.com
API, CLI, GUI, oh my! Understanding User Behavior Across Surfaces
●
テクノロジー
●2008/12/15 18:15
●ux
●参考
●Blog
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