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﹃Red Blob Games﹄
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人気
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新着
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すべて
4users
www.redblobgames.com
You may know me for my interactive tutorials. But before that, I was writing visual but non-interactive tutorials. In particular, there wasn't a lot of information about A* on the web, so I decided to collect all my notes about pathfinding together in one place in the 1990s. But then in the 2010s I started making interactive pages. The newer pages are narrower in scope; I covered a broader set of
●
テクノロジー
●2024/04/28 19:39
6users
www.redblobgames.com
4 Jan 2023Many of my interactive pages have a draggable object. I want the reader to move the object around, and I want the diagram to respond in some way. Here I’ll document the code I use to make this work with both mouse and touch input, using browser features that are widely supported since 2020. Here’s a common case I want to support: Drag the circle with mouse or touchThis is the simple mode
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学び
●2023/04/17 15:03
3users
www.redblobgames.com
04 Sep 2017This map generator creates volcanic island style maps. The simplest way to explore the maps is to click the plus/minus arrows to change the Seed. Try clicking on the Seed input box and hold down the Up arrow key to quickly scan many different island shapes. Can you find an ice lake? They’re rare at the default temperature. You can right-click on the map to save a higher resolution image
●
テクノロジー
●2018/09/12 12:59
●service
●design
●game
●web
38users
www.redblobgames.com
Hi! I make interactive visual explanations of math and algorithms, using motivating examples from computer games.
●
テクノロジー
●2018/07/12 16:49
●アルゴリズム
●algorithm
●game
●ゲーム
●プログラム
●あとで読む
28users
www.redblobgames.com
Mar 2013, updated in Mar 2015, Apr 2018, Feb 2019, May 2020, Oct 2021 This guide will cover various ways to make hexagonal grids, the relationships between different approaches, and common formulas and algorithms. I've been collecting hex grid resources[1] for over 25 years. I wrote this guide to the most elegant approaches that lead to the simplest code, starting from the guides by Charles Fu[2]
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テクノロジー
●2018/05/21 14:48
●hexagon
●Hex
●アルゴリズム
●Programming
●Game
●あとで読む
8users
www.redblobgames.com
Note: this article is a companion guide to my guide to hex grids. The data structures and functions here implement the math and algorithms described on that page. The main page covers the theory for hex grid algorithms and math. Now let’s write a library to handle hex grids. The first thing to think about is what the core concepts will be. Since most of the algorithms work with cube coordinates, I
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アニメとゲーム
●2015/05/13 19:05
3users
www.redblobgames.com
Feb 2014, updated Aug 2014, Nov 2018, Jul 2020In a Tower Defense game, there are many enemies that are all headed to the same place. In many Tower Defense games, there is a predetermined path, or a small number of paths. In some, such as the classic Desktop Tower Defense[1], you can place towers anywhere, and they act as obstacles that affect the paths taken by enemies. Try it out, and click on th
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テクノロジー
●2014/12/07 19:13
●GameProgramming
●map
●game
25users
www.redblobgames.com
2 Sep 2014(Warning: these notes are rough – the main page is here and these are some notes I wrote for a few colleagues and then I kept adding to it until it became a longer page) Several people have asked me how I make the diagrams on my tutorials. I need to learn the algorithm and data structures I want to demonstrate. Sometimes I already know them. Sometimes I know nothing about them. It varies
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テクノロジー
●2014/10/13 18:35
●algorithm
●visualization
●アルゴリズム
●programming
●game
34users
www.redblobgames.com
Created 26 May 2014, updated Aug 2014, Feb 2016, Jun 2016, Jun 2020In games we often want to find paths from one location to another. We’re not only trying to find the shortest distance; we also want to take into account travel time. Move the blob (start point) and cross (end point) to see the shortest path. To find this path we can use a graph search algorithm, which works when the map is represe
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テクノロジー
●2014/07/20 11:13
●algorithm
●graph
●Visualization
●アルゴリズム
●programming
●search
●python
52users
www.redblobgames.com
Mar 2013, updated in Mar 2015, Apr 2018, Feb 2019, May 2020, Oct 2021 This guide will cover various ways to make hexagonal grids, the relationships between different approaches, and common formulas and algorithms. I've been collecting hex grid resources[1] for over 25 years. I wrote this guide to the most elegant approaches that lead to the simplest code, starting from the guides by Charles Fu[2]
●
テクノロジー
●2013/06/03 10:38
●algorithm
●programming
●HEX
●GameProgramming
●howto
●game
●プログラミング
10users
www.redblobgames.com
Hi! I make interactive visual explanations of math and algorithms, using motivating examples from computer games.
●
アニメとゲーム
●2013/02/23 17:01
●company
●game
●programming
●learning
●MAD
●development
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