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ブックマーク / developer.nvidia.com (72)
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1 user
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developer.nvidia.com
●テクノロジー
suzukiMY
2023/05/29
●NVIDIA
●Omniverse
●AI
●
1 user
●
developer.nvidia.com
●テクノロジー
suzukiMY
2022/09/25
●NVIDIA
●SDK
●denoise
●API
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1 user
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developer.nvidia.com
●テクノロジー
suzukiMY
2022/09/25
●NVIDIA
●SDK
●lighting
●raytrace
●
1 user
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developer.nvidia.com
●テクノロジー
suzukiMY
2022/09/25
●NVIDIA
●path trace
●SDK
●GPU
●
1 user
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developer.nvidia.com
●テクノロジー
suzukiMY
2022/09/25
●NVIDIA
●raytrace
●geometry
●GPU
●SDK
●
4 users
●
developer.nvidia.com
●テクノロジー
Ray Tracing Gems II is now available to download for free via Apress. This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture
suzukiMY
2021/08/11
●SIGGRAPH
●NVIDIA
●graphics
●rendering
●Real-Time
●gems
●raytrace
●Creative Commons
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1 user
●
developer.nvidia.com
●テクノロジー
suzukiMY
2020/10/06
●GTC
●GPU
●NVIDIA
●blog
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1 user
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developer.nvidia.com
●テクノロジー
suzukiMY
2020/10/03
●GTC
●conference
●seminar
●GPU
●NVIDIA
●
1 user
●
developer.nvidia.com
●テクノロジー
suzukiMY
2020/08/25
●NanoVDB
●Open VDB
●NVIDIA
●GPU
●library
●
11 users
●
developer.nvidia.com
●テクノロジー
WSL2 is available on Windows 11 outside the Windows Insider Preview. For more information about what is supported, see the CUDA on WSL User Guide. In response to popular demand, Microsoft announced a new feature of the Windows Subsystem for Linux 2 (WSL 2)—GPU acceleration—at the Build conference in May 2020. This feature opens the gate for many compute applications, professional tools, and worklo
suzukiMY
2020/06/18
●CUDA
●NVIDIA
●WSL
●Windows
●GPS
●WDDM
●Linux
●
12 users
●
developer.nvidia.com
●テクノロジー
WSL2 is available on Windows 11 outside of Windows Insider Preview. Please read the CUDA on WSL user guide for details on what is supported Microsoft Windows is a ubiquitous platform for enterprise, business, and personal computing systems. However, industry AItools, models, frameworks, and libraries are predominantly available on Linux OS. Now all users of AI- whether they are experienced profe
suzukiMY
2020/05/20
●WSL
●NVIDIA
●CUDA
●Windows
●GPU
●
1 user
●
developer.nvidia.com
●テクノロジー
suzukiMY
2020/05/11
●NVIDIA
●raytrace
●Unreal Engine
●blog
●
1 user
●
developer.nvidia.com
●世の中
suzukiMY
2020/04/09
●Pixar
●
1 user
●
developer.nvidia.com
●テクノロジー
suzukiMY
2019/10/16
●OptiX
●GPU
●raytrace
●NVIDIA
●blog
●CUDA
●
1 user
●
developer.nvidia.com
●テクノロジー
suzukiMY
2019/08/07
●raytrace
●NVIDIA
●GPU
●
2 users
●
developer.nvidia.com
●テクノロジー
What is Universal Scene Description? Universal Scene Description is an extensible framework and ecosystem for describing, composing, simulating, and collaborating within 3D worlds. Originally developed by Pixar Animation Studios, USD, aka OpenUSD, is more than a file format—it’s an open-source 3D scene description used for 3D content creation and interchange between tools. Its versatility has made
suzukiMY
2019/07/31
●USD
●Pixar
●Universal Scene Description
●NVIDIA
●Windows
●Linux
●OSX
●Python
●
1 user
●
developer.nvidia.com
●テクノロジー
suzukiMY
2019/05/29
●Nsight Graphics
●NVIDIA
●development
●GPU
●blog
●
1 user
●
developer.nvidia.com
●テクノロジー
suzukiMY
2019/04/10
●NVIDIA
●GDC
●blog
●Tomb Raider
●game
●DICE
●Battlefield
●
4 users
●
developer.nvidia.com
●テクノロジー
GPUGems 3 GPUGems 3 is now available for free online! The CD content, including demos and content, is available on the web and for download. You can also subscribe to our Developer News Feed to get notifications of new material on the site. Chapter 25. Rendering Vector Art on the GPU Charles Loop Microsoft Research Jim Blinn Microsoft Research 25.1 Introduction Vector representations are a resol
suzukiMY
2019/03/25
●GPU
●NVIDIA
●development
●
2 users
●
developer.nvidia.com
●テクノロジー
This post presents best practices for implementing ray tracing in games and other real-time graphics applications. We present these as briefly as possible to help you quickly find key ideas. This is based on a presentation made at the 2019 GDC by NVIDIA engineers. Main Points Optimize your acceleration structure (BLAS/TLAS) build/update to take at most 2ms via pruning and selective updates Denoisi
suzukiMY
2019/03/21
●CG
●3D
●NVIDIA
●raytrace
●tutorial
●shader
●GDC
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