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The game's graphics were met with mixed reactions. Martin Kitts of ''[[N64 Magazine]]'' was particularly critical of the backdrops, which he stated were poorly-drawn and created a bad contrast with the character models. Kitts also criticized the graphical effects for being poorly-designed, using the ghosting effects with the special moves and the feet of the player's robot disappearing underwater as examples.<ref name="N64M"/> The staff at ''Gamers' Republic'' felt that the graphics were of decent quality, as were the character animations.<ref name="GR"/> Disagreeing with both publications was Tobias Partetzke of ''Total! Germany'', who believed that the visuals were mediocre at best and the animations were stiff and awkward.<ref name="TG"/> Publications believed that the beginning of ''Super Robot Spirits'' had a good presentation.<ref name="TG"/> Kitts labeled its opening animation as "stylish", and one that was close to impressing its players upon boot-up.<ref name="N64M"/> ''Ultra 64''{{'}}s Eric commented that the game presents itself a nice atmosphere.<ref name="Ultra1"/> |
The game's graphics were met with mixed reactions. Martin Kitts of ''[[N64 Magazine]]'' was particularly critical of the backdrops, which he stated were poorly-drawn and created a bad contrast with the character models. Kitts also criticized the graphical effects for being poorly-designed, using the ghosting effects with the special moves and the feet of the player's robot disappearing underwater as examples.<ref name="N64M"/> The staff at ''Gamers' Republic'' felt that the graphics were of decent quality, as were the character animations.<ref name="GR"/> Disagreeing with both publications was Tobias Partetzke of ''Total! Germany'', who believed that the visuals were mediocre at best and the animations were stiff and awkward.<ref name="TG"/> Publications believed that the beginning of ''Super Robot Spirits'' had a good presentation.<ref name="TG"/> Kitts labeled its opening animation as "stylish", and one that was close to impressing its players upon boot-up.<ref name="N64M"/> ''Ultra 64''{{'}}s Eric commented that the game presents itself a nice atmosphere.<ref name="Ultra1"/> |
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Most critics disliked ''Super Robot Spirits'' for its gameplay. Eric felt that it was lacking in design and omits what he considered to be basic mechanics for any fighting game, such as a large amount of movesets for each character.<ref name="Ultra1"/> Tobias, whose review of the game was largely scathing, claimed the gameplay was so awful that he wouldn't have been surprised if Banpresto did it on purpose, in an ironic attempt to make the Nintendo 64's worst fighting game.<ref name="TG"/> On the contrary, '' |
Most critics disliked ''Super Robot Spirits'' for its gameplay. Eric felt that it was lacking in design and omits what he considered to be basic mechanics for any fighting game, such as a large amount of movesets for each character.<ref name="Ultra1"/> Tobias, whose review of the game was largely scathing, claimed the gameplay was so awful that he wouldn't have been surprised if Banpresto did it on purpose, in an ironic attempt to make the Nintendo 64's worst fighting game.<ref name="TG"/> On the contrary, ''Gamer's Republic'' believed that ''Super Robot Spirits'' posed the best fighting game engine on the console, finding it superior than Konami's ''[[Rakugakids]]''. While they disliked the playing arenas for being bland and uninspired, they enjoyed the character movesets and powerful super attacks.<ref name="GR"/> The controls themselves were criticized for their simplicity, which Kitts claimed was a pointless decision due to how few moves the characters actually possessed.<ref name="N64M"/> The game's story mode and multiplayer were praised and seen as the highlights of the game.<ref name="Ultra1"/> Overall, critics stated that ''Super Robot Spirits'' was a poorly-designed fighting game that was clearly rushed to market in hopes to capitalize on the properties used. Kitts described it as being "a crushing disappointment for fans of the cartoons", a waste of so many beloved licenses, and an average-at-best fighter for the platform.<ref name="N64M"/> Eric agreed with his statement and further added that it would serve as nothing but a disappointment for fans.<ref name="Ultra1"/> Tobias likened the game to Hudson's ''[[Dual Heroes]]'', another poorly-received fighter for the Nintendo 64. He believed that ''Spirits'' felt like more like an unfinished prototype than a completed product, concluding his review with: "Be glad that this terrible trash has not been announced for Germany!"<ref name="TG"/> |
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==Notes== |
==Notes== |
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[[Category:Fighting games]] |
[[Category:Fighting games]] |
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[[Category:Video games developed in Japan]] |
[[Category:Video games developed in Japan]] |
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{{fighting-videogame-stub}} |
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