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In 1992, Taito announced a [[CD-ROM]]-based [[video game console]] named WOWOW, that would have allowed people to play near-exact ports of Taito's arcades (similar to the [[Neo Geo (console)|Neo Geo]]), as well as download games from a satellite transmission (as the [[Satellaview]] would do later). It was named after the Japanese television station [[Wowow|WOWOW]] and would have utilized its stations to download games. The WOWOW was never released.<ref>{{Cite web|url=https://www.nintendolife.com/news/2015/08/the_tragic_tale_of_taitos_wowow_the_console_which_promised_download_gaming_in_1992|title=The Tragic Tale Of Taito's WOWOW, The Console Which Promised Download Gaming In 1992|date=August 11, 2015|website=Nintendo Life}}</ref> |
In 1992, Taito announced a [[CD-ROM]]-based [[video game console]] named WOWOW, that would have allowed people to play near-exact ports of Taito's arcades (similar to the [[Neo Geo (console)|Neo Geo]]), as well as download games from a satellite transmission (as the [[Satellaview]] would do later). It was named after the Japanese television station [[Wowow|WOWOW]] and would have utilized its stations to download games. The WOWOW was never released.<ref>{{Cite web|url=https://www.nintendolife.com/news/2015/08/the_tragic_tale_of_taitos_wowow_the_console_which_promised_download_gaming_in_1992|title=The Tragic Tale Of Taito's WOWOW, The Console Which Promised Download Gaming In 1992|date=August 11, 2015|website=Nintendo Life}}</ref> |
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Taito America ceased operations in |
Taito America ceased operations in August 5th, 1996 after more than 20 years of existence. Taito had already sold exclusive rights for publishing its games in America to [[Acclaim Entertainment]] the previous year.<ref>{{cite magazine|title=Game Industry Rebounds|magazine=[[GamePro]]|issue=88 |publisher=[[International Data Group|IDG]]|date=January 1996|pages=22–23}}</ref><ref>{{cite magazine|title=Jupiter Strike|magazine=[[Next Generation (magazine)|Next Generation]]|issue=15 |publisher=[[Imagine Media]]|date=March 1996|page=81}}</ref> Similarly, a division existed in [[London]], [[England]], [[United Kingdom]] to distribute Taito games in Europe. '''Taito (Europe) Corporation Limited''' was created in 1988 and liquidated in February 1998. |
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When Taito was owned by [[Kyocera]], its headquarters were in [[Hirakawachō]], [[Chiyoda, Tokyo|Chiyoda]].<ref>"[https://web.archive.org/web/19980111203350/http://www.taito.co.jp/PROFENG.HTM Company Outline]." Taito Corporation. January 11, 1998. Retrieved on January 30, 2011 "Head Office 2-5-3 Hirakawa-cho,Chiyoda-ku,Tokyo 102,JAPAN." [https://web.archive.org/web/19980111203215/http://www.taito.co.jp/PROFJAP.HTM Address in Japanese]: "東京都千代田区平河町二丁目5番3号"</ref> In October 2000, Taito merged with Kyocera Multimedia Corporation to enter the market of mobile phones for the first time.<ref>{{cite web|title=Taito Corporate History|url=https://www.taito.com/corporate/history|publisher=Taito|access-date=2 April 2017}}</ref> |
When Taito was owned by [[Kyocera]], its headquarters were in [[Hirakawachō]], [[Chiyoda, Tokyo|Chiyoda]].<ref>"[https://web.archive.org/web/19980111203350/http://www.taito.co.jp/PROFENG.HTM Company Outline]." Taito Corporation. January 11, 1998. Retrieved on January 30, 2011 "Head Office 2-5-3 Hirakawa-cho,Chiyoda-ku,Tokyo 102,JAPAN." [https://web.archive.org/web/19980111203215/http://www.taito.co.jp/PROFJAP.HTM Address in Japanese]: "東京都千代田区平河町二丁目5番3号"</ref> In October 2000, Taito merged with Kyocera Multimedia Corporation to enter the market of mobile phones for the first time.<ref>{{cite web|title=Taito Corporate History|url=https://www.taito.com/corporate/history|publisher=Taito|access-date=2 April 2017}}</ref> |
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