Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Financial performance  



1.1  Highest-grossing arcade games  



1.1.1  Japan  





1.1.2  United Kingdom and United States  







1.2  Best-selling home systems  





1.3  Best-selling home video games in the United Kingdom  







2 Major awards  





3 Business  





4 Births  



4.1  May  







5 Notable releases  



5.1  Games  





5.2  Hardware  







6 See also  





7 References  














1984 in video games






Anarâškielâ
Català
Español
Français
Italiano
Polski
Română
Русский
Suomi
Svenska
Українська

 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 




In other projects  



Wikimedia Commons
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


List of years in video games
  • 1975
  • 1976
  • 1977
  • 1978
  • 1979
  • 1980
  • 1981
  • 1982
  • 1983
  • 1984
  • 1985
  • 1986
  • 1987
  • 1988
  • 1989
  • 1990
  • 1991
  • 1992
  • 1993
  • 1994
  • Archaeology
  • Architecture
  • Literature
  • Music
  • Philosophy
  • Science
  • +...

    1984 saw many sequels and prequels along with new titles such as 1942, Boulder Dash, Cobra Command, Jet Set Willy, Karate Champ, Kung-Fu Master, Yie Ar Kung-Fu and Punch-Out!! The year's highest-grossing arcade games were Pole Position in the United States, for the second year in a row, and Track & Field in the United Kingdom. The year's best-selling home system was Nintendo's Family Computer (Famicom), which was only sold in Japan at the time.

    Financial performance[edit]

    Inthe United States, home video game sales fallto$800 million[1] ($2.3 billion adjusted for inflation).

    Highest-grossing arcade games[edit]

    Japan[edit]

    In Japan, the following titles were the top-grossing arcade video games of each month on the Game Machine charts in 1984.

    Month Table arcade cabinet Upright/cockpit cabinet Ref
    Title Points Title Points
    January Hyper Olympic (Track & Field) 14.54 TX-1 18.19 [2][3]
    February 10-Yard Fight 15.64 16.95 [4][5]
    March Vs. Tennis 14 16.25 [6][7]
    April 13.23 15.56 [8][9]
    May Gaplus 14.66 Thunder Storm (Cobra Command) 15.83 [10][11]
    June Vs. Baseball 14.79 15.76 [12][13]
    July Crowns Golf 15.08 15.44 [14][15]
    August Karate Champ 15.58 14.95 [16][17]
    September Jan Oh (Jang-Oh) 16.89 TX-1 V8 18 [18][19]
    October Night Gal 15 15.67 [20][21]
    November Jan Oh (Jang-Oh) 14.68 16.92 [22][23]
    December Night Gal 14.36 Super Don Quix-ote 17 [24][25]

    United Kingdom and United States[edit]

    The following titles were the highest-grossing arcade games of 1984 in the United Kingdom and United States.

    Rank United Kingdom United States
    Title Manufacturer RePlay[26] AMOA[27] Play Meter[28]
    Arcade Route/Street Video Title Points
    1 Track & Field[29] Konami Pole Position II Pole Position[30] Dragon's Lair 499.8
    2 Un­known Pole Position Track & Field,
    Spy Hunter,
    M.A.C.H. 3,
    Punch-Out!!
    Elevator Action,
    Spy Hunter,
    Pole Position II,
    Punch-Out!!
    Spy Hunter,
    Ms. Pac-Man,
    Track & Field,
    Punch-Out!!
    Pole Position 459
    3 Un­known Un­known Track & Field 370.6
    4 Un­known Un­known M.A.C.H. 3 280.6
    5 Un­known Un­known Spy Hunter 256.5
    6 Un­known Un­known Star Wars 205.7
    7 Un­known Un­known Space Ace 192.6
    8 Un­known Un­known Punch-Out!! 191.8
    9 Un­known Un­known Vs. Tennis 170.8
    10 Un­known Un­known Astron Belt 137.8

    Best-selling home systems[edit]

    Rank System(s) Manufacturer Type Generation Sales
    Japan Worldwide
    1 Family Computer (Famicom / NES) Nintendo Console Third 2,940,000[31] 2,940,000
    2 Commodore 64 (C64) Commodore Computer 8-bit 2,500,000[32]
    3 IBM Personal Computer (PC) IBM Computer 8-bit / 16-bit 2,000,000[32]
    4 TI-99/4A Texas Instruments Computer 16-bit 1,000,000+[33]
    5 Apple II Apple Inc. Computer 8-bit 1,000,000[32]
    6 NEC PC-88 / PC-98 NEC Computer 8-bit / 16-bit 470,000[34][35] 470,000+
    7 Apple Macintosh Apple Inc. Computer 16-bit 370,000[32]
    8 MSX ASCII Corporation Computer 8-bit 350,000[36] 350,000+
    9 Coleco Adam Coleco Computer 8-bit 255,000[37]
    10 Sega SG-1000 Sega Console Third 240,000[38] 240,000+

    Best-selling home video games in the United Kingdom[edit]

    In the United Kingdom, the following titles were the top ten best-selling home computer games of 1984, according to N.O.P. Market Research.[39]

    Rank Title Publisher Genre Platform
    1 Jet Set Willy Software Projects Platformer ZX Spectrum
    2 Fighter Pilot Digital Integration Combat flight sim
    3 Manic Miner Bug-Byte/Software Projects Platformer
    4 Atic Atac Ultimate Play the Game Action-adventure
    5 Chequered Flag Psion Racing
    6 Hunchback Ocean Platformer
    7 Sabre Wulf Ultimate Play the Game Action-adventure
    8 Night Gunner Digital Integration Shoot 'em up
    9 Jetpac Ultimate Play the Game
    10 Manic Miner Software Projects Platformer Commodore 64

    Major awards[edit]

    Business[edit]

    Births[edit]

    May[edit]

    Notable releases[edit]

    Games[edit]

    Arcade
    Computer
    Console

    Hardware[edit]

    See also[edit]

    References[edit]

    1. ^ Lindner, Richard (1990). Video Games: Past, Present and Future; An Industry Overview. United States: Nintendo of America.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 228. Amusement Press, Inc. January 15, 1984. p. 31.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 229. Amusement Press, Inc. February 1, 1984. p. 29.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 230. Amusement Press, Inc. February 15, 1984. p. 27.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 231. Amusement Press, Inc. March 1, 1984. p. 29.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 232. Amusement Press, Inc. March 15, 1984. p. 31.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 233. Amusement Press, Inc. April 1, 1984. p. 27.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 234. Amusement Press, Inc. April 15, 1984. p. 29.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 235. Amusement Press, Inc. May 1, 1984. p. 29.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 236. Amusement Press, Inc. May 15, 1984. p. 29.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 237. Amusement Press, Inc. June 1, 1984. p. 29.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 238. Amusement Press, Inc. June 15, 1984. p. 25.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 239. Amusement Press, Inc. July 1, 1984. p. 25.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 240. Amusement Press, Inc. July 15, 1984. p. 37.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 241. Amusement Press, Inc. August 1, 1984. p. 27.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 242. Amusement Press, Inc. August 15, 1984. p. 25.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 243. Amusement Press, Inc. September 1, 1984. p. 29.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 244. Amusement Press, Inc. September 15, 1984. p. 31.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 245. Amusement Press, Inc. October 1, 1984. p. 35.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 246. Amusement Press, Inc. October 15, 1984. p. 31.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 247. Amusement Press, Inc. November 1, 1984. p. 31.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 248. Amusement Press, Inc. November 15, 1984. p. 25.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 249. Amusement Press, Inc. December 1, 1984. p. 31.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 250. Amusement Press, Inc. December 15, 1984. p. 29.
  • ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 251. Amusement Press, Inc. January 1, 1985. p. 37.
  • ^ "Top Hits of Last 5 Years". RePlay. March 1987.
  • ^ "Nominees Announced For 1984 AMOA Awards" (PDF). Cash Box. September 8, 1984. p. 28.
  • ^ "Top 20 Performing Video Games of 1984". Play Meter. Vol. 10, no. 20. November 1, 1984. p. 47.
  • ^ "Commando: Soldier of Fortune". Your Sinclair. No. 1. January 1986. p. 54.
  • ^ "Michael Jackson Sweeps AMOA Awards; 'Pole Position' Wins In Games Division" (PDF). Cash Box. November 10, 1984. pp. 31, 33.
  • ^ "昔(1970年代)のテレビゲームは何台売れた?" [How many old (1970s) video games sold?]. Classic Videogame Station Odyssey (in Japanese). Archived from the original on January 9, 2014. Retrieved April 16, 2021.
  • ^ a b c d Reimer, Jeremy (December 15, 2005). "Total share: 30 years of personal computer market share figures". Ars Technica. Archived from the original on June 7, 2012. Retrieved November 27, 2021.
  • ^ Mace, Scott (April 2, 1984). "Speaker at conference predicts software shakeout". InfoWorld. Vol. 6, no. 14. InfoWorld Media Group, Inc. p. 16. ISSN 0199-6649.
  • ^ Methe, David; Mitchell, Will; Miyabe, Junichiro; Toyama, Ryoko (January 1998). "Overcoming a Standard Bearer: Challenges to NEC's Personal Computer in Japan". Research Papers in Economics (RePEc): 35 – via ResearchGate.
  • ^ Juliussen, Egil; Juliussen, Karen (1990). The Computer Industry Almanac 1991. Pearson P T R. pp. 10–47, 10–48. ISBN 978-0-13-155748-2.
  • ^ "ElectronicsWeek". ElectronicsWeek. Vol. 58, no. 13–23. McGraw-Hill. 1985. p. 41. The home computer market in Japan consumed 1.1 million machines last year and is growing modestly in 1985, but it remains essentially a game market. (...) The two largest producers of home computers in Japan—NEC Corp., which claims a 40% market share, and Sharp Corp., which claims 20%—do not use the MSX (Microsoft Extended Basic) system that Microsoft Corp. developed and has licensed to 18 other Japanese companies. Total MSX sales last year are estimated at 350,000 units. But NEC's best-selling 8801-MII is used mostly by university students and small businesses for bookkeeping or document filing; MSX users are overwhelmingly 15 years of age or younger—game fanatics.
  • ^ Adams, Jane Meredith (January 3, 1985). "Adam Just Couldn't Deliver on Promises". The Boston Globe. p. 41.
  • ^ Tanaka, Tatsuo (August 2001). Network Externality and Necessary Software Statistics (PDF). Statistics Bureau of Japan. p. 2.
  • ^ The Year's Top 10 Games. EMAP. p. 88. Archived from the original on August 8, 2020. Retrieved April 11, 2021. {{cite book}}: |work= ignored (help)
  • ^ 1984 Arcade Awards – Electronic Games January 1984, pages 68–81.
  • ^ Current, Michael. "A History of WCI Games / Atari / Atari Games / Atari Holdings". Atari History Timelines. Archived from the original on September 25, 2018. Retrieved September 25, 2018.
  • ^ Current, Michael. "A History of Tramel Technology / Atari". Atari History Timelines. Archived from the original on September 25, 2018. Retrieved September 25, 2018.
  • ^ "M Network Titles for Computers". Intellivision Lives. Intellivision Productions. Archived from the original on January 10, 2007. Retrieved September 25, 2018.
  • ^ "Where Are They Now?". Intellivision Lives. Archived from the original on July 27, 2017. Retrieved September 25, 2018.
  • ^ Kurt Kalata & Robert Greene. "Hydlide". Hardcore Gaming 101. Archived from the original on April 29, 2016. Retrieved May 1, 2011.
  • ^ Hague, James (1997). Halcyon Days: Interviews with Classic Computer and Video Game Programmers. Archived from the original on May 27, 2014. Retrieved November 13, 2015.

  • Retrieved from "https://en.wikipedia.org/w/index.php?title=1984_in_video_games&oldid=1230821756"

    Categories: 
    1984 in video gaming
    Video games by year
    Hidden categories: 
    Pages with non-numeric formatnum arguments
    CS1 Japanese-language sources (ja)
    CS1 errors: periodical ignored
    Articles with short description
    Short description is different from Wikidata
    Use mdy dates from March 2016
    Articles needing additional references from August 2016
    All articles needing additional references
    Articles to be expanded from April 2024
    All articles to be expanded
    Articles using small message boxes
     



    This page was last edited on 24 June 2024, at 22:26 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki