Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 History  





2 Games developed  



2.1  As Irrational Games Australia  





2.2  As 2K Australia  







3 References  














2K Australia






Deutsch
کوردی
Svenska

 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


2K Australia Pty Ltd
FormerlyIrrational Games Australia Pty. Ltd. (2000–2007)
Company typeSubsidiary
IndustryVideo games
Founded27 April 2000; 24 years ago (2000-04-27)
Defunct15 April 2015 (2015-04-15)
FateDissolved
Headquarters ,
Parent
  • 2K (2007–2015)
  • 2K Australia Pty Ltd (formerly Irrational Games Australia Pty. Ltd.) was an Australian video game developer based in Canberra. The company was founded as Irrational Games Australia, a subsidiary of Irrational Games, in April 2000. Irrational Games Australia and its parent were acquired by Take-Two Interactive in January 2006, with Irrational Games being placed under the 2K label. The two Irrational Games studio were split apart in August 2007, wherefore Irrational Games Australia became 2K Australia. Furthermore, 2K Australia under the name of sister studios 2K Marin between April 2010 and November 2011, and was finally shut down in April 2015.

    History

    [edit]

    Irrational Games Australia was founded on 27 April 2000 as a subsidiaryofIrrational Games.[1] On 9 January 2006, Take-Two Interactive announced that they acquired Irrational Games, including Irrational Games Australia, and placed it under their 2K label.[2] On 10 August 2007, shortly prior to the release of BioShock, the two Irrational Games studio were split apart, with Irrational Games becoming 2K Boston, and Irrational Games Australia turning into 2K Australia.[3][4]

    For the development of XCOM (later The Bureau: XCOM Declassified) in April 2010, 2K Australia started operating under the name of 2K Marin, another 2K studio.[5] On 28 February 2011, 2K Australia's studio head, Martin Slater, abruptly left the company.[6] On 20 October 2011, layoffs hit 2K Marin's Australian studio, with 15 jobs cut.[7][8] Following the layoffs, on 28 November 2011, it was reported that the studio had dropped the 2K Marin label, and was working under their 2K Australia name again, this time on BioShock Infinite.[9][10]

    Chey, who had led the company as studio head, left 2K Australia by July 2011, when he founded his own video game studio, Blue Manchu.[11] On 15 April 2015, 2K Australia was closed down and all staff were made redundant.[12][13] At closure, 2K Australia was considered to have been the last AAA video game company in Australia.[14]

    Games developed

    [edit]

    As Irrational Games Australia

    [edit]
    Year Title Platform(s) Notes
    2002 Freedom Force Microsoft Windows Assisted Irrational Games
    2004 Tribes: Vengeance Microsoft Windows Assisted Irrational Games
    2005 SWAT 4 Microsoft Windows Assisted Irrational Games
    2006 SWAT 4: The Stetchkov Syndicate Microsoft Windows Assisted Irrational Games

    As 2K Australia

    [edit]
    Year Title Platform(s) Notes
    2007 BioShock iOS, macOS, Microsoft Windows, PlayStation 3, Xbox 360 Co-developed with 2K Boston
    2010 BioShock 2 macOS, Microsoft Windows, PlayStation 3, Xbox 360 Assisted 2K Marin
    2013 BioShock Infinite Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360 Assisted Irrational Games
    The Bureau: XCOM Declassified macOS, Microsoft Windows, PlayStation 3, Xbox 360 Assisted 2K Marin
    2014 Borderlands: The Pre-Sequel Android, Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360 Co-developed with Gearbox Software

    References

    [edit]
    1. ^ "IGA Announces formation". Irrational Games. 27 April 2000. Archived from the original on 3 February 2001.
  • ^ Jenkins, David (9 January 2006). "Take-Two Acquires Irrational Games". Gamasutra. Archived from the original on 19 February 2018. Retrieved 18 February 2018.
  • ^ Elliott, Phil (10 August 2007). "Irrational gets 2K rebrand". GamesIndustry.biz. Archived from the original on 19 February 2018. Retrieved 18 February 2018.
  • ^ Grant, Christopher (10 August 2007). "BioShock goes gold, Irrational Games becomes 2K Boston / 2K Australia". Engadget. Archived from the original on 19 February 2018. Retrieved 18 February 2018.
  • ^ Plunkett, Luke (16 April 2010). "2K Studio Name Madness Continues With New XCOM Game". Kotaku. Archived from the original on 24 February 2018. Retrieved 18 February 2018.
  • ^ Grant, Christopher (28 February 2011). "2K Australia studio head resigns in the middle of XCOM; 2K responds". Engadget. Archived from the original on 19 February 2018. Retrieved 18 February 2018.
  • ^ Sliwinski, Alexander (20 October 2011). "Rumor: 2K Marin in Australia hit by layoffs". Engadget. Archived from the original on 19 February 2018. Retrieved 18 February 2018.
  • ^ Serrels, Mark (20 October 2011). "Rumour: Fresh Staff Cuts At 2K's Canberra Studio". Kotaku Australia. Archived from the original on 19 February 2018. Retrieved 18 February 2018.
  • ^ Rose, Mike (25 November 2011). "Report: 2K Canberra Renamed Back To 2K Australia, Working On Bioshock Infinite". Gamasutra. Archived from the original on 19 February 2018. Retrieved 18 February 2018.
  • ^ Serrels, Mark (28 November 2011). "2K's Canberra Studio Renamed (Again), Now Working On BioShock Infinite". Kotaku Australia. Archived from the original on 19 February 2018. Retrieved 18 February 2018.
  • ^ Kozanecki, James (20 July 2011). "Irrational co-founder spawns new studio". GameSpot. Archived from the original on 19 February 2018. Retrieved 18 February 2018.
  • ^ Hindes, Daniel (15 April 2015). "[Update] Borderlands: The Pre-Sequel Developer 2K Australia Has Shut Down". GameSpot. Archived from the original on 22 September 2017. Retrieved 18 February 2018.
  • ^ Serrels, Mark (16 April 2015). "2K Australia In Canberra Closes Its Doors". Kotaku Australia. Archived from the original on 19 February 2018. Retrieved 18 February 2018.
  • ^ Serrels, Mark (21 April 2015). "The Heartwarming Response To The Closure Of 2K Australia". Kotaku Australia. Archived from the original on 19 February 2018. Retrieved 18 February 2018.

  • Retrieved from "https://en.wikipedia.org/w/index.php?title=2K_Australia&oldid=1188756746"

    Categories: 
    2K (company)
    Australian companies disestablished in 2015
    Australian companies established in 2000
    Australian subsidiaries of foreign companies
    Companies based in Canberra
    Defunct video game companies of Australia
    Irrational Games
    Take-Two Interactive divisions and subsidiaries
    Video game companies disestablished in 2015
    Video game companies established in 2000
    Video game development companies
    Hidden categories: 
    Articles with short description
    Short description is different from Wikidata
    Use Australian English from February 2018
    All Wikipedia articles written in Australian English
    Use dmy dates from February 2018
    Articles with VIAF identifiers
     



    This page was last edited on 7 December 2023, at 14:07 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki