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Contents

   



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1 Features and community  





2 Revenue model  





3 History  





4 Collaborations  





5 See also  





6 References  





7 External links  














Are.na






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From Wikipedia, the free encyclopedia
 


Are.na

Type of site

Social network
Available inEnglish
Created byCharles Broskoski
URLare.na
CommercialNo
RegistrationRequired to post, follow, or be followed
LaunchedJuly 2014 (2014-07)
Current statusActive

Are.na is an online social networking community and creative research platform founded by Charles Broskoski, Daniel Pianetti, Chris Barley, and Chris Sherron.[1] Are.na was built as a successor to hypertext projects like Ted Nelson's Xanadu, and as an ad-free alternative to social networks like Facebook, forgoing "likes," "favorites," or "shares" in its design. Are.na allows users to compile uploaded and web-clipped "blocks" into different "channels," and has been described as a "vehicle for conscious Internet browsing," "playlists, but for ideas," and a "toolkit for assembling new worlds."[2]

Features and community[edit]

Are.na is popular amongst designers, artists, and architects including Cory Arcangel, Michael Bell-Smith, Margaret Lee, Laurel Schwulst, Emily Segal, Martine Syms, Allan Yu, and others who publicly cite Are.na as a tool in their creative process.[3][4][5][6][7][8] Are.na's blog, written and curated by Meg Miller, includes essays about Are.na's research and publishing tools as well as noteworthy or "featured" user channels. Are.na-specific terms include:

Revenue model[edit]

Are.na is free to peruse but finances itself by upselling premium accounts with the ability to upload an unlimited number of private blocks.[9] It also sells branded apparel on its store.

Unlike Pinterest, Are.na does not finance itself through advertising or user data collection.[10]

History[edit]

Co-founder Charles Broskoski began working for Rhizome's John Michael Boling and Sapient Corporation's Stuart Moore in the early 2010s, coding prototypes of a platform which would containerize knowledge into "informational building blocks." Soon after, Broskoski brought artist Damon Zucconi and K-HOLE's Dena Yago onto the project. Broskoski, Yago, and Zucconi eventually split off to found Are.na, soon joined by co-founder Chris Sherron (also of K-HOLE) and Dan Brewster. Broskoski set out to build an open-ended community tool, with Ted Nelson's Computer Lib/Dream Machines and hypertext project Xanadu as major influences on Are.na's founding and design.[9][11]

Collaborations[edit]

In 2015, Are.na worked with the Guggenheim Museum on the Åzone Futures Market. The museum's first online exhibition, curated by Troy Conrad Therrien, Åzone Futures Market allowed visitors to the site to invest cåin, a digital currency, in different technology-driven visions of the future.[12]

Two years later, Are.na partnered with the Chicago Architecture Biennial, building out their blog alongside ArchDaily, Archinect, and Architizer.[13][14] Are.na has also partnered with the Manhattan Museum of Arts and Design, New Inc. incubator, the Vilém Flusser archives, and artists Carson Salter and David Hilmer Rex.[15]

See also[edit]

References[edit]

  1. ^ Taylor-Foster, James (2017-03-27). "'Are.na' is an Online Tool for Contextualizing the Internet - Here's Why It's Useful to Architects". ArchDaily. Retrieved December 1, 2017.
  • ^ Broskoski, Charles. "How do You Describe Are.Na at a Party?".
  • ^ "Consumer Reports: Cory Arcangel". ARTnews. 2015-09-18. Retrieved December 1, 2017.
  • ^ "Can You Teach Good Design on a Social Media Network?". Metropolis. Retrieved 2022-05-31.
  • ^ "Allan Yu". The Caret. Retrieved December 1, 2017.
  • ^ "Nemesis Global". Retrieved June 14, 2018.
  • ^ "Creatives Are Flocking to this Artist-Designed Social Network". Artsy. Retrieved February 19, 2018.
  • ^ "Consumer Reports: Michael Bell-Smith". ARTnews. 2015-08-06. Retrieved December 1, 2017.
  • ^ a b Schwulst, Laurel (2017-10-25). "Charles Broskoski on self-discovery that happens upon revisiting things you've accumulated over time". The Creative Independent. Retrieved February 28, 2024.
  • ^ Schwab, Katharine (2018-01-18). "This Is What A Designer-Led Social Network Looks Like". Co.Design. Retrieved February 19, 2018.
  • ^ "Counter Currents: Are.na on Ted Nelson's Computer Lib/Dream Machines". 2016-01-19. Retrieved December 1, 2017.
  • ^ "The Guggenheim's first online exhibit lets you invest in the future". Mashable. 2015-11-04. Retrieved December 1, 2017.
  • ^ "Chicago Architecture Biennial". Are.na. Retrieved December 1, 2017.
  • ^ "Introducing the Chicago Architecture Biennial blog". 2017-06-06. Retrieved December 1, 2017.
  • ^ Tan, Alicia Marie. "Incongruous: Are.na". Museum of Arts and Design. Retrieved December 1, 2017.
  • External links[edit]


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    This page was last edited on 11 April 2024, at 05:14 (UTC).

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