One night, the titular Conan, who seeks the throne of Aquilonia, is informed of a legend by a mysterious old man named Nemonios popping out of a campfire; there are Four Urns of the kingdom's Early Kings have vanished from their location in the Crypt of Cahalla, and that whoever returns these Urns shall gain the throne.[2]
Conan is an action-adventure video game that lasts six levels:[3] the Catacombs of Belveras,[4] the Ruins of Ry-leeh in Brythunia,[4] Kordavo at the "mouth" of the Black River,[5] the Forests of Asgard,[5] the Sky Castle of Vanaheim, and the Tombs of Zamboula, the location of the four Urns.[5] It is also a puzzle game, as the player has to figure out the hidden locations of special weapons to complete bosses;[3][6] info about the items are in the game's instruction manual, except for the location.[6]
Critical reviews for Conan were mixed-to-negative; Skyler Miller of AllGame called it one of the worst NES titles ever,[7] the author of Video Game Bible, 1985–2002, Andy Slaven, labeled it "platform gaming at its worst,"[9] and Game Players journalist Jeff Lundrigan described it as an interesting "combat puzzle" gameplay idea marred by poor execution.[6]
The difficulty was frequently criticized, with reviewers claiming that it's near impossible to get past the first level[8][7] and beat the game without cheat codes.[1] Lundrigan noted that while the character jumps in the air, his movement stops when hit by an enemy, leading to instant kills as a result of falling in bottomless pits.[6] Brett Weiss wrote the player had to work with "pitiful, sluggish attacks (including short-range punches, limp swordsmanship, and hard-to-execute jump kicks)."[1]
Reviews, even a positive one from GamePro also attributed the difficulty to the awkward controls, criticizing decisions of pressing down to jump[8][7][6] and having to push both an A-or-B button and the D-pad to perform movements like ducking.[3] The backgrounds were also dismissed as bland.[8][7]