Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Issues  





2 Theory  



2.1  Models  





2.2  Logics  







3 Practice  





4 See also  





5 References  





6 Further reading  





7 External links  














Concurrency (computer science)






العربية

Dansk
Deutsch
Ελληνικά
Español
Euskara
فارسی

Bahasa Indonesia
Italiano
עברית
Magyar
Bahasa Melayu
Nederlands

Norsk bokmål
Português
Română
Русский
Shqip
Simple English
Suomi
Svenska
Türkçe
Українська
Tiếng Vit

 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 




In other projects  



Wikimedia Commons
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


The "Dining Philosophers", a classic problem involving concurrency and shared resources

Incomputer science, concurrency is the ability of different parts or units of a program, algorithm, or problem to be executed out-of-order or in partial order, without affecting the outcome. This allows for parallel execution of the concurrent units, which can significantly improve overall speed of the execution in multi-processor and multi-core systems. In more technical terms, concurrency refers to the decomposability of a program, algorithm, or problem into order-independent or partially-ordered components or units of computation.[1]

Parallelism vs concurrency

Note that in computer science, parallelism and concurrency are two different things: a parallel program uses multiple CPU cores, each core performing a task independently. On the other hand, concurrency enables a program to deal with multiple tasks even on a single CPU core; the core switches between tasks (i.e. threads) without necessarily completing each one. A program can have both, neither of or a combination of parallelism and concurrency characteristics.[2]

A number of mathematical models have been developed for general concurrent computation including Petri nets, process calculi, the parallel random-access machine model, the actor model and the Reo Coordination Language.

Issues[edit]

Because computations in a concurrent system can interact with each other while being executed, the number of possible execution paths in the system can be extremely large, and the resulting outcome can be indeterminate. Concurrent use of shared resources can be a source of indeterminacy leading to issues such as deadlocks, and resource starvation.[3]

Design of concurrent systems often entails finding reliable techniques for coordinating their execution, data exchange, memory allocation, and execution scheduling to minimize response time and maximise throughput.[4]

Theory[edit]

Concurrency theory has been an active field of research in theoretical computer science. One of the first proposals was Carl Adam Petri's seminal work on Petri nets in the early 1960s. In the years since, a wide variety of formalisms have been developed for modeling and reasoning about concurrency.

Models[edit]

A number of formalisms for modeling and understanding concurrent systems have been developed, including:[5]

Some of these models of concurrency are primarily intended to support reasoning and specification, while others can be used through the entire development cycle, including design, implementation, proof, testing and simulation of concurrent systems. Some of these are based on message passing, while others have different mechanisms for concurrency.

The proliferation of different models of concurrency has motivated some researchers to develop ways to unify these different theoretical models. For example, Lee and Sangiovanni-Vincentelli have demonstrated that a so-called "tagged-signal" model can be used to provide a common framework for defining the denotational semantics of a variety of different models of concurrency,[7] while Nielsen, Sassone, and Winskel have demonstrated that category theory can be used to provide a similar unified understanding of different models.[8]

The Concurrency Representation Theorem in the actor model provides a fairly general way to represent concurrent systems that are closed in the sense that they do not receive communications from outside. (Other concurrency systems, e.g., process calculi can be modeled in the actor model using a two-phase commit protocol.[9]) The mathematical denotation denoted by a closed system S is constructed increasingly better approximations from an initial behavior called S using a behavior approximating function progressionS to construct a denotation (meaning ) for S as follows:[10]

DenoteS ≡ ⊔i∈ω progressionSi(⊥S)

In this way, S can be mathematically characterized in terms of all its possible behaviors.

Logics[edit]

Various types of temporal logic[11] can be used to help reason about concurrent systems. Some of these logics, such as linear temporal logic and computation tree logic, allow assertions to be made about the sequences of states that a concurrent system can pass through. Others, such as action computational tree logic, Hennessy–Milner logic, and Lamport's temporal logic of actions, build their assertions from sequences of actions (changes in state). The principal application of these logics is in writing specifications for concurrent systems.[3]

Practice[edit]

Concurrent programming encompasses programming languages and algorithms used to implement concurrent systems. Concurrent programming is usually considered[by whom?] to be more general than parallel programming because it can involve arbitrary and dynamic patterns of communication and interaction, whereas parallel systems generally[according to whom?] have a predefined and well-structured communications pattern. The base goals of concurrent programming include correctness, performance and robustness. Concurrent systems such as Operating systems and Database management systems are generally designed[by whom?] to operate indefinitely, including automatic recovery from failure, and not terminate unexpectedly (see Concurrency control). Some[example needed] concurrent systems implement a form of transparent concurrency, in which concurrent computational entities may compete for and share a single resource, but the complexities of this competition and sharing are shielded from the programmer.

Because they use shared resources, concurrent systems in general[according to whom?] require the inclusion of some[example needed] kind of arbiter somewhere in their implementation (often in the underlying hardware), to control access to those resources. The use of arbiters introduces the possibility of indeterminacy in concurrent computation which has major implications for practice including correctness and performance. For example, arbitration introduces unbounded nondeterminism which raises issues with model checking because it causes explosion in the state space and can even cause models to have an infinite number of states.

Some concurrent programming models include coprocesses and deterministic concurrency. In these models, threads of control explicitly yield their timeslices, either to the system or to another process.

See also[edit]

References[edit]

  1. ^ Lamport, Leslie (July 1978). "Time, Clocks, and the Ordering of Events in a Distributed System" (PDF). Communications of the ACM. 21 (7): 558–565. doi:10.1145/359545.359563. S2CID 215822405. Retrieved 4 February 2016.
  • ^ Parallel and Concurrent Programming in Haskell. O'Reilly Media. 2013. ISBN 9781449335922.
  • ^ a b Cleaveland, Rance; Scott Smolka (December 1996). "Strategic Directions in Concurrency Research". ACM Computing Surveys. 28 (4): 607. doi:10.1145/242223.242252. S2CID 13264261.
  • ^ Campbell, Colin; Johnson, Ralph; Miller, Ade; Toub, Stephen (August 2010). Parallel Programming with Microsoft .NET. Microsoft Press. ISBN 978-0-7356-5159-3.
  • ^ Filman, Robert; Daniel Friedman (1984). Coordinated Computing - Tools and Techniques for Distributed Software. McGraw-Hill. ISBN 978-0-07-022439-1.
  • ^ Keller, Jörg; Christoph Keßler; Jesper Träff (2001). Practical PRAM Programming. John Wiley and Sons.
  • ^ Lee, Edward; Alberto Sangiovanni-Vincentelli (December 1998). "A Framework for Comparing Models of Computation" (PDF). IEEE Transactions on CAD. 17 (12): 1217–1229. doi:10.1109/43.736561.
  • ^ Mogens Nielsen; Vladimiro Sassone; Glynn Winskel (1993). "Relationships Between Models of Concurrency". REX School/Symposium.
  • ^ Frederick Knabe. A Distributed Protocol for Channel-Based Communication with Choice PARLE 1992.
  • ^ William Clinger (June 1981). "Foundations of Actor Semantics". Mathematics Doctoral Dissertation. MIT. hdl:1721.1/6935. {{cite journal}}: Cite journal requires |journal= (help)
  • ^ Roscoe, Colin (2001). Modal and Temporal Properties of Processes. Springer. ISBN 978-0-387-98717-0.
  • Further reading[edit]

    External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Concurrency_(computer_science)&oldid=1226014059"

    Category: 
    Concurrency (computer science)
    Hidden categories: 
    CS1 errors: missing periodical
    Articles with short description
    Short description is different from Wikidata
    Articles needing additional references from April 2007
    All articles needing additional references
    Articles with specifically marked weasel-worded phrases from August 2023
    All articles with specifically marked weasel-worded phrases
    All articles needing examples
    Articles needing examples from August 2023
     



    This page was last edited on 28 May 2024, at 02:23 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki