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Contents

   



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1 Early life  





2 id Software  





3 After id  





4 References  





5 External links  














Dave Taylor (game programmer)






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From Wikipedia, the free encyclopedia
 


Dave Taylor
Taylor at QuakeCon 1997
OccupationVideo game programmer

Dave D. Taylor is an American game programmer, best known as a former id Software employee and noted for his work promoting Linux gaming.

Early life

[edit]

He graduated from the University of Texas at Austin with a Bachelor of Science degree in electrical engineering in 1993.[1] Prior to working for id, he was a member of The Kernel Group, which worked on Unix kernel debugging.[2]

id Software

[edit]

Taylor worked for id Software between 1993 and 1996, and was during the time involved with the development of Doom and Quake. He created ports of both games to IRIX, AIX, Solaris and Linux, and helped program the Atari Jaguar ports of Doom and Wolfenstein 3D.[3] He also considers himself to have been the "spackle coder" on Doom, for adding things such as the status bar, sound library integration, the automap, level transitions, cheat codes, and the network chat system.[4]OnQuake, he wrote the original sound engine, the DOS TCP/IP network library, and added VESA 2.0 support. One of the musical themes in Doom II, "The Dave D. Taylor Blues", was named after him by Robert Prince.[5]

The 2003 book Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture mentions his habit of passing out from motion sickness after prolonged playing of Doom, and how the other employees would, after such incidents, sketch a body outline of his unconscious form with masking tape. After the success of the game, they bought him a couch to pass out on. His attempts to "talk up" Quake on-line, his purchase of an Acura NSX with Doom money, his friendship with American McGee, and his eventual departure from the company are also mentioned.[6]

After id

[edit]

Taylor founded a small game company called Crack dot Com from 1996 to 1998. Crack dot Com released only one game, Abuse, a PC platform shooter. In a 1997 interview, he claimed that he wasn't particularly proud of Abuse, and that "he set out to prove that a person could sell 50,000 copies of a so-so game."[7] He then led the effort to build Golgotha, a first-person shooter / real-time strategy hybrid,[8] but the company folded before its completion.[9]

Between 1998 and 2001 he worked for Transmeta.[10] He was president of Carbon6 from 2001 to 2002, there also working as lead designer and producer for the Game Boy Advance game Spy Kids Challenger. Since 2002 he has been vice president of Naked Sky Entertainment and since 2003 also an advisor and freelance game designer.[11] He is also willing to act as a Linux game porter for pay projects.[12]

In 2009, he produced Abuse Classic[13] for the Apple iPhone and Beakiez for the PC.[14]

References

[edit]
  1. ^ McDowall, Katy (July 3, 2012). "UT Alum Beats Angry Birds with a Game of His Own". The Alcalde. Archived from the original on August 27, 2012. Retrieved June 29, 2013.
  • ^ Hills, James (1999-06-19). "Interviews - Dave Taylor, Transmeta". GA-Source. Retrieved 2023-03-21.
  • ^ Johnson, Michael K. (December 1, 1994). "DOOM". Linux Journal. Archived from the original on January 28, 2010. Retrieved January 23, 2010.
  • ^ Hawk, Lucky (October 17, 2012). "Dave Taylor Interview". BLANKMANinc. Archived from the original on June 29, 2013. Retrieved June 29, 2013.
  • ^ Hawk, Lucky (October 17, 2012). "Dave Taylor Interview". BLANKMANinc. Archived from the original on November 1, 2013. Retrieved June 29, 2013.
  • ^ Kushner, David (2003). Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. New York: Random House. p. 89. ISBN 0-375-50524-5.
  • ^ Murphy, Shelby L. (April 27, 1997). "Past Doom turns into glory for Crack dot Com game firm". Austin Business Journal. Archived from the original on June 24, 2016. Retrieved October 24, 2015.
  • ^ "Dave D. Taylor interview about Crack.Com". LinuxGames. Archived from the original on October 18, 2006. Retrieved March 7, 2017.
  • ^ "Crack dot com Shuts Down". IGN. October 23, 1998. Retrieved October 24, 2015.
  • ^ Hills, James (June 19, 1999). "Interviews - Dave Taylor, Transmeta". GA-Source. Archived from the original on June 28, 2016. Retrieved March 7, 2017.
  • ^ Taylor, Dave (June 5, 2006). "Dave Taylor on Sex in Video Games". Intuitive Systems. Archived from the original on May 29, 2013. Retrieved March 7, 2017.
  • ^ Bardin, Maxim (November 4, 2009). "GNU/Linux Game Porters Needed !". Linux Gaming News. Archived from the original on November 24, 2010. Retrieved January 23, 2010.
  • ^ "Abuse - iPhone". IGN. Archived from the original on March 9, 2017. Retrieved March 7, 2017.
  • ^ Chalk, Andy (June 22, 2010). "Bigger, Better Beakiez Busts Loose". The Escapist. Retrieved June 22, 2010.
  • [edit]
    Retrieved from "https://en.wikipedia.org/w/index.php?title=Dave_Taylor_(game_programmer)&oldid=1217503675"

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    This page was last edited on 6 April 2024, at 05:37 (UTC).

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