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Contents

   



(Top)
 


1 Plot  





2 Gameplay  





3 Development  





4 References  





5 External links  














Shadow Knights






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Shadow Knights
Cover art
Developer(s)id Software
Publisher(s)Softdisk
Designer(s)
  • John Romero
  • Programmer(s)
    • John Carmack
  • John Romero
  • Platform(s)DOS
    Release1991
    Genre(s)Platform
    Mode(s)Single-player

    Shadow Knights - The Shogun of Death, also known as Budo - The Art of Ninja Combat, is a platform game created by id Software and published by Softdisk in 1991. Shadow Knights was the first game created for Softdisk, who paid $5000 for it as part of id Software's contractual obligation to them.[1] Shadow Knights was marketed by Softdisk as part of The Lost Game Collection of ID Software.[2]

    Plot

    [edit]

    The prospering land of Naipusan falls under siege by warriors from the North led by the evil shogun Sashika. For many years Sashika grew in power and began learning dark magic. Some said that Sashika was possessed by the demon Kuskuro. In the wake of the never-ending reign of terror, a ninja born in the east whose arrival foretold by sages comes to remove Sashika from his seat of power and rule Naipusan fairly.[3]

    Gameplay

    [edit]

    Shadow Knights is a platform game. The player goes through nine levels, slaying enemies with both sword and magic stars and collecting powerups. The player has limited vitality and magic power to survive. The player can accumulate power by collecting magic orbs. The ninja has healing and weapon powers. Some level areas require the player to defeat a boss monster to progress.

    Development

    [edit]

    Development for Shadow Knights was being done in conjunction with Slordax: The Unknown Enemy around 1990. At that time Commander Keen in Invasion of the Vorticons was in development outside working hours with Softdisk.[4] Tom Hall designed a few of the levels.[5] The level maps were designed using a custom-made program called Tile Editor (TEd), which was first created for Dangerous Dave.[6] The game engine that was built would soon be reused for Dangerous Dave in the Haunted Mansion.

    References

    [edit]
    1. ^ John Romero (February 1, 2011). "id Software: 20 Years Old Today!". Squarespace. Retrieved December 12, 2017.
  • ^ "Gamer's Edge Electronic Catalog - Volume 1". Softdisk. 1992. Retrieved December 12, 2017.
  • ^ Softdisk Publishing (1993-03-09). Gamer's Edge Catalog (PC (MS-DOS)). Softdisk Publishing. Find out how to get your hands on other exciting games from GAMER'S EDGE! (in file_id.diz)
  • ^ John Carmack. "Recollections - 3D Realms". 3D Realms. Retrieved December 12, 2017.
  • ^ Tom Hall (2008). "Tom's Games". WordPress. Retrieved December 12, 2017.
  • ^ Lightbown, David (2017-02-23). "Classic Tools Retrospective: John Romero talks about creating TEd, the tile editor that shipped over 30 games". Gamasutra. UBM. Retrieved December 12, 2017.
  • [edit]
    Retrieved from "https://en.wikipedia.org/w/index.php?title=Shadow_Knights&oldid=1218787827"

    Categories: 
    1991 video games
    DOS games
    DOS-only games
    Id Software games
    Video games about ninja
    Platformers
    Video games developed in the United States
    Video games set in Japan
    Softdisk
    Video games designed by John Romero
    Japan in non-Japanese culture
    Hidden categories: 
    Articles with short description
    Short description matches Wikidata
    Articles using Infobox video game using locally defined parameters
    Articles using Wikidata infoboxes with locally defined images
     



    This page was last edited on 13 April 2024, at 21:08 (UTC).

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