Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 History  





2 Types of dissection puzzle  





3 References  





4 Further reading  














Dissection puzzle






Español
Français
עברית

Српски / srpski
 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 




In other projects  



Wikimedia Commons
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


Adissection puzzle, also called a transformation puzzle or Richter puzzle,[1] is a tiling puzzle where a set of pieces can be assembled in different ways to produce two or more distinct geometric shapes. The creation of new dissection puzzles is also considered to be a type of dissection puzzle. Puzzles may include various restraints, such as hinged pieces, pieces that can fold, or pieces that can twist. Creators of new dissection puzzles emphasize using a minimum number of pieces, or creating novel situations, such as ensuring that every piece connects to another with a hinge.

History[edit]

Ostomachion is a dissection puzzle attributed to Archimedes

Dissection puzzles are an early form of geometric puzzle. The earliest known descriptions of dissection puzzles are from the time of Plato (427–347 BCE) in Ancient Greece, and involve the challenge of turning two equal squares into one larger square using four pieces. Other ancient dissection puzzles were used as graphic depictions of the Pythagorean theorem (see square trisection). A famous ancient Greek dissection puzzle is the Ostomachion, a mathematical treatise attributed to Archimedes; now the two equal squares are turned into one square in fourteen pieces by subdivision of the previous four pieces.

In the 10th century, Arabic mathematicians used geometric dissections in their commentaries on Euclid's Elements. In the 18th century, Chinese scholar Tai Chen described an elegant dissection for approximating the value of π.

The puzzles saw a major increase in general popularity in the late 19th century when newspapers and magazines began running dissection puzzles. Puzzle creators Sam Loyd in the United States and Henry Dudeney in the United Kingdom were among the most published. Since then, dissection puzzles have been used for entertainment and maths education, and creation of complex dissection puzzles is considered an exercise of geometric principles by mathematicians and math students.

The dissections of regular polygons and other simple geometric shapes into another such shape was the subject of Martin Gardner's November 1961 "Mathematical Games column" in Scientific American. The haberdasher's problem shown in the figure below shows how to divide up a square and rearrange the pieces to make an equilateral triangle. The column included a table of such best known dissections involving the square, pentagon, hexagon, greek cross, and so on.

Types of dissection puzzle[edit]

Some types of dissection puzzle are intended to create a large number of different geometric shapes. The tangram is a popular dissection puzzle of this type. The seven pieces can be configured into one of a few home shapes, such as the large square and rectangle that the pieces are often stored in, to any number of smaller squares, triangles, parallelograms, or esoteric shapes and figures. Some geometric forms are easy to create, while others present an extreme challenge. This variability has ensured the puzzle's popularity.

Other dissections are intended to move between a pair of geometric shapes, such as a triangle to a square, or a square to a five-pointed star. A dissection puzzle of this description is the haberdasher's problem, proposed in 1907 by Henry Dudeney. The puzzle is a dissection of a triangle to a square, in only four pieces. It is one of the simplest regular polygon to square dissections known, and is now a classic example. It is not known whether a dissection of an equilateral triangle to a square is possible with three pieces.

The missing square puzzle, in its various forms, is an optical illusion where there appears to be an equidecomposition between two shapes of unequal area. A vanishing puzzle is another illusion showing different numbers of a certain object when parts of the puzzle are moved around.[2]

References[edit]

  1. ^ Forbrush, William Byron (1914). Manual of Play. Jacobs. p. 315.
  • ^ The Guardian, Vanishing Leprechaun, Disappearing Dwarf and Swinging Sixties Pin-up Girls – puzzles in pictures
  • Further reading[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Dissection_puzzle&oldid=1212047201"

    Categories: 
    Area
    Logic puzzles
    Geometric dissection
    Hidden categories: 
    Articles with short description
    Short description is different from Wikidata
    Articles needing additional references from May 2016
    All articles needing additional references
     



    This page was last edited on 5 March 2024, at 22:29 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki