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(Top)
 


1 Gameplay  





2 Plot  





3 Reception  





4 References  





5 External links  














Echo Night: Beyond






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Echo Night: Beyond
European box art
Developer(s)FromSoftware
Publisher(s)
  • JP: FromSoftware
  • NA: Agetec
  • EU: Indie Games Productions
  • Producer(s)Toshifumi Nabeshima
    Designer(s)Eri Ogawa
    Programmer(s)Kyoichi Murata
    Composer(s)Tsukasa Saitoh
    Koichi Suenaga
    SeriesEcho Night
    Platform(s)PlayStation 2
    Release
  • NA: July 27, 2004
  • EU: August 26, 2005
  • Genre(s)First-person adventure
    Survival horror
    Mode(s)Single-player

    Echo Night: Beyond, known in Japan as Nebula: Echo Night[2] is a 2004 survival horror adventure video game developed by FromSoftware for the PlayStation 2 console.[3][4] Agetec published the game in North America, with the European release, by Indie Games, following in August 2005.[5] It is the third game in the Echo Night series. While it shares common elements with Echo Night and Echo Night 2: The Lord of Nightmares, Beyond takes place in its own timeline.

    The game tells a science fiction ghost story, set in the not-too-distant future. Players take on the role of a newlywed, off for a honeymoon on the Moon. The vessel crashes before reaching its lunar resort destination, however, separating the just-married couple and leaving the hero alone at an abandoned research base. Players explore the station from a first-person perspective, inside a spacesuit. In addition to the many spiritual anomalies that haunt the station, strange lunar lights and relative weightlessness add to the atmosphere of the game's environments.

    Gameplay[edit]

    Echo Night: Beyond is played from a first-person perspective, but unlike most other first-person games there is no use of firearms in the game.[6] When confronted by a ghost, the player must run before the player character's heart rate reaches a critical level; otherwise, he will die of a heart attack. There are no means of directly defending against ghosts; they must be avoided. The player's spacesuit is equipped with a flashlight, but it must be kept charged by batteries. The ghosts can be defeated only by clearing the mist they inhabit. This is done by using a control panel to activate the ventilation system. To purify the souls of the dead, personal items important to them in life must be found and brought to them. The only exception to this is the priest ghost, who will pop out from time to time. When ghosts must be avoided, they can be spotted through the use of security monitors, which are placed throughout the station.

    Plot[edit]

    The game's storyline concerns Richard Osmond, who is flying in a space shuttle to a Moon base with his newly wed wife Claudia, who he will spend his honeymoon with at their resort destination. Unfortunately, a supernatural force causes the shuttle to crash during landing, killing many and releasing their ghostly spirits upon the base.[7] Richard awakens and, discovering that he is alone, decides that Claudia might be elsewhere. The game centers around finding her, while also putting to rest the uneasy souls that roam the base.

    Shortly after arriving on the base, Richard encounters a strange man whom seems to know him. He follows the man back to his room, which is painted to resemble a field. Every time Richard frees a spirit, the spirit's picture is painted on the walls. The man reveals that he is an android who enjoys painting. He also knows Claudia, saying that she is skilled in engineering.

    Richard continues to explore the base, freeing various spirits. He frees employees, passengers and a team of astronauts. When viewing various recordings, Richard learns of the facility's chief, whom discovered a strange red stone. Though he initially wanted to mine it for its high oxygen production, he later discovers that it grants wishes at the costs of life. He used it on his close friend, Kenneth, and wished that the facility would be successful. When the oxygen was being harvested from the mineral, the resulting fog escaped and filled the base, causing pain to the souls. Richard also discovers that the chief had a relationship with Claudia.

    Near the end of his journey, the android reveals that he is Kenneth, and that his picture would be finished soon. After freeing all the souls, Kenneth tells Richard that the stone was what started the whole thing and is what he will be faced with in the end. He asks Richard to come back to his room one last time, saying that his picture is done. If the player returns to the room, Richard finds that Kenneth has become part of his painting. A keycard on the desk takes an elevator to the B2 level. There, Richard finds a mummified corpse, which is the chief of the facility. He finds a ring and a letter on the table next to him, saying he was in love with Claudia.

    Richard proceeds to the observatory, where he finds the specter of Claudia. She used the red stone to kill herself and wished that she would see Richard again. She then offers Richard the stone. Depending on the choices made, the ending will be different.

    Reception[edit]

    Aggregate score
    AggregatorScore
    Metacritic60/100[8]
    Review scores
    PublicationScore
    Electronic Gaming Monthly5.5/10[9]
    Eurogamer5/10[6]
    Famitsu27/40[10]
    Game Informer6/10[11]
    IGN6/10[7]
    Official U.S. PlayStation Magazine[12]
    PlayStation: The Official Magazine7/10[13]

    The game received "mixed" reviews according to the review aggregation website Metacritic.[8] In Japan, Famitsu gave it a score of three sevens and one six for a total of 27 out of 40.[10][4]

    References[edit]

    1. ^ "Nebula -Echo Night- Official Page" (in Japanese). From Software. Archived from the original on July 8, 2012. Retrieved May 31, 2012.
  • ^ ネビュラ -エコーナイト-, Nebyura Ekō Naito
  • ^ "【本日発売】リアルタイムADV・エコーナイトシリーズ最新作。PS2「ネビュラ -エコーナイト-」". game.watch.impress.co.jp. Retrieved 2018-07-25.
  • ^ a b "ネビュラ -エコーナイト- [PS2] / ファミ通.com". www.famitsu.com. Retrieved 2018-07-25.
  • ^ Chris Leigh (August 22, 2005). "Updated European Release List - 22/08/05". PALGN. Archived from the original on March 10, 2014. Retrieved November 12, 2016.
  • ^ a b James Lyon (May 2, 2006). "Echo Night: Beyond". Eurogamer. Retrieved February 13, 2009.
  • ^ a b Ivan Sulic (August 30, 2004). "Echo Night: Beyond". IGN. Retrieved November 12, 2016.
  • ^ a b "Echo Night Beyond for PlayStation 2 Reviews". Metacritic. Retrieved November 12, 2016.
  • ^ "Echo Night: Beyond". Electronic Gaming Monthly. No. 172. September 2004. p. 104.
  • ^ a b "ネビュラ -エコーナイト-". Famitsu. Vol. 788. January 23, 2004.
  • ^ Lisa Mason (August 2004). "Beyond Echo Night II [sic]". Game Informer. No. 136. p. 99. Archived from the original on January 5, 2008. Retrieved November 12, 2016.
  • ^ "Echo Night: Beyond". Official U.S. PlayStation Magazine. September 2004. p. 97.
  • ^ "Review: Echo Night: Beyond". PSM. September 2004. p. 22.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Echo_Night:_Beyond&oldid=1202329485"

    Categories: 
    2004 video games
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    PlayStation 2 games
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    This page was last edited on 2 February 2024, at 14:12 (UTC).

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