Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Features  





2 References  





3 External links  














Elan Graphics






Čeština
 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


Elan Graphics is a computer graphics architecture for Silicon Graphics computer workstations. Elan Graphics was developed in 1991 and was available as a high-end graphics option on workstations released during the mid-1990s as part of the Express Graphics architectures family. Elan Graphics gives the workstation real-time 2D and 3D graphics rendering capability similar to that of even high-end PCs made over ten years after Elan's introduction, with the exception of texture mapping, which had to be performed in software.[1]

The Silicon Graphics Indigo Elan option Graphics systems consist of four GE7 Geometry Engines capable of a combined 128 MFLOPS and one RE3 Raster Engine. Together, they are capable of rendering 180K Z-buffered, lit, Gouraud-shaded triangles per second. The framebuffer has 56 bits per pixel, causing 12-bits per pixel (dithered RGB 4/4/4) to be used for a double-buffered, depth buffered, RGB layout. When double-buffering isn't required, it is possible to run in full 24-bit color. Similarly, when Z-buffering is not required, a double-buffered 24-bit RGB framebuffer configuration is possible. The Elan Graphics system also implemented hardware stencil buffering by allocating 4 bits from the Z-buffer to produce a combined 20-bit Z, 4-bit stencil buffer.[2]

Elan Graphics consists of five graphics subsystems: the HQ2 Command Engine, GE7 Geometry Subsystem, RE3 Raster Engine, VM2 framebuffer and VC1 Display Subsystem. Elan Graphics can produce resolutions up to 1280 x 1024 pixels with 24-bit color and can also process unencoded NTSC and PAL analog television signals. The Elan Graphics system is made up of five daughterboards that plug into the main workstation motherboard.

The Elan Graphics architecture was superseded by SGI's Extreme Graphics architecture on Indigo2 models and eventually by the IMPACT graphics architecture in 1995.[3]

Features

[edit]

References

[edit]
  1. ^ "SGI Indigo / Silicon Graphics R4000 Architecture". www.obsolyte.com.
  • ^ "ElanTR - Elan Graphics Technical Report". www.sgistuff.net.
  • ^ "Letter". retrotechnology.com. Retrieved 2019-05-10.
  • [edit]
    Retrieved from "https://en.wikipedia.org/w/index.php?title=Elan_Graphics&oldid=1140675208"

    Categories: 
    Graphics chips
    SGI graphics
    Hidden categories: 
    Articles with short description
    Short description matches Wikidata
     



    This page was last edited on 21 February 2023, at 05:46 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki