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Natalie Rusk
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From Wikipedia, the free encyclopedia
Natalie Rusk is a research scientist in the Lifelong Kindergarten (LLK) group,[3] part of the MIT Media Lab at the Massachusetts Institute of Technology.[1][5][6]
Education[edit]
Rusk was educated at Brown University where she graduated with a Bachelor of Arts degree with a focus on Chinese language, Chinese literature and Computer science in 1988.[7] She moved to the Harvard Graduate School of Education where she was awarded a Master of Education (EdM) degree specializing in educational technology in 1989.[8] She completed her PhDinchild development supervised by Fred Rothbaum at Tufts University in 2011.[2] Her thesis used a randomized controlled trial to investigate learning goals for emotional self-regulation.[2]
Career and research[edit]
Rusk's research interests are in learning, motivation, emotions, educational technology and child development.[1][9][10]
Rusk co-founded the Computer Clubhouse,[11] a network of after-school activities serving children and young adults, in 1993. Rusk is a co-creator of Scratch,[12][13][14]aprogramming language and online community designed for children to make and share computer animations, video games, interactive stories, and other media. She has collaborated extensively with Mitchel Resnickontechnology education and computer science education for young people.[1]
Rusk is the lead author of Scratch Coding Cards[15] and editor of Start Making,[16] a guide to engaging young people in maker culture.[8]
Awards and honors[edit]
Rusk was the keynote speaker at the Cambridge Computing Education Research Symposium (CCERS) hosted by the Raspberry Pi Foundation and the University of Cambridge in 2020.[17]
References[edit]
^ "Group Overview ‹ Lifelong Kindergarten". mit.edu. Massachusetts Institute of Technology.
^ Tiku, Nitasha (2014). "How to Get Girls Into Coding". The New York Times. New York City.
^ Natalie Rusk Homepage web.media.mit.edu/~nrusk/
^ Natalie RuskonLinkedIn
^ a b "Person Overview ‹ Natalie Rusk". mit.edu. Massachusetts Institute of Technology.
^ Natalie RuskatDBLP Bibliography Server
^ Natalie Rusk author profile page at the ACM Digital Library
^ Resnick, M., Rusk, N., Cooke, S. (1998). "The Computer Clubhouse: Technological Fluency in the Inner City" (PDF). High Technology and Low-Income Communities. MIT Press.{{cite journal}}
: CS1 maint: multiple names: authors list (link)
^ Maloney, John; Resnick, Mitchel; Rusk, Natalie; Silverman, Brian; Eastmond, Evelyn (2010). "The Scratch Programming Language and Environment" (PDF). ACM Transactions on Computing Education. 10 (4): 1–15. doi:10.1145/1868358.1868363. ISSN 1946-6226. S2CID 9744698.
^ Resnick, Mitchel; Maloney, John; Hernández, Andrés; Rusk, Natalie; Eastmond, Evelyn; Brennan, Karen; Millner, Amon; Rosenbaum, Eric; Silver, Jay; Silverman, Brian; Kafai, Yasmin (2009). "Scratch: Programming for All" (PDF). Communications of the ACM. 52 (11): 60–67. doi:10.1145/1592761.1592779. S2CID 9390203.
^ Maloney, John H.; Peppler, Kylie; Kafai, Yasmin; Resnick, Mitchel; Rusk, Natalie (2008). "Programming by choice: urban youth learning programming with Scratch" (PDF). ACM SIGCSE Bulletin. 40 (1): 367. doi:10.1145/1352135.1352260. S2CID 13884453.
^ Rusk, Natalie; Osiecki, Kristin; Bentley, Zoe; Schilling, Eric; He, Helen (2019). The Official Scratch Coding Cards: Scratch 3.0 (PDF). ISBN 978-1457187919. OCLC 945947519.
^ Rusk, Natalie (2016). Start Making! A Guide to Engaging Young People in Maker Activities. ISBN 978-1593279769. OCLC 1011088647.
^ "Cambridge Computing Education Research Symposium". raspberrypi.org. Cambridge.
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Retrieved from "https://en.wikipedia.org/w/index.php?title=Natalie_Rusk&oldid=1117976522"
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