Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Reception  





2 References  





3 External links  














Space Shuttle: A Journey into Space






Español
Français
Nederlands
 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


Space Shuttle: A Journey into Space
Developer(s)Activision
Publisher(s)Activision
Designer(s)Steve Kitchen
Programmer(s)Atari 2600
Steve Kitchen
Atari 8-bit, 5200
Bob Henderson
Platform(s)Atari 2600, Atari 8-bit, Atari 5200, ZX Spectrum, Amstrad CPC, Commodore 64, MSX
Release1983: 2600
1984: Atari 8-bit, 5200, C64, Spectrum
1985: Amstrad, MSX
Genre(s)Flight simulator
Mode(s)Single-player

Space Shuttle: A Journey into Space is a space flight simulator game designed by Steve Kitchen for the Atari 2600 and published by Activision in 1983.[1] It is one of the first realistic spacecraft simulations available for home systems. Space Shuttle was adapted to the Atari 8-bit computers and Atari 5200 by Bob Henderson (1984),[2][3] then ported to the ZX Spectrum (1984),[4] Commodore 64 (1984),[5] Amstrad CPC (1986), and MSX (1986).[6] The 1984 Activision Software catalog also mentions an Apple II version.[7]

The player controls the most critical flight phases of the Space Shuttle such as launch, stabilizing orbit, docking, deorbit burn, reentry, and landing, each with its own set of instructions to follow.[1] The original Atari 2600 version came with an overlay since it made use of all the switches.[8]

Reception[edit]

In an April 1984 review for Video Games magazine, Dan Persons wrote:

Space Shuttle is not a game for everybody. It requires a considerable amount of patience and, perhaps not too surprisingly, a considerable amount of brainpower. Players who seek the visceral thrills of the standard shoot'em-up may ultimately find this simulation's complexity frustrating. But those of you who are ready for a richer, more sophisticated experience will probably recognize Space Shuttle for the monumental achievement it is.[9]

References[edit]

  1. ^ a b "Space Shuttle: A Journey Into Space magazine ad". archive.org. 1983.
  • ^ Atarimania, Atari 8-Bit Box and Instructions, complete scans
  • ^ Atariage Atari 5200 Space Shuttle Information
  • ^ Space Shuttle: A Journey into Space - World of Spectrum
  • ^ Lemon - Commodore 64, C64 Games, Reviews & Music!
  • ^ Space Shuttle - A Journey into Space (1986, MSX, Activision) | Generation MSX
  • ^ "Activision Software Catalog 1984, page 2". Archived from the original on 2016-03-15. Retrieved 2016-02-29.
  • ^ AtariProtos.com - All Your Protos Are Belong To Us!
  • ^ Persons, Dan (April 1984). "Space Shuttle". Video Games. 2 (7): 58–59.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Space_Shuttle:_A_Journey_into_Space&oldid=1224118394"

    Categories: 
    1983 video games
    Activision games
    Amstrad CPC games
    Atari 2600 games
    Atari 5200 games
    Atari 8-bit computer games
    Cancelled Apple II games
    Commodore 64 games
    MSX games
    Realistic space simulators
    Space flight simulator games
    ZX Spectrum games
    Video games developed in the United States
    Single-player video games
    Hidden categories: 
    Articles with short description
    Short description matches Wikidata
    Articles using Infobox video game using locally defined parameters
    Articles using Wikidata infoboxes with locally defined images
     



    This page was last edited on 16 May 2024, at 10:45 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki