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Contents

   



(Top)
 


1 Gameplay  





2 Playable characters  



2.1  Street Fighter characters  





2.2  Darkstalkers characters  





2.3  Red Earth guest character  





2.4  Secret characters  







3 Reception  





4 Legacy  





5 References  





6 External links  














Super Gem Fighter Mini Mix






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Super Gem Fighter Mini Mix
Sales flyer showing the ten main fighters
Developer(s)Capcom
Publisher(s)Capcom
Platform(s)Arcade, PlayStation, Sega Saturn, WonderSwan, PlayStation 2 (Street Fighter Alpha Anthology)
ReleaseArcade
  • JP: September 4, 1997
  • NA: 1997
  • PlayStation
    • JP: June 11, 1998
  • NA: August 3, 1998[1]
  • EU: November 1998
  • Saturn
    • JP: July 9, 1998
    WonderSwan
    • JP: April 6, 2000
    PlayStation 2
    (as part of Street Fighter Alpha Anthology)
    • JP: May 25, 2006
  • NA: June 13, 2006
  • EU: July 7, 2006
  • Genre(s)Fighting
    Mode(s)Single-player, multiplayer
    Arcade systemCP System II

    Super Gem Fighter Mini Mix, released in Japan as Pocket Fighter (Japanese: ポケットファイター), is a fighting video game released by Capcom in 1997 for the CPS II arcade system. It was ported to the PlayStation, which retained the Pocket Fighter title for its North American and European releases, then the Sega Saturn and WonderSwan (in Japan only), as well as the PlayStation 2 as part of the Street Fighter Alpha-themed compilation title Street Fighter Alpha Anthology.

    The game uses the same super deformed character designs previously used in Super Puzzle Fighter II Turbo, a puzzle game by Capcom.[2] The return of most of the "puzzle fighters" on the roster includes characters from Street Fighter Alpha 2 and Night Warriors: Darkstalkers' Revenge, Ibuki from Street Fighter III, and Tessa from Red Earth. It also features many character cameos from various Capcom games scattered in the background of the stages.[3][4] Two mobile-only spin-offs based on this game, Solitier Fighter[5] and Poker Fighter[6] were released for cellphones in 2003 in Japan only. Super Gem Fighter Mini Mix was ported as a part of Capcom Fighting Collection on June 24, 2022 to Nintendo Switch, PlayStation 4, Windows, and Xbox One.[7]

    Gameplay[edit]

    In addition to the standard fighting, there are various gems (similar to the ones seen in Super Puzzle Fighter II Turbo) that the player can collect during matches to power up their character (based on Red Earth), as well as elemental orbs which can be thrown to the opponent in a variety of angles (visually based on elemental hits in Darkstalkers), which may affect the opponent (turn into stone, freeze, etc.). Each character starts each match with one of these (Tessa always starts with the ice orb, while Ryu starts with the lightning orb). There are also treasure chests, and item carriers, which both contain items, and food that restores the player's health.

    There are two bars and three sub-bars in the interface. The two main bars are the life bar and the super bar, the first indicates the character's remaining health and the second their ability to perform "Mighty Combos". The Mighty Combo gauge itself can be filled up to 9 stocks. Each Mighty Combo has a level assigned to it, which determines how many "Mighty Combo" gauges it will need. Players can also perform Mega Crushes (which costs one stock of the Mighty Combo gauge and emptys the Gem gauges) that can also be done in midair, in which all of the collected gems shoot out of their character and damage the enemy, as well as Counter Crushes, where the character rolls across the screen while attacking.

    Each character has animated stock icons (or lives) on the interface. Throughout the battle, the stock icon emotions for a character will change from happy, to sad, to surprised (only happens if a character is K.O.ed, or has lost a round via time over). All fighters normally start with three stock icons at the beginning of a match.

    The three sub-bars at the bottom corners of the screen are the Gem gauges, which displays the level of three of the character's special moves. Each character has at least three special moves, as shown in the sub-bars, and each of these corresponds to a color. Some characters have one or two additional Special Moves that aren't affected by sub-bars. Each time an attack connects to an opponent, gems pop out of him or her, and which can then be taken to level up the corresponding special moves for additional effects.

    There are four buttons: Punch, Kick, Special, and Taunt. The Special button performs a chargeable move that cannot be blocked and upon impact drops gems in the opponent's possession for added humor. More gems will be dropped depending on how much the Special attack is charged. Holding Down, Forward or no direction at all when using the Special button will cause a specific gem color to drop from the enemy. Holding Back along with the Special button allows for a defense that is specific against the unblockable Special attacks. Other kinds of attacks do no damage when blocked, and unlike most 2D fighting games, this includes special moves and Mighty Combos.

    Gem Fighter also features "Flash Combos", or "Costume Combos" (inspired by the Plasma Combo system derived from Star Gladiator), where the player can perform a combo by pressing the Kick or Punch button after striking their opponent with the Punch button for a total of four hits. Flash Combos are usually just for fun, and will cause a character to change into various costumes during the sequence[4] (except for Ryu, who uses accessories for two of his Flash/Costume Combos), and perform a powerful, and humorous attack in the end - this final hit is usually the hardest in the sequence to connect with. These costumes range from uniforms (such as traffic cops or schoolgirls), to swimsuits, and even cosplays of other Capcom characters. For example, Chun-Li may turn into her version of Jill from Resident Evil, while Felicia may turn into her version of Mega Man, or other Darkstalkers characters not playable in the game.

    The commands are also very easy compared to the Street Fighter series, thanks to the Special button. By doing a motion (for example: qcf or hcf) and pressing the Special Button, this will make a fighter perform their Mighty Combo. The PlayStation and Sega Saturn versions of the game add in the Character Edit and Running Battle modes.

    In the WonderSwan port, due to the monochrome screen, Gems are distinguished by shape rather than color. There are also no items and no in-game dialogue. This port adds in "Point Battle", where the results are evaluated by points, and "Card Fighter", in which fights using cards of normal and special moves are included.

    In the Street Fighter Alpha Anthology version of the game, there is a hidden mode, called Random Survival, which has a system similar to Running Battle, where the player has to fight against all 12 characters with two health gauges, and a hidden battle mode, in which characters can be randomly selected from preset characters and played endlessly.

    Playable characters[edit]

    Street Fighter characters[edit]

    Darkstalkers characters[edit]

    Red Earth guest character[edit]

    Secret characters[edit]

    Reception[edit]

    Aggregate score
    AggregatorScore
    GameRankings73% (PS)[8]
    Review scores
    PublicationScore
    Electronic Gaming Monthly7.4 / 10[9]
    Game Informer7.75 / 10
    GamePro4.5 / 5[10]
    GameSpot3.5 / 10[11]
    Next Generation[12]
    PlayStation Official Magazine – UK4 / 5
    PlayStation: The Official Magazine3.1 / 2
    PSExtreme80%[13]

    In Japan, Game Machine listed Super Gem Fighter Mini Mix on their November 15, 1997 issue as being the ninth most-successful arcade game of the month.[14]

    Next Generation reviewed the PlayStation version of the game, rating it three stars out of five, and stated that "The game itself is distracting fun for two players (although utterly mindless as a single-player game) and again, amusing. Solid stuff, but only for the true cognoscenti."[12] PSM Magazine gave the game a score of 3.1 / 2, describing it as "A unique and humorous approach to the fighting game." and that the game "really delivers".[15] PS Extreme gave it a score of 80%, stating that the game "should be real popular with those who enjoy fighting games, but aren't interested in memorizing long lists of moves and combos".[13]

    In 2011, Complex ranked it as the 42nd best fighting game of all time.[16]

    Legacy[edit]

    A pachinko game released by SANKYO, Fever Street Fighter II,[17] which was released five years after Gem Fighter in Japan only, re-uses most of the sprites for five of the Street Fighter series characters from this game.

    Solitier Fighter and Poker Fighter, two Japan-only spin-offs based on this game were released for cellphones in 2003. Also, on Capcom's Japanese mobile phone site "Capcom Party", several cellphone games using the SD characters in the style of this title were distributed.

    References[edit]

    1. ^ "GameSpot: Video Games News: Pocket Fighter Out". 2002-02-19. Archived from the original on 2002-02-19. Retrieved 2023-04-09.
  • ^ "Monster in your Pocket". Sega Saturn Magazine. No. 22. Emap International Limited. August 1997. p. 11.
  • ^ Ken Ogasawara; Major Mike (January 1998). "The 1997 Amusement Machine Show: The Year of the Cobra". GamePro. No. 112. IDG. p. 50.
  • ^ a b Harrod, Warren (November 1997). "Coin-Operated". Sega Saturn Magazine. No. 25. Emap International Limited. p. 92. Retrieved December 7, 2019.
  • ^ "Solitier Fighter". Archived from the original on October 4, 2012. Retrieved October 4, 2012. {{cite magazine}}: Cite magazine requires |magazine= (help)
  • ^ "Poker Fighter (archived)". Archived from the original on September 28, 2012. Retrieved September 28, 2012. {{cite magazine}}: Cite magazine requires |magazine= (help)
  • ^ Guerrero, John (February 20, 2022). "Capcom Fighting Collection announced, releasing June 24 - Includes Red Earth, Gem Fighter, Puzzle Fighter, Hyper Street Fighter 2, and a ton of Darkstalkers". EventHubs. Retrieved February 20, 2022.
  • ^ "Video Game Reviews, Articles, Trailers and more - Metacritic".
  • ^ Hsu, Dan; Ricciardi, John; Davison, John; Sushi-X (September 1998). "Pocket Fighter". Electronic Gaming Monthly. No. 110. p. 149.
  • ^ Major "Mini Mix" Mike (September 1998). "PlayStation ProReview: Pocket Fighter (By Capcom)". GamePro. No. 120. p. 108.
  • ^ Gerstmann, Jeff (July 9, 1998). "Pocket Fighter Review". GameSpot. Archived from the original on November 27, 2022. Retrieved December 22, 2022.
  • ^ a b "Finals". Next Generation. No. 45. Imagine Media. September 1998. p. 136.
  • ^ a b Chris (August 1998). "PS ExRated Review: Pocket Fighter". PS Extreme. No. 33. p. 57.
  • ^ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 553. Amusement Press, Inc. 15 November 1997. p. 21.
  • ^ "Capcom Gets Cute With Street Fighter". PSM. No. 12. Imagine Media. August 1998. p. 36.
  • ^ Peter Rubin, The 50 Best Fighting Games of All Time, Complex.com, March 15, 2011.
  • ^ "Fever Street Fighter II (archived)". Archived from the original on December 4, 2002. Retrieved December 4, 2002. {{cite magazine}}: Cite magazine requires |magazine= (help)
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Super_Gem_Fighter_Mini_Mix&oldid=1228634818"

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