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Contents

   



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1 Gameplay  





2 Reception  





3 References  





4 External links  














The Seven Gates of Jambala







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From Wikipedia, the free encyclopedia
 


The Seven Gates of Jambala
Developer(s)Thalion Software
Publisher(s)Grandslam Entertainments
Platform(s)Amiga, Atari ST, Amiga CD32
Release1989 (Amiga, ST)[1]
1994 (CD32)
Genre(s)Platform
Mode(s)Single-player

The Seven Gates of Jambala is a 1989 platform video game developed by Thalion Software and published by Grandslam Entertainments for the Amiga and Atari ST. An Amiga CD32 port was released in 1994.[2] 8-bit ports for the Commodore 64, Amstrad CPC, and ZX Spectrum were cancelled.[3]

Gameplay[edit]

Dravion is a student of an old wizard. During a casting of a spell, Dravion is accidentally sent to the realm of Jambala. In order to escape the magical world, he must find the Great Wand that is made up of seven pieces.[4] Each piece is found in one of the seven cities that takes the shape of a horizontally scrolling level. At the beginning Dravion can only throw pixie dust but later learns bigger and better spells.[5][3] Gold that is found throughout the levels can be used to buy items and information from merchants. Level entrances (the titular gates) are guarded by boss monsters.[5]

Reception[edit]

Review scores
PublicationScore
ACE604/1000 (ST)[3]
Aktueller Software Markt9/12 (Amiga, ST)[6]
6/12 (CD32)[2]
Amiga Format79%[4]
Computer and Video Games71% (ST)[7]
ST Action66%[5]
The Games Machine (UK)71% (Amiga, ST)[8]

Computer and Video Games summarized: "[...] this is a playable, addictive game which, although looking only average, has loads of super music and goodies of all-important addictive qualities."[7] Amiga Format called it "a slick and well polished game with small but well-defined sprites, haunting soundtracks and impressive presentation screens."[4] The Games Machine said that "[a]lthough the visuals and aurals of The Seven Gates of Jambala are good, gameplay is less than compelling."[8] ST Action concluded: "Seven Gates of Jambala is a standard platform romp that's been polished near to perfection."[5] ACE liked the graphics and sound but found the gameplay lacking.[3] Aktueller Software Markt reviewed the CD32 version and thought the controls felt bad.[2]

References[edit]

  1. ^ "Game disk 1 (Atari ST)". The Seven Gates of Jambala. © 1989 Grandslam Entertainments Ltd. / Thalion GmbH
  • ^ a b c "Amiga in Scheiben - The Seven Gates of Jambala" (PDF). Aktueller Software Markt (in German). Vol. 9, no. 4/94. Tronic-Verlag. April 1994. p. 88.
  • ^ a b c d Hamza, Kati (April 1990). "Screentest - The Seven Gates of Jambala". ACE. No. 31. EMAP. p. 80.
  • ^ a b c Evans, Matt (March 1990). "Screenplay - Seven Gates of Jambala". Amiga Format. No. 8. Future plc. p. 38.
  • ^ a b c d "Reviews - Seven Gates of Jambala". ST Action. No. 21. Gollner Publishing. January 1990. p. 44.
  • ^ Mühl, Ulrich (January 1990). "Action Games - Keine Hexerei?" (PDF). Aktueller Software Markt (in German). Vol. 5, no. 1/90. Tronic-Verlag. p. 44. Preis/Leistung: 9/12
  • ^ a b Rand, Paul (January 1990). "Review - Seven Gates of Jambala". Computer and Video Games. No. 98. Future plc. p. 44.
  • ^ a b Lapworth, Warren (March 1990). "Reviews - The Seven Gates of Jambala". The Games Machine. No. 28. Newsfield Publications. p. 52.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=The_Seven_Gates_of_Jambala&oldid=1224583002"

    Categories: 
    1989 video games
    Amiga games
    Amiga CD32 games
    Atari ST games
    Cancelled Amstrad CPC games
    Cancelled Commodore 64 games
    Cancelled ZX Spectrum games
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    Video games developed in Germany
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    This page was last edited on 19 May 2024, at 06:45 (UTC).

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