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Contents

   



(Top)
 


1 Biography  



1.1  Early life  





1.2  Career  







2 Works  





3 References  





4 External links  














Toru Minegishi






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From Wikipedia, the free encyclopedia
 


Toru Minegishi
峰岸透
Born1975 (age 48–49)
Occupations
  • Composer
  • sound designer
  • EmployerNintendo (1998–present)
    Musical career
    GenresVideo game music, rock, symphonic, jazz, electronic, folk, ambient
    Instrument(s)Keyboard, guitar, drums, melodica

    Toru Minegishi (峰岸透, Minegishi Tōru, born 1975) is a Japanese video game composer known for his work on Nintendo games, most notably in The Legend of Zelda and Splatoon series. He was raised in a musical family and developed an interest in video games and their music from an early age. Minegishi did not receive any special education, but he gained experience as a musician during his school and college years.

    Biography

    [edit]

    Early life

    [edit]

    Minegishi grew up in a musical family; his parents were especially fond of Latin and tango music. He became interested in video games at the age of ten after he saw a commercial for The Legend of Zelda. As he kept his promise of improving his performance in swimming school, his parents gave him a Family Computer Disk System with The Legend of Zelda as a gift. One year later, he listened to Modest Mussorgsky's Pictures at an Exhibition for the first time, which is a suite of ten movements based on paintings by Viktor Hartmann. The suite's composition technique, which focused on matching music to visuals, had a big influence on Minegishi, and furthered his interest in video game music. Unlike other composers and professional musicians, he received no special musical education, and took no piano lessons when he was young; instead, Minegishi became interested in music by himself. He was percussionist of a school band in junior high, and later played drums in a band he had formed with his friends at college.[1]

    Career

    [edit]

    Minegishi kept pursuing his dream of becoming a video game sound designer and applied at Nintendo. After he had passed a composition examination and a written music test, he obtained a job at the sound group of the Entertainment Analysis and Development (EAD) division.[1][2] Minegishi often listens to music at home to make himself familiar with a variety of musical styles.[1] He prefers to create melodies in his head, but composes on the keyboard and the guitar as well.[1] The startup sound for the GameCube game console is one of the musical pieces he had conceived without instruments.[1] Minegishi cites the development of sound effects for Super Mario Sunshine and the creation of over 50 compositions from different musical genres for Animal Crossing (K.K. Slider's songs) as some of his greatest learning experiences.[1] He considers video game composer Koji Kondo, the manager of the EAD sound group, as big inspiration and a master of video game sound.[1] Minegishi's first involvement in the Legend of Zelda series was with the composition of three battle themes for Majora's Mask.[3] Later, he was assigned as the main composer for Twilight Princess.[2] Several of his compositions for Twilight Princess were arranged for orchestra by Jonne Valtonen, and performed at the concert Symphonic Legends in September 2010.[4]

    Works

    [edit]
    Year Title Role
    1998 Pocket Monsters' Stadium Music with Mitsuhiro Hikino and Kenta Nagata
    1999 Pokémon Stadium Music with Hajime Wakai and Kenta Nagata
    2000 Mario Artist: Talent Studio Music with Kazumi Totaka and Kenta Nagata
    The Legend of Zelda: Majora's Mask Music with Koji Kondo
    2001 Animal Crossing Indoor music
    2002 Super Mario Sunshine Sound effects
    The Legend of Zelda: The Wind Waker Music with Kenta Nagata, Hajime Wakai, and Koji Kondo
    2003 Mario Golf: Toadstool Tour Sound effects
    2005 Yoshi Touch &Go Music with Kazumi Totaka and Asuka Hayazaki
    2006 The Legend of Zelda: Twilight Princess Music with Asuka Hayazaki and Koji Kondo
    2007 The Legend of Zelda: Phantom Hourglass Music with Kenta Nagata
    Wii Fit Music with Manaka Kataoka and Shiho Fujii
    2008 Super Smash Bros. Brawl "Title (Big Brain Academy)"
    Wii Music Music with Kenta Nagata and Mahito Yokota
    2009 The Legend of Zelda: Spirit Tracks Music with Manaka Kataoka, Asuka Hayazaki, and Koji Kondo
    2011 Steel Diver Music with Atsuko Asahi
    Mario Kart 7 Sound support
    2012 WaraWara Plaza Music
    2013 Super Mario 3D World Music with Mahito Yokota, Yasuaki Iwata, and Koji Kondo
    2014 Steel Diver: Sub Wars Music with Kenta Nagata and Atsuko Asahi
    Super Smash Bros. for Nintendo 3DS and Wii U "Smiles and Tears"
    2015 Splatoon Music with Shiho Fujii
    2016 The Legend of Zelda: Twilight Princess HD Sound supervisor
    2017 Mario Kart 8 Deluxe Music with several others
    Splatoon 2 Music with Ryo Nagamatsu and Shiho Fujii
    2018 Splatoon 2: Octo Expansion Music with Ryo Nagamatsu
    2019 Super Mario Maker 2 Music with Koji Kondo, Atsuko Asahi and Sayako Doi
    2022 Nintendo Switch Sports Sound support
    Splatoon 3 Music with several others

    References

    [edit]
    1. ^ a b c d e f g "Inside Zelda Part 13: The Sounds of Twilight". Nintendo Power. No. 204. Nintendo of America, Inc. June 2006. Archived from the original on June 14, 2008.
  • ^ a b "Iwata Asks: Wii Fit – Volume 4: A New Creation – Sound Design and Planning / From Zelda to Wii Fit". Nintendo of America, Inc. Archived from the original on April 9, 2008. Retrieved December 28, 2010.
  • ^ Zelda no Densetsu: Mujura no Kamen Original Soundtrack (Media notes). Pioneer LDC. 2000. PICA-2006.
  • ^ "Symphonic Legends concert program" (PDF). Merregnon Studios. Archived (PDF) from the original on July 16, 2011. Retrieved December 28, 2010.
  • [edit]
    Retrieved from "https://en.wikipedia.org/w/index.php?title=Toru_Minegishi&oldid=1218004674"

    Categories: 
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    This page was last edited on 9 April 2024, at 05:15 (UTC).

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