Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  



























Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Simple example of wireframe model  





2 See also  





3 References  














Wire-frame model






العربية
Azərbaycanca
Deutsch
Español
Français

Italiano
עברית
Bahasa Melayu
Nederlands

Русский

Українська
Tiếng Vit


 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 




In other projects  



Wikimedia Commons
 


















From Wikipedia, the free encyclopedia
 

(Redirected from Wire frame model)

Sample rendering of a wire-frame cube, icosahedron, and approximate sphere
Image of a wire-frame object, using hidden-line removal
Perspective shown in a wire-frame representation of an architectural project
Wireframe render of a complex 3D model representing a bathing robe[1]

Awire-frame model, also wireframe model, is a visual representation of a three-dimensional (3D) physical object used in 3D computer graphics. It is created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) linesorcurves. The object is projected into screen space and rendered by drawing lines at the location of each edge. The term "wire frame" comes from designers using metal wire to represent the three-dimensional shape of solid objects. 3D wire frame computer models allow for the construction and manipulation of solids and solid surfaces. 3D solid modeling efficiently draws higher quality representations of solids than conventional line drawing.

Using a wire-frame model allows for the visualization of the underlying design structure of a 3D model. Traditional two-dimensional views and drawings/renderings can be created by the appropriate rotation of the object, and the selection of hidden-line removal via cutting planes.

Since wire-frame renderings are relatively simple and fast to calculate, they are often used in cases where a relatively high screen frame rate is needed (for instance, when working with a particularly complex 3D model, or in real-time systems that model exterior phenomena). When greater graphical detail is desired, surface textures can be added automatically after the completion of the initial rendering of the wire frame. This allows a designer to quickly review solids, or rotate objects to different views without the long delays associated with more realistic rendering, or even the processing of faces and simple flat shading.

The wire frame format is also well-suited and widely used in programming tool paths for direct numerical control (DNC) machine tools.

Hand-drawn wire-frame-like illustrations date back as far as the Italian Renaissance.[2] Wire-frame models were also used extensively in video games to represent 3D objects during the 1980s and early 1990s, when "properly" filled 3D objects would have been too complex to calculate and draw with the computers of the time. Wire-frame models are also used as the input for computer-aided manufacturing (CAM).

There are three main types of 3D computer-aided design (CAD) models; wire frame is the most abstract and least realistic. The other types are surface and solid. The wire-frame method of modelling consists of only lines and curves that connect the points or vertices and thereby define the edges of an object.

Simple example of wireframe model[edit]

An object is specified by two tables: (1) Vertex Table, and, (2) Edge Table.

The vertex table consists of three-dimensional coordinate values for each vertex with reference to the origin.

Vertex X Y Z
1 1 1 1
2 1 -1 1
3 -1 -1 1
4 -1 1 1
5 1 1 -1
6 1 -1 -1
7 -1 -1 -1
8 -1 1 -1

Edge table specifies the start and end vertices for each edge.

Edge Start Vertex End Vertex
1 1 2
2 2 3
3 3 4
4 4 1
5 5 6
6 6 7
7 7 8
8 8 5
9 1 5
10 2 6
11 3 7
12 4 8

A naive interpretation could create a wire-frame representation by simply drawing straight lines between the screen coordinates of the appropriate vertices using the edge list.

Unlike representations designed for more detailed rendering, face information is not specified (it must be calculated if required for solid rendering).

Appropriate calculations have to be performed to transform the 3D coordinates of the vertices into 2D screen coordinates.

See also[edit]

References[edit]

  1. ^ "Wireframe Renders of 3D Models - CG Elves". 26 December 2015.
  • ^ Nasifoglu, Yelda (7 November 2012). "Renaissance wireframe". Architectural Intentions from Vitruvius to the Renaissance Studio Project for ARCH 531. McGill University. Retrieved 11 March 2013.
    1. Principles of Engineering Graphics by Maxwell Macmillan International Editions
    2. ASME Engineer's Data Book by Clifford Matthews
    3. Engineering Drawing by N.D. Bhatt
    4. Texturing and Modeling by Davis S. Ebert
    5. 3D Computer Graphics by Alan Watt

    Retrieved from "https://en.wikipedia.org/w/index.php?title=Wire-frame_model&oldid=1172038814"

    Categories: 
    Computer graphics data structures
    3D imaging
    Virtual reality
    Hidden categories: 
    Articles with short description
    Short description is different from Wikidata
    Articles needing additional references from April 2013
    All articles needing additional references
     



    This page was last edited on 24 August 2023, at 15:15 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki