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Contents

   



(Top)
 


1 As a function  



1.1  Application in classical physics  







2 As an operator  





3 As a group  



3.1  Lattice groups  







4 Matrix representation  





5 Translation of axes  





6 Translational symmetry  





7 Translations of a graph  





8 Applications  



8.1  Vehicle dynamics  







9 See also  





10 References  





11 Further reading  





12 External links  














Translation (geometry)






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From Wikipedia, the free encyclopedia
 


A translation moves every point of a figure or a space by the same amount in a given direction.

InEuclidean geometry, a translation is a geometric transformation that moves every point of a figure, shape or space by the same distance in a given direction. A translation can also be interpreted as the addition of a constant vector to every point, or as shifting the origin of the coordinate system. In a Euclidean space, any translation is an isometry.

As a function[edit]

If is a fixed vector, known as the translation vector, and is the initial position of some object, then the translation function will work as .

If is a translation, then the image of a subset under the function is the translateofby. The translate of by is often written as .

Application in classical physics[edit]

Inclassical physics, translational motion is movement that changes the position of an object, as opposed to rotation. For example, according to Whittaker:[1]

If a body is moved from one position to another, and if the lines joining the initial and final points of each of the points of the body are a set of parallel straight lines of length , so that the orientation of the body in space is unaltered, the displacement is called a translation parallel to the direction of the lines, through a distance ℓ.

A translation is the operation changing the positions of all points of an object according to the formula

where is the same vector for each point of the object. The translation vector common to all points of the object describes a particular type of displacement of the object, usually called a linear displacement to distinguish it from displacements involving rotation, called angular displacements.

When considering spacetime, a change of time coordinate is considered to be a translation.

As an operator[edit]

The translation operator turns a function of the original position, , into a function of the final position, . In other words, is defined such that This operator is more abstract than a function, since defines a relationship between two functions, rather than the underlying vectors themselves. The translation operator can act on many kinds of functions, such as when the translation operator acts on a wavefunction, which is studied in the field of quantum mechanics.

As a group[edit]

The set of all translations forms the translation group , which is isomorphic to the space itself, and a normal subgroupofEuclidean group . The quotient groupofby is isomorphic to the group of rigid motions which fix a particular origin point, the orthogonal group :

Because translation is commutative, the translation group is abelian. There are an infinite number of possible translations, so the translation group is an infinite group.

In the theory of relativity, due to the treatment of space and time as a single spacetime, translations can also refer to changes in the time coordinate. For example, the Galilean group and the Poincaré group include translations with respect to time.

Lattice groups[edit]

One kind of subgroup of the three-dimensional translation group are the lattice groups, which are infinite groups, but unlike the translation groups, are finitely generated. That is, a finite generating set generates the entire group.

Matrix representation[edit]

A translation is an affine transformation with no fixed points. Matrix multiplications always have the origin as a fixed point. Nevertheless, there is a common workaround using homogeneous coordinates to represent a translation of a vector space with matrix multiplication: Write the 3-dimensional vector using 4 homogeneous coordinates as .[2]

To translate an object by a vector , each homogeneous vector (written in homogeneous coordinates) can be multiplied by this translation matrix:

As shown below, the multiplication will give the expected result:

The inverse of a translation matrix can be obtained by reversing the direction of the vector:

Similarly, the product of translation matrices is given by adding the vectors:

Because addition of vectors is commutative, multiplication of translation matrices is therefore also commutative (unlike multiplication of arbitrary matrices).

Translation of axes[edit]

While geometric translation is often viewed as an active process that changes the position of a geometric object, a similar result can be achieved by a passive transformation that moves the coordinate system itself but leaves the object fixed. The passive version of an active geometric translation is known as a translation of axes.

Translational symmetry[edit]

An object that looks the same before and after translation is said to have translational symmetry. A common example is a periodic function, which is an eigenfunction of a translation operator.

Translations of a graph [edit]

Compared to the graph y = f(x), the graph y = f(x − a) has been translated horizontally by a, while the graph y = f(x) + b has been translated vertically by b.

The graph of a real function f, the set of points , is often pictured in the real coordinate plane with x as the horizontal coordinate and as the vertical coordinate.

Starting from the graph of f, a horizontal translation means composing f with a function , for some constant number a, resulting in a graph consisting of points . Each point of the original graph corresponds to the point in the new graph, which pictorially results in a horizontal shift.

Avertical translation means composing the function with f, for some constant b, resulting in a graph consisting of the points . Each point of the original graph corresponds to the point in the new graph, which pictorially results in a vertical shift.[3]

For example, taking the quadratic function , whose graph is a parabola with vertex at , a horizontal translation 5 units to the right would be the new function whose vertex has coordinates . A vertical translation 3 units upward would be the new function whose vertex has coordinates .

The antiderivatives of a function all differ from each other by a constant of integration and are therefore vertical translates of each other.[4]

Applications[edit]

Vehicle dynamics[edit]

For describing vehicle dynamics (or movement of any rigid body), including ship dynamics and aircraft dynamics, it is common to use a mechanical model consisting of six degrees of freedom, which includes translations along three reference axes, as well as rotations about those three axes.

These translations are often called:

The corresponding rotations are often called:

See also[edit]

  • Advection
  • Parallel transport
  • Rotation matrix
  • Scaling (geometry)
  • Transformation matrix
  • Translational symmetry
  • References[edit]

    1. ^ Edmund Taylor Whittaker (1988). A Treatise on the Analytical Dynamics of Particles and Rigid Bodies (Reprint of fourth edition of 1936 with foreword by William McCrea ed.). Cambridge University Press. p. 1. ISBN 0-521-35883-3.
  • ^ Richard Paul, 1981, Robot manipulators: mathematics, programming, and control : the computer control of robot manipulators, MIT Press, Cambridge, MA
  • ^ Dougherty, Edward R.; Astol, Jaakko (1999), Nonlinear Filters for Image Processing, SPIE/IEEE series on imaging science & engineering, vol. 59, SPIE Press, p. 169, ISBN 9780819430335.
  • ^ Zill, Dennis; Wright, Warren S. (2009), Single Variable Calculus: Early Transcendentals, Jones & Bartlett Learning, p. 269, ISBN 9780763749651.
  • Further reading[edit]

    External links[edit]


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