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In the February 1998 edition of ''[[Dragon (magazine)|Dragon]]'' (Issue 244), [[Rick Swan]] reviewed both the ''Jovian Chronicles'' setting and the ''[[Heavy Gear]]'' setting (also published by Dream Pod 9), and praised the high production values: "Both are beautiful games, into which a lot of effort has been invested." Swan admired the "Silhouette" game system, calling it "the smartest set of universal rules this side of the [[GURPS]] game." But he criticized the combat rules, which he called "more work than fun", and he found little to be excited about in the setting, saying, "There's nothing terribly interesting going on here, and the game's ambitions seem awfully modest compared to the wide screen spectacle of ''[[Trinity (role-playing game)|Trinity]]''." Given the setting's emphasis on robot combat, Swan believed that "''Jovian Chronicles'' aims at players more interested in hardware than human beings." He concluded with an ambivalent shrug: "Other than the lifeless settings, I couldn’t find anything seriously wrong with... ''Jovian Chronicles''. But I couldn’t find much to be excited about either."<ref name="dragon">{{cite journal|last=Swan|first=Rick|author-link=Rick Swan|date=February 1998|title=Roleplaying Reviews: To the Stars!|journal=[[Dragon (magazine)|Dragon]]|publisher=[[TSR (company)|TSR, Inc.]]|issue=244|pages=101–104}}</ref> |
In the February 1998 edition of ''[[Dragon (magazine)|Dragon]]'' (Issue 244), [[Rick Swan]] reviewed both the ''Jovian Chronicles'' setting and the ''[[Heavy Gear]]'' setting (also published by Dream Pod 9), and praised the high production values: "Both are beautiful games, into which a lot of effort has been invested." Swan admired the "Silhouette" game system, calling it "the smartest set of universal rules this side of the [[GURPS]] game." But he criticized the combat rules, which he called "more work than fun", and he found little to be excited about in the setting, saying, "There's nothing terribly interesting going on here, and the game's ambitions seem awfully modest compared to the wide screen spectacle of ''[[Trinity (role-playing game)|Trinity]]''." Given the setting's emphasis on robot combat, Swan believed that "''Jovian Chronicles'' aims at players more interested in hardware than human beings." He concluded with an ambivalent shrug: "Other than the lifeless settings, I couldn’t find anything seriously wrong with... ''Jovian Chronicles''. But I couldn’t find much to be excited about either."<ref name="dragon">{{cite journal|last=Swan|first=Rick|author-link=Rick Swan|date=February 1998|title=Roleplaying Reviews: To the Stars!|journal=[[Dragon (magazine)|Dragon]]|publisher=[[TSR (company)|TSR, Inc.]]|issue=244|pages=101–104}}</ref> |
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A review of the ''Ship of the Fleet, Vol. 4'' — a supplement describing six Venusian ships of the ''Jovian Chronicles'' line — that appeared in the August 11, 2000 issue of ''Pyramid'' found the supplement had failed in the small details that other works by Dream Pod 9 had |
A review of the ''Ship of the Fleet, Vol. 4'' — a supplement describing six Venusian ships of the ''Jovian Chronicles'' line — that appeared in the August 11, 2000 issue of ''Pyramid'' found the supplement had failed in the small details that other works by Dream Pod 9 had posessed, saying "Being truly excellent is a double-edged sword: On the one hand, of course, you're excellent -- and that comes with a lot of perks. On the other hand, though, you have set yourself a very high standard indeed -- and a failure in the details suddenly becomes a notable offense."<ref name=":2">{{Cite web|url=http://www.sjgames.com/pyramid/sample.html?id=1797|title=Pyramid: Pyramid Review: Jovian Chronicles: Ships of the Fleet, Vol. 4 -- Venus Fleet|website=www.sjgames.com|access-date=2019-07-19}}</ref> |
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==Reviews== |
==Reviews== |
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Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ Α α Β β Γ γ Δ δ Ε ε Ζ ζ Η η Θ θ Ι ι Κ κ Λ λ Μ μ Ν ν Ξ ξ Ο ο Π π Ρ ρ Σ σ ς Τ τ Υ υ Φ φ Χ χ Ψ ψ Ω ω {{Polytonic|}}
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