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Contents

   



(Top)
 


1 Synopsis  



1.1  Setting and characters  





1.2  Plot  







2 Gameplay  



2.1  Masks and transformations  





2.2  Three-day cycle and songs  







3 Development  



3.1  Differences from Ocarina of Time  





3.2  Music  







4 Reception  





5 Rereleases  





6 Notes  





7 References  





8 External links  














The Legend of Zelda: Majora's Mask: Difference between revisions






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Screenshots of ''Zelda: Gaiden'' released in August 1999 show unmistakable elements of the final version of ''Majora's Mask'', such as the large clock that dominates the center of Clock Town, the timer at the bottom of the screen, and the Goron Mask.<ref>{{cite web | url=http://ign64.ign.com/articles/069/069324p1.html | title=First Screenshots of Zelda Gaiden! |date=1999-08-04 | publisher=IGN | accessdate=2006-01-10}}</ref><ref name="GI-79-Preview">{{cite journal| journal = [[Game Informer]]| title = The Legend of Zelda: The Continuing Saga Preview| publisher = [[GameStop|Funco, Inc]]| month = November| year = 1999| issue = 79| page = 42}}</ref> Story and gameplay details revealed later that month show that the story concept as well as the use of transformation masks were already in place.<ref name="GI-79-Preview"/><ref>{{cite web | url=http://ign64.ign.com/articles/069/069708p1.html | title=First Zelda Gaiden Details Exposed |date=1999-08-19 | publisher=IGN | accessdate=2006-01-10}}</ref>

Screenshots of ''Zelda: Gaiden'' released in August 1999 show unmistakable elements of the final version of ''Majora's Mask'', such as the large clock that dominates the center of Clock Town, the timer at the bottom of the screen, and the Goron Mask.<ref>{{cite web | url=http://ign64.ign.com/articles/069/069324p1.html | title=First Screenshots of Zelda Gaiden! |date=1999-08-04 | publisher=IGN | accessdate=2006-01-10}}</ref><ref name="GI-79-Preview">{{cite journal| journal = [[Game Informer]]| title = The Legend of Zelda: The Continuing Saga Preview| publisher = [[GameStop|Funco, Inc]]| month = November| year = 1999| issue = 79| page = 42}}</ref> Story and gameplay details revealed later that month show that the story concept as well as the use of transformation masks were already in place.<ref name="GI-79-Preview"/><ref>{{cite web | url=http://ign64.ign.com/articles/069/069708p1.html | title=First Zelda Gaiden Details Exposed |date=1999-08-19 | publisher=IGN | accessdate=2006-01-10}}</ref>



That same month, Miyamoto confirmed that ''Ura Zelda'' and ''Zelda: Gaiden'' were separate projects.<ref>{{cite web | url=http://ign64.ign.com/articles/069/069749p1.html | title=Gaiden and Ura Zelda Split |date=1999-08-20 | publisher=IGN | accessdate=2006-01-10}}</ref><ref name="GI-79-Interview">{{cite journal| journal = [[Game Informer]]| title = An Interview with Shigeru Miyamoto| publisher = [[GameStop|Funco, Inc]]| month = November| year = 1999| issue = 79| page = 26}}</ref> It was unclear if ''Zelda: Gaiden'' was an offshoot of ''Ura Zelda'' or if the two were always separate. ''Ura Zelda'' became ''[[The Legend of Zelda: Ocarina of Time#Rereleases and sequels|Ocarina of Time Master Quest]]'' outside Japan, and was released on a bonus disc for the [[Nintendo GameCube|GameCube]] given to those who pre-ordered ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' in the US<ref>{{Cite web |title=Zelda Bonus Disc Coming to US |publisher=[[IGN]] |date=2002-12-04 |url=http://cube.ign.com/articles/379/379346p1.html |accessdate=2010-06-04}}</ref> and bundled with the GameCube game in Europe.<ref>{{Cite web |title=Limited Edition Zelda in Europe |publisher=[[IGN]] |date=2003-04-15 |url=http://cube.ign.com/articles/393/393625p1.html |accessdate=2010-06-04}}</ref>

That same month, Miyamoto confirmed that ''Ura Zelda'' and ''Zelda: Gaiden'' were separate projects.<ref>{{cite web | url=http://ign64.ign.com/articles/069/069749p1.html | title=Gaiden and Ura Zelda Split |date=1999-08-20 | publisher=IGN | accessdate=2006-01-10}}</ref><ref name="GI-79-Interview">{{cite journal| journal = [[Game Informer]]| title = An Interview with Shigeru Miyamoto| publisher = [[GameStop|Funco, Inc]]| month = November| year = 1999| issue = 79| page = 26}}</ref> It was unclear if ''Zelda: Gaiden'' was an offshoot of ''Ura Zelda'' or if the two were always separate. ''Ura Zelda'' became ''[[The Legend of Zelda: Ocarina of Time Master Quest|Ocarina of Time Master Quest]]'' outside Japan, and was released on a bonus disc for the [[Nintendo GameCube|GameCube]] given to those who pre-ordered ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' in the US<ref>{{Cite web |title=Zelda Bonus Disc Coming to US |publisher=[[IGN]] |date=2002-12-04 |url=http://cube.ign.com/articles/379/379346p1.html |accessdate=2010-06-04}}</ref> and bundled with the GameCube game in Europe.<ref>{{Cite web |title=Limited Edition Zelda in Europe |publisher=[[IGN]] |date=2003-04-15 |url=http://cube.ign.com/articles/393/393625p1.html |accessdate=2010-06-04}}</ref>



In November, Nintendo announced a "Holiday 2000" release date for ''Zelda: Gaiden''.<ref>{{cite web | url=http://ign64.ign.com/articles/071/071852p1.html | title=Gaiden for Holiday 2000 |date=1999-11-04 | publisher=IGN | accessdate=2006-01-10}}</ref> By March 2000, what ultimately became the final titles were announced: ''Zelda no Densetsu Mujura no Kamen'' in Japan and ''The Legend of Zelda: Majora's Mask'' elsewhere.<ref>{{cite web | url=http://ign64.ign.com/articles/076/076163p1.html | title=Zelda Gets a New Name, Screenshots |date=2000-03-06 | publisher=IGN | accessdate=2006-03-16}}</ref>

In November, Nintendo announced a "Holiday 2000" release date for ''Zelda: Gaiden''.<ref>{{cite web | url=http://ign64.ign.com/articles/071/071852p1.html | title=Gaiden for Holiday 2000 |date=1999-11-04 | publisher=IGN | accessdate=2006-01-10}}</ref> By March 2000, what ultimately became the final titles were announced: ''Zelda no Densetsu Mujura no Kamen'' in Japan and ''The Legend of Zelda: Majora's Mask'' elsewhere.<ref>{{cite web | url=http://ign64.ign.com/articles/076/076163p1.html | title=Zelda Gets a New Name, Screenshots |date=2000-03-06 | publisher=IGN | accessdate=2006-03-16}}</ref>


Revision as of 01:36, 6 June 2010

The Legend of Zelda: Majora's Mask
North American box art, featuring the titular mask in its logo
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Eiji Aonuma
Yoshiaki Koizumi
Producer(s)Shigeru Miyamoto
Artist(s)Yusuke Nakano
Writer(s)Mitsuhiro Takano
Composer(s)Koji Kondo
Tōru Minegishi
SeriesThe Legend of Zelda
EngineModified Ocarina of Time engine
Platform(s)Nintendo 64, Nintendo GameCube, Virtual Console
ReleaseNintendo 64
Virtual Console
Genre(s)Action-adventure
Mode(s)Single-player

Template:Nihongo title is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64. It was released in Japan on April 27, 2000, North America on October 26, 2000, and Europe on November 17, 2000.[1] The game sold approximately 314,000 copies during its first week in Japan,[2] and has sold three million copies worldwide.[3] The game was rereleased for the Nintendo GameCube as part of The Legend of Zelda: Collector's Edition, and the Wii's Virtual Console service in the PAL region on April 3, 2009, Japan on April 7, 2009, and North America on May 18, 2009.[4]

Majora's Mask is the sixth installment in The Legend of Zelda series and the second using 3D graphics, the first being The Legend of Zelda: Ocarina of Time, the game's predecessor. The game is set in Termina, an alternate version of the usual series setting of Hyrule, where the Skull Kid has stolen Majora's Mask, a powerful ancient artifact. Under its influence, the Skull Kid causes the land's moon to slowly fall towards Termina, where it crashes after three days. The main protagonist Link repeatedly travels back in time to the beginning of the three days to find a way to stop the moon from destroying Termina.

The gameplay is centered on the perpetually repeating three-day cycle and the use of various masks, some of which allow Link to transform into different beings. Link learns to play several melodies on his ocarina, which have a variety of effects like controlling the flow of time or opening passages to four temples, which house challenges Link must overcome. Unlike Ocarina of Time, Majora's Mask requires the Expansion Pak, which provides additional memory for enhanced graphics and more on-screen characters. Majora's Mask was well received by critics, who praised the improved graphics and deeper story compared to Ocarina of Time.

Synopsis

Setting and characters

The game is set in Termina (タルミナ), an alternate version of Hyrule,[5][6] which is the main setting of most of the other games in the series. According to legend, Termina was once one region, but it was made into five by four magical giants that live in four of the regions in the land. At the center of Termina lies Clock Town, which features a large clock tower that counts down the days before the Carnival of Time—a major festival where Terminians pray for good luck and harvests. Termina Field surrounds Clock Town; beyond lie a swamp, mountain range, bay, and canyon in each of the four cardinal directions. The Southern Swamp contains the Deku palace and the Woodfall Temple, an ancient shrine containing monsters. A giant masked jungle warrior, Odolwa, has been poisoning the swamp. The Snowhead mountain range, north of Clock Town, is the site of the Goron village. Normally a lush pine forest region most of the year, the area has been experiencing an unusually long winter caused by a giant masked mechanical bull named Goht in Snowhead Temple. The western area of Termina, the Great Bay, is the site of the Zora and Gerudo civilizations. A giant masked fish, Gyorg, is generating storms and contaminating the water surrounding the Great Bay Temple. The desolate Ikana Canyon, to the east of Clock Town, is the site of a former kingdom. It is inhabited mainly by the undead, except for a ghost researcher and his daughter, as well as a thief. A pair of giant masked insectoid serpents known as Twinmold are casting a dark aura over the land from their nest in Stone Tower Temple.

Plot

Majora's Mask begins with Link riding his horse, Epona, through the Lost Woods after the events of Ocarina of Time. He is searching for an unnamed friend, when suddenly, a masked Skull Kid and his fairy friends, Tatl and Tael, steal Epona and the Ocarina of Time from Link and run to a dark cave. Link follows, and falls down a large hole. At the bottom, the Skull Kid turns him into a Deku Scrub and runs away with Tael, abandoning Tatl. Upset over the betrayal, Tatl agrees to help Link return to normal.

Link follows the Skull Kid through the cave to Clock Tower in Termina. There he meets the Happy Mask Salesman, who says he can help Link if he retrieves the Ocarina of Time and Majora's Mask from the Skull Kid. Link and Tatl exit the Clock Tower in the center of Clock Town, which is preparing for the Carnival of Time. Link learns that the land's moon will crash into Termina in three days. He confronts the Skull Kid and Tael at midnight of the third day at the top of Clock Tower. He cannot take the mask because of the moon falling, but he retrieves the Ocarina of Time, which Princess Zelda gave him before he left Hyrule, and plays the Song of Time, which sends him back in time to the moment he first arrived in Termina.

The Happy Mask Salesman teaches Link the Song of Healing, which returns Link to his human form and leaves him with the Deku Mask. Link then tells him he did not get the mask and the salesman becomes enraged at him. He then tells Link that Majora's Mask has an evil, apocalyptic power inside it that was once used by an ancient tribe in hexing rituals. The ancient ones, fearing catastrophe caused by its great power, "sealed the Mask in shadow forever" to prevent its misuse. This tribe vanished and the origin and nature of the Mask was lost. The Skull Kid, manipulated by Majora's Mask, is responsible for the moon threatening to destroy Termina.

Link travels between Woodfall, Snowhead, the Great Bay, and Ikana Canyon. He enters a dungeon in each, defeating a boss that gives Link the power of one of the Four Giants that can save Termina. Once all four bosses are defeated, Link calls the Giants, who halt the moon's passage towards Termina. Majora's Mask rises from the Skull Kid and enters the moon and possess it. With Tatl at his side, Link follows and defeats Majora's Mask, which destroys the moon.[7] The Four Giants return to their sleep and Tatl and Tael reunite with the freed Skull Kid. The Happy Mask Salesman takes Majora's Mask, stating it has been purified of its evil power. Link rides away on Epona while the people of Termina celebrate the Carnival of Time, and the dawn of a new day. The game ends with a post-credits scene depicting a drawing on a tree stump of Link, Tatl, Tael, the Skull Kid and the Four Giants. As this picture is shown, a snippet of "Saria's Song" plays briefly in the background.

Gameplay

The gameplay of Majora's Mask expands on that of Ocarina of Time; it retains the concept of dungeon puzzles and ocarina songs, and introduces character transformations and the restriction of a three-day cycle. As in previous installments, Link can perform basic actions such as walking, running and limited jumping, and must use items to battle enemies and solve puzzles. Link's main weapon is the sword, which can be upgraded throughout the game. Other weapons and items are available—Link can block or reflect attacks with a shield, stun enemies by throwing Deku Nuts, attack from a distance with a bow and arrows, destroy obstacles and damage enemies with bombs, and latch onto objects or enemies with the Hookshot. Magic power allows attacks such as magical arrows or spin attacks, and the use of special items.

Masks and transformations

File:Majora's Mask image.png
Link fights a Dodongo in his Goron form. Masks allow Link to transform into a Deku Scrub, a Goron and a Zora.

While most masks are limited to an optional side-quest in Ocarina of Time, they play a central role in Majora's Mask, which has twenty-four masks total.[8]

Unlike previous Zelda games, Link can transform at will into different creatures: the Deku Mask transforms Link into a Deku Scrub, the Goron Mask into a Goron, and the Zora Mask into a Zora.[9] Each form features unique abilities: Deku Link can perform a spin attack, shoot bubbles from his mouth, skip on water, and fly for a short time by launching from Deku Flowers; Goron Link can roll at high speeds (and grow spikes at higher speeds), punch with deadly force, stomp the ground with his massive, rock-like body, walk in lava without taking damage, and weigh down heavy switches; Zora Link can swim rapidly, throw boomerang-like fins from his arms, generate a force field, and walk on the bottoms of bodies of water. Many areas can be accessed only by use of these abilities.

Link and his three transformations receive different reactions from non-player characters.[10] For instance, the Goron and Zora are allowed to exit Clock Town, but the Deku Scrub is not permitted by the guards to pass because of his short height and resemblance to a child. Animals also interact differently with the four forms of Link. For example, Link's normal form receives an indifferent response from dogs, Deku Link is attacked by them, Goron Link frightens them, and Zora Link makes them chase him happily.

The final mask to be gained in the game is the Fierce Deity Mask. This mask can only be worn in boss battles, and makes defeating Majora's Mask a very simple task. When donning this mask, Link grows to nearly two-and-a-half times his normal height. His clothes turn white and his face appears with a type of war paint on it. The sword that Fierce Deity Link carries is a helix shape that uses magic power to fire blasts at enemies. There is a glitch in the N64 version of Majora's Mask that allows Link to put on the Fierce Deity Mask without fighting a boss. It remains to be seen if this glitch was fixed in the Wii downloadable version.

Other masks provide situational benefits. For example, the Great Fairy's Mask helps retrieve stray fairies scattered throughout the four temples, the Bunny Hood allows Link to run faster, and the Stone Mask renders Link invisible to most non-playable characters and enemies. Less valuable masks are usually involved only in optional side-quests or specialized situations. Examples include the Postman's Hat, which grants Link access to items in mailboxes,[11] and Kafei's Mask, which initiates a long side-quest to receive the Couple's Mask.[12]

Three-day cycle and songs

Majora's Mask imposes a time limit of three days (72 hours) game-time,[13] which is about 54 minutes in real time.[14] An on-screen clock tracks the day and time. Link can return to 6:00 a.m. on the first day by playing the "Song of Time" on the Ocarina of Time.[13] Returning to the first day saves the player's progress and major accomplishments, such as the acquisition of maps, masks, songs, and weapons.[13] Cleared puzzles, keys, and minor items will be lost, as well as any rupees not in the bank, and characters will have no recollection of meeting Link.[15] Link can slow down time or warp to the next morning or evening by playing two variations of the Song of Time.

Other uses for songs include manipulating the weather, teleporting between owl statues spread throughout Termina, and unlocking the four temples. Each transformation mask uses a different instrument: Deku Link plays a pipe instrument called a "Deku Horn", Goron Link plays the bongo drums, and Zora Link plays a guitar made from a large fish skeleton. Jackson Guitars created a limited edition 7-string replica of this guitar that was the grand prize in a contest in Nintendo Power.[16] The game reuses three of Ocarina of Time's ocarina songs: the "Song of Time"; the "Song of Storms", for aforementioned weather manipulation; and "Epona's Song", which again summons Link's horse.

During the three-day cycle, many non-player characters follow fixed schedules that Link can track using the Bomber's Notebook.[17] The notebook tracks the twenty characters in need of help,[17] such as a soldier to whom Link delivers medicine, and an engaged couple whom Link reunites. Blue bars on the notebook's timeline indicate when characters are available for interaction, and icons indicate that Link has received items, such as masks, from the characters.[17]

Development

Following the release of Link's AwakeninginTemplate:Vgy, fans waited five years for Ocarina of Time, the active development of which took four years. By re-using the game engine and graphics from Ocarina of Time, a smaller team required only 18 months to finish Majora's Mask. According to director Eiji Aonuma, they were "faced with the very difficult question of just what kind of game could follow Ocarina of Time and its worldwide sales of seven million units", and as a solution, came up with the three-day system to "make the game data more compact while still providing deep gameplay".[18]

Majora's Mask first appeared in the media in May 1999, when Famitsu stated that a long-planned Zelda expansion for the 64DD was underway in Japan. This project was tentatively titled "Ura Zelda" ("ura" translates roughly to "hidden" or "behind"). This expansion would take Ocarina of Time and alter the level designs, similar to how the "second quest" expanded upon the original Legend of Zelda.[19] In June, Nintendo announced that "Zelda: Gaiden", which roughly translates to "Zelda: Side Story", would appear as a playable demo at the Nintendo Space World exhibition on August 27, 1999.[20][21] The media assumed that Zelda: Gaiden was the new working title for Ura Zelda.[20]

Screenshots of Zelda: Gaiden released in August 1999 show unmistakable elements of the final version of Majora's Mask, such as the large clock that dominates the center of Clock Town, the timer at the bottom of the screen, and the Goron Mask.[22][23] Story and gameplay details revealed later that month show that the story concept as well as the use of transformation masks were already in place.[23][24]

That same month, Miyamoto confirmed that Ura Zelda and Zelda: Gaiden were separate projects.[25][26] It was unclear if Zelda: Gaiden was an offshoot of Ura Zelda or if the two were always separate. Ura Zelda became Ocarina of Time Master Quest outside Japan, and was released on a bonus disc for the GameCube given to those who pre-ordered The Wind Waker in the US[27] and bundled with the GameCube game in Europe.[28]

In November, Nintendo announced a "Holiday 2000" release date for Zelda: Gaiden.[29] By March 2000, what ultimately became the final titles were announced: Zelda no Densetsu Mujura no Kamen in Japan and The Legend of Zelda: Majora's Mask elsewhere.[30]

Differences from Ocarina of Time

The Legend of Zelda: Majora's Mask runs on an upgraded version of the game engine used in Ocarina of Time and requires the use of the 4 MBExpansion Pak.[14] IGN theorizes this requirement is due to Majora's Mask's possible origin as a Nintendo 64DD game, which would necessitate an extra 4 MB of RAM.[14] The use of the Expansion Pak allows for greater draw distances, more accurate dynamic lighting, more detailed texture mapping and animation, complex framebuffer effects such as motion blur, and more characters displayed on the screen.[14] This expanded draw distance allows the player to see much farther and eliminates the need for the fog effect and "cardboard panorama" seen in Ocarina of Time, which were used to obscure distant areas.[14] IGN considered the texture design to be one of the best created for the Nintendo 64, saying that although some textures have a low resolution, they are "colorful and diverse", which gives each area "its own unique look".[14] Lastly, building interiors are rendered in real-time, unlike the fixed 3D featured in Ocarina of Time.

Music

The music was composed by Koji Kondo and Tōru Minegishi,[31] whose score featured new interpretations of familiar melodies from Ocarina of Time and other titles in the Zelda series, such as the recognizable "Overworld Theme". The soundtrack was released on June 23, 2000,[32] featuring 112 tracks from the game over 2 compact discs.

Reception

Aggregate scores
AggregatorScore
GameRankings91.80% (32 reviews)[39]
Metacritic95/100 (27 reviews)[38]
Review scores
PublicationScore
Edge9/10[34]
Electronic Gaming Monthly10/10[33]
Game Informer9.75/10[41]
GameSpot8.3/10[35]
IGN9.9/10[14]
N64 Magazine96/100[36]
Nintendo Power9.4/10[37]

The Legend of Zelda: Majora's Mask sold approximately 314,000 copies during its first week on sale in Japan[2] and went on to sell three million copies worldwide.[3] It is often regarded as one of the darkest and most original games in The Legend of Zelda series. Edge magazine referred to Majora's Mask as "the oddest, darkest and saddest of all Zelda games."[42] Reviews were positive, with opinions mixed regarding whether the game is as good as its predecessor. According to Famitsu, "The difficulty level of the game is drastically improved [from Ocarina of Time], the limited saves, and the time limit to finish the game all help to make the game more enjoyable to play."[43] Game Informer called the three-day cycle "one of the most inventive premises in all of gaming," and also stated that "[w]ithout question, Majora's Mask is the finest adventure the Nintendo 64 has to offer."[41] N64 Magazine ended their review by saying, "it was told that Majora's Mask should cower in the shadow of Ocarina of Time. Instead, it shines just as brightly", awarding the game 96%.[36] GameSpot said the game was much more difficult than its predecessor.[35] IGN described Majora's Mask as "The Empire Strikes Back of Nintendo 64...it's the same franchise, but it's more intelligent, darker, and tells a much better storyline."[14] GamePro characterized the story as "surreal and spooky, deep, and intriguing"[44] and the game as "living proof that the N64 still has its magic."[44] It has been ranked the seventh-greatest game by Electronic Gaming Monthly, whereas Ocarina of Time was ranked eighth.[45] Majora's Mask placed 68th on Game Informer's "Top 100 Games of All Time" in 2001[46] and 63rd on their "Top 200 Games of All Time" in 2009.[47] Nintendo Power rated it the fifteenth-best game on a Nintendo console.[48] The game placed 45th in Official Nintendo Magazine's 100 greatest Nintendo games of all time.[49]

A common criticism of Majora's Mask is that it's not as accessible as Ocarina of Time. GameSpot, which awarded Ocarina of Time a 10/10, gave Majora's Mask an 8.3/10, writing that some might "find the focus on minigames and side quests tedious and slightly out of place."[35] Game Revolution wrote that it "takes a little longer to get into this Zelda", but also that "there are moments when the game really hits you with all its intricacies and mysteries, and that makes it all worthwhile."[50]

Rereleases

In 2003, Nintendo rereleased Majora's Mask on the Nintendo GameCube as part of The Legend of Zelda: Collector's Edition, a special promotional disc which also contained Ocarina of Time, The Legend of Zelda, Zelda II: The Adventure of Link and a 20-minute demo version of The Legend of Zelda: The Wind Waker.[51] This disc could be purchased with a GameCube console as part of a subscription offer to Nintendo Power magazine, or through Nintendo's official website by purchasing and registering a certain number of Nintendo-published games.[52] The offer expired in early 2004.

Similar to several other GameCube rereleases, the game is not a port in the traditional sense, but rather the ROM image of the original game running on a software emulator.[51] The only differences are the colors of the action buttons due to the GameCube's green A button and red B button and the pause screen's use and depiction of the L button as the left page scroller, as opposed to Z. Also, the manual states that due to the emulation some of the sounds have been altered from the originals. Aside from these, because it is only emulated (rather than altered for the new console), there are some timing discrepancies between the two consoles; some of the music sounds inaccurate on the GameCube and the frame rate is lower.[53] Despite these problems, the GameCube version has a cleaner look because it runs at a higher resolution than its Nintendo 64 counterpart.[51] In addition, the GameCube version supports component video connections and progressive scan (480p), and in PAL territories, 60 Hz.[51]

Majora's Mask was released on the Wii's Virtual Console service in Europe and Australia on April 3, 2009,[54] and Japan on April 7, 2009.[55] It was later released in North America on May 18, 2009 to commemorate the 300th Virtual Console game in that region.[4]

Notes

  1. ^ "The Legend of Zelda: Majora's Mask Review". IGN. 2000-10-25. Retrieved 2006-10-28.
  • ^ a b "The Legend of Zelda: Majora's Mask". N-Sider. Retrieved 2005-12-03.
  • ^ a b "March 25, 2004". The Magic Box. 2004-03-25. Archived from the original on 2005-02-10. Retrieved 2007-12-01. {{cite web}}: |archive-date= / |archive-url= timestamp mismatch; 2004-12-05 suggested (help)
  • ^ a b "Zelda Classic Becomes 300th Virtual Console Game". Nintendo of America. 2009-05-18. Retrieved 2009-05-18.
  • ^ "The Great Hyrule Encyclopedia". Zelda Universe. Nintendo. Retrieved 2006-11-27.
  • ^ "The Legend of Zelda: Majora's Mask at Nintendo.com". Nintendo. Retrieved 2009-18-25. Link must save the world! This time, he finds himself trapped in Termina, an alternate version of Hyrule that is doomed to destruction in just three short days. {{cite web}}: Check date values in: |accessdate= (help)
  • ^ "Walkthrough of Majora's Mask". Zelda Universe. 2000. Retrieved 2005-12-15.
  • ^ Conrad, Majora's Mask Basics: Masks.
  • ^ The Legend of Zelda: Majora's Mask instruction booklet, pp. 24–27.
  • ^ The Legend of Zelda: Majora's Mask instruction booklet, p. 24.
  • ^ Conrad, Majora's Mask Basics: Masks 2.
  • ^ Conrad, Anju and Kafei Notebook Entry.
  • ^ a b c The Legend of Zelda: Majora's Mask instruction booklet, p. 10. Cite error: The named reference "Booklet 10" was defined multiple times with different content (see the help page).
  • ^ a b c d e f g h Mirabella III, Fran (2000-10-25). "Legend of Zelda: Majora's Mask". IGN. Retrieved 2005-12-03.
  • ^ The Legend of Zelda: Majora's Mask instruction booklet, pp. 10–11.
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  • References

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