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Contents

   



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1 Gameplay  





2 Publication history  





3 Reception  





4 References  














Apocalypse: The Game of Nuclear Devastation (video game)







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From Wikipedia, the free encyclopedia
 


Apocalypse: The Game of Nuclear Devastation
Developer(s)Red Shift
Publisher(s)Games Workshop
Platform(s)ZX Spectrum, BBC Micro
Release
  • WW: 29 March 1983

Apocalypse: The Game of Nuclear Devastation is a video game based on the board game Apocalypse: The Game of Nuclear DevastationbyGames Workshop.

Gameplay[edit]

Apocalypse includes nine ways for the player to attack, instead of six like in the board game; the player is also able to use ships in addition to armies and missiles.[1]

Publication history[edit]

The computer game version was published by Red Shift under license from Games Workshop.[2] It was released in 1983 for the ZX Spectrum and BBC Micro.[3] Apocalypse was the first Spectrum game from Red Shift, and David Kelly from Popular Computing Weekly described the board game as "ideal material for conversion to the computer".[4]

Reception[edit]

Computer Answers #84 stated that Apocalypse "is not a game of mindless destruction like so many others, but rather one of tactics and strategy".[5] Tony Bridge reviewed Apocalypse for Micro Adventurer #7 (May 1984), and described it as "a game system which should keep anyone happy for many months".[6] Angus Ryall for Crash #9 (October 1984), complimented Red Shift as their games Apocalypse and Rebelstar Raiders were at the time "still far and away the best strategy games for the Spectrum".[7]

Russell Clarke reviewed Apocalypse for White Dwarf #54, and stated that "Apocalypse is a good rendition of the tried and tested boardgame with some improvements (you buy the nuke instead of miraculously receiving one when you win a battle) and a few problems (speed of operation being the most serious). The BBC version offers the best value, I feel, as it has better graphics and is faster although the two versions are basically the same game."[8]

Philippa Irving reviewed Apocalypse for Crash #43 (August 1987), calling the game "an odd blend of realism and fantasy" although it "lacks atmosphere", but concluding that she would "recommend Apocalypse as a good buy to those who are certain they'll have someone else to play with".[9]

References[edit]

  1. ^ "Home Computing Weekly Magazine Issue 012". archive.org.
  • ^ "Personal Computer Games Issue09". archive.org.
  • ^ Apocalypse at SpectrumComputing.co.uk
  • ^ "Popular Computing Weekly (1984-03-29)". archive.org. 29 March 1984.
  • ^ "Computer Answers Issue8404". archive.org.
  • ^ "MicroAdventurer Magazine Issue 07". archive.org.
  • ^ "Crash - No. 09 (1984-10)(Newsfield)(GB)". archive.org. October 1984.
  • ^ Clarke, Russell (June 1984). "Microview". White Dwarf (54). Games Workshop: 18–19.
  • ^ "Crash - No. 43 (1987-08)(Newsfield)(GB)". archive.org. August 1987.

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  • Retrieved from "https://en.wikipedia.org/w/index.php?title=Apocalypse:_The_Game_of_Nuclear_Devastation_(video_game)&oldid=1231479441"

    Categories: 
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