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Contents

   



(Top)
 


1 Gameplay  





2 Prototype  





3 See also  





4 References  





5 External links  














SD F-1 Grand Prix







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From Wikipedia, the free encyclopedia
 


SD F-1 Grand Prix
SD F-1 Grand Prix
Cover art
Developer(s)Video System[1]
Publisher(s)Video System[1]
Composer(s)Naoki Itamura
P.H. Soyama
SeriesF1 Grand Prix
Platform(s)Super Famicom
Release
Genre(s)Arcade racing[1]
Mode(s)Single-player, multiplayer

SD F-1 Grand Prix (SD F-1グランプリ, "Super Deformed F-1 Grand Prix")[2] is a Japan-exclusive video game based on the F1 Grand Prix series. This video game spin-off was developed for the Super FamicombyVideo System.

Gameplay

[edit]
The sample player has consistently finished all 16 of races in Grand Prix mode and is rewarded with a gold trophy.

The player gets to control cute and cuddly cartoon animals (with the dog resembling Mika Häkkinen, the bird representing Damon Hill, and the wolf portraying Michael Schumacher, etc) in cutesy race tracks inspired by real life Formula One race tracks in a parallel universe.

An exception to this rule would be the U.S. oval track (that looks like Daytona International Speedway sans the spectator booths and a lane for pit stops). There is a Crash Race mode which, in addition to the Grand Prix mode's tracks, features tracks similar to those on Super Mario Kart, a Grand Prix mode where players get to race all the tracks one-at-a-time for points in order to get a gold, silver, or bronze trophy, and a Time Trial mode where the player gets to race against the clock. No option to restart a race exist in the GP Racing mode; neither does a game over screen. This is similar to modern racing games where games continue regardless of what position that the player finishes in.

A duo of Japanese race reporters (assuming them to be the caricatures of the then-current Fuji Television announcers) perform the play-by-play of the race in both written and spoken Japanese to the tune of J-pop instrumental music.

The available drivers are based on the 1994 season, while the Grand Prix tracks are based on the 1995 season (with exception of Hungaroring). In addition to selected 1994 drivers, Alain Prost, Nigel Mansell (in his 1994 comeback guise), and Satoru Nakajima are represented as boss characters in the Crash Race mode, with Ayrton Senna as the Crash Race mode's final boss.

Prototype

[edit]

The prototype version of SD F-1 Grand Prix is different from the final version in terms of its internal components. There is a CIC lockout chip that can be altered so that Super Famicoms in PAL countries can operate the game.[3]

See also

[edit]

References

[edit]
  1. ^ a b c d "Release information". GameFAQs. Retrieved 2008-04-29.
  • ^ "Japanese title". super-famicom.jp. Retrieved 2011-07-14.
  • ^ "Prototype information for SD F-1 Grand Prix". SNES Central. Retrieved 2012-11-15.
  • [edit]
    Retrieved from "https://en.wikipedia.org/w/index.php?title=SD_F-1_Grand_Prix&oldid=1215740158"

    Categories: 
    1995 video games
    Formula One video games
    Japan-exclusive video games
    Racing video games
    Super Nintendo Entertainment System games
    Super Nintendo Entertainment System-only games
    Video games developed in Japan
    Video games scored by Naoki Itamura
    Video System games
    Multiplayer and single-player video games
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    Short description matches Wikidata
    Articles using Infobox video game using locally defined parameters
    Articles using Wikidata infoboxes with locally defined images
    Articles containing Japanese-language text
     



    This page was last edited on 26 March 2024, at 21:06 (UTC).

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