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Contents

   



(Top)
 


1 Agent-oriented programming languages  





2 Array languages  





3 Aspect-oriented programming languages  





4 Assembly languages  





5 Authoring languages  





6 Command-line interface languages  





7 Compiled languages  





8 Concatenative programming languages  





9 Concurrent languages  





10 Constraint programming languages  





11 Curly-bracket languages  





12 Dataflow languages  





13 Data-oriented languages  





14 Decision table languages  





15 Declarative languages  





16 Embeddable languages  



16.1  In source code  



16.1.1  Server side  





16.1.2  Client side  







16.2  In object code  







17 Educational programming languages  





18 Esoteric languages  





19 Extension languages  





20 Fourth-generation languages  





21 Functional languages  



21.1  Pure  





21.2  Impure  







22 Hardware description languages  



22.1  HDLs for analog circuit design  





22.2  HDLs for digital circuit design  







23 Imperative languages  





24 Interactive mode languages  





25 Interpreted languages  





26 Iterative languages  





27 Languages by memory management type  



27.1  Garbage collected languages  





27.2  Languages with manual memory management  





27.3  Languages with partial manual memory management  





27.4  Languages with optional manual memory management  





27.5  Languages with deterministic memory management  





27.6  Languages with automatic reference counting (ARC)  







28 List-based languages  LISPs  





29 Little languages  





30 Logic-based languages  





31 Machine languages  





32 Macro languages  



32.1  Textual substitution macro languages  





32.2  Application macro languages  







33 Metaprogramming languages  





34 Multiparadigm languages  





35 Numerical analysis  





36 Non-English-based languages  





37 Object-oriented class-based languages  



37.1  Multiple dispatch  





37.2  Single dispatch  







38 Object-oriented prototype-based languages  





39 Off-side rule languages  





40 Procedural languages  





41 Query languages  





42 Reflective languages  





43 Rule-based languages  





44 Scripting languages  





45 Stack-based languages  





46 Synchronous languages  





47 Shading languages  



47.1  Real-time rendering  





47.2  Offline rendering  







48 Syntax-handling languages  





49 System languages  





50 Transformation languages  





51 Visual languages  





52 Wirth languages  





53 XML-based languages  





54 See also  





55 Notes  





56 References  














List of programming languages by type






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From Wikipedia, the free encyclopedia
 


This is a list of notable programming languages, grouped by type.

The groupings are overlapping; not mutually exclusive. A language can be listed in multiple groupings.

Agent-oriented programming languages[edit]

Agent-oriented programming allows the developer to build, extend and use software agents, which are abstractions of objects that can message other agents.

Array languages[edit]

Array programming (also termed vectorormultidimensional) languages generalize operations on scalars to apply transparently to vectors, matrices, and higher-dimensional arrays.

  • Ada
  • Analytica
  • APL
  • Chapel
  • Dartmouth BASIC
  • Fortran (As of Fortran 90)
  • FreeMat
  • GAUSS
  • Interactive Data Language (IDL)
  • J
  • Julia
  • K
  • MATLAB
  • Octave
  • Q
  • R
  • Raku[1]
  • S
  • Scilab
  • S-Lang
  • SequenceL
  • Speakeasy
  • Wolfram Mathematica (Wolfram language)
  • X10
  • ZPL
  • Aspect-oriented programming languages[edit]

    Aspect-oriented programming enables developers to add new functionality to code, known as "advice", without modifying that code itself; rather, it uses a pointcut to implement the advice into code blocks.

    Assembly languages[edit]

    Assembly languages directly correspond to a machine language (see below), so machine code instructions appear in a form understandable by humans, although there may not be a one-to-one mapping between an individual statement and an individual instruction. Assembly languages let programmers use symbolic addresses, which the assembler converts to absolute or relocatable addresses. Most assemblers also support macros and symbolic constants.

    Authoring languages[edit]

    Anauthoring language is a programming language designed for use by a non-computer expert to easily create tutorials, websites, and other interactive computer programs.

    Command-line interface languages[edit]

    Command-line interface (CLI) languages are also called batch languages or job control languages. Examples:

  • 4OS2 (shell for IBM PCs)
  • bash (the Bourne-Again shell from GNU, Free Software Foundation)
  • CLIST (MVS Command List)
  • CMS EXEC
  • csh and tcsh (byBill Joy UC Berkeley)
  • DIGITAL Command Language CLI for VMS (DEC, Compaq, HP)
  • DOS batch language (for IBM PC DOS, pre-Windows)
  • EXEC 2
  • Expect (aUnix automation and test tool)
  • fish (aUnix shell)
  • Hamilton C shell (a C shell for Windows)
  • ksh (a standard Unix shell, written by David Korn)
  • PowerShell (.NET-based CLI)
  • rc (shell for Plan 9)
  • Rexx
  • sh (standard Unix shell, by Stephen R. Bourne)
  • TACL (Tandem Advanced Command Language)
  • Windows batch language (input for COMMAND.COMorCMD.EXE)
  • zsh (aUnix shell)
  • Compiled languages[edit]

    These are languages typically processed by compilers, though theoretically any language can be compiled or interpreted.

  • ActionScript
  • Ada (multi-purpose language)
  • ALGOL 58
  • ALGOL 60 (influential design)
  • Ballerinabytecode runtime
  • BASIC (including the first version of Dartmouth BASIC)
  • BCPL
  • C (widely used procedural language)
  • C++ (multiparadigm language derived from C)
  • C# (into CIL runtime)
  • Ceylon (into JVM bytecode)
  • CHILL
  • CLIPPER 5.3 (DOS-based)
  • CLEO for Leo computers
  • Clojure (into JVM bytecode)
  • COBOL
  • Cobra
  • Common Lisp
  • Crystal
  • Curl
  • D (from a reengineering of C++)
  • DASL→Java, JS, JSP, Flex.war
  • Delphi (Borland's Object Pascal development system)
  • DIBOL (a Digital COBOL)
  • Dylan
  • eC
  • Eiffel (developed by Bertrand Meyer)
  • Elm
  • Emacs Lisp
  • Emerald
  • Erlang
  • Factor
  • Fortran (first compiled by IBM's John Backus)
  • GAUSS
  • Genie
  • Go (Golang)
  • Gosu (into JVM bytecode)
  • Groovy (into JVM bytecode)
  • Haskell
  • Harbour
  • HolyC
  • Inform (usually story files for GlulxorZ-code)
  • Java (usually JVM bytecode; to machine code)
  • JOVIAL
  • Julia (on the fly to machine code)
  • Kotlin (Kotlin/Native uses LLVM to produce binaries)
  • LabVIEW
  • Mercury
  • Mesa
  • Nemerle (into intermediate language bytecode)
  • Nim
  • Objective-C
  • P
  • Pascal (most implementations)
  • PL/I (originally for IBM mainframes)
  • Plus
  • Python (to intermediate VM bytecode)
  • RPG (Report Program Generator)
  • Rust
  • Scala (into JVM bytecode)
  • Scheme (e.g. Gambit)
  • SequenceL – purely functional, parallelizing and race-free
  • Simula (object-oriented superset of ALGOL 60)
  • Smalltalk platform independent VM bytecode
  • Swift
  • ML
  • Turing
  • V (Vlang)
  • Vala (GObject type system)
  • Visual Basic (CIL JIT runtime)
  • Visual FoxPro
  • Visual Prolog
  • Xojo
  • Zig
  • Concatenative programming languages[edit]

    Aconcatenative programming language is a point-free computer programming language in which all expressions denote functions, and the juxtapositionofexpressions denotes function composition.[4] Concatenative programming replaces function application, which is common in other programming styles, with function composition as the default way to build subroutines.

    Concurrent languages[edit]

    Message passing languages provide language constructs for concurrency. The predominant paradigm for concurrency in mainstream languages such as Javaisshared memory concurrency. Concurrent languages that make use of message passing have generally been inspired by process calculi such as communicating sequential processes (CSP) or the π-calculus.

    • Ada – multi-purpose language
  • Alef – concurrent language with threads and message passing, used for systems programming in early versions of Plan 9 from Bell Labs
  • Ateji PX – an extension of the Java language for parallelism
  • Ballerina – a language designed for implementing and orchestrating micro-services. Provides a message based parallel-first concurrency model.
  • ChucK – domain specific programming language for audio, precise control over concurrency and timing
  • Cilk – a concurrent C
  • – C Omega, a research language extending C#, uses asynchronous communication
  • Clojure – a dialect of Lisp for the Java virtual machine
  • Chapel
  • Co-array Fortran
  • Concurrent Pascal (by Brinch-Hansen)
  • Curry
  • E – uses promises, ensures deadlocks cannot occur
  • Eiffel (through the SCOOP mechanism, Simple Concurrent Object-Oriented Computation)
  • Elixir (runs on the Erlang VM)
  • Emerald – uses threads and monitors
  • Erlang – uses asynchronous message passing with nothing shared
  • Gambit Scheme – using the Termite library
  • Gleam (runs on the Erlang VM)
  • Go (Golang)
  • Haskell – supports concurrent, distributed, and parallel programming across multiple machines
  • Java
  • Julia
  • Joule – dataflow language, communicates by message passing
  • LabVIEW
  • Limbo – relative of Alef, used for systems programming in Inferno (operating system)
  • MultiLispScheme variant extended to support parallelism
  • OCaml
  • occam – influenced heavily by Communicating Sequential Processes (CSP)
  • Orc
  • Oz – multiparadigm language, supports shared-state and message-passing concurrency, and futures, and Mozart Programming System cross-platformOz
  • P
  • Pict – essentially an executable implementation of Milner's π-calculus
  • Python – uses thread-based parallelism and process-based parallelism[6]
  • Raku[7]
  • Rust
  • Scala – implements Erlang-style actors on the JVM
  • SequenceL – purely functional, automatically parallelizing and race-free
  • SR – research language
  • V (Vlang)
  • Unified Parallel C
  • XProc – XML processing language, enabling concurrency
  • Constraint programming languages[edit]

    Aconstraint programming language is a declarative programming language where relationships between variables are expressed as constraints. Execution proceeds by attempting to find values for the variables which satisfy all declared constraints.

    Curly-bracket languages[edit]

    Acurly-bracketorcurly-brace language has syntax that defines a block as the statements between curly brackets, a.k.a. braces, {}. This syntax originated with BCPL (1966), and was popularized by C. Many curly-bracket languages descend from or are strongly influenced by C. Examples:

  • Alef
  • AWK
  • ArkTS
  • B
  • bc
  • BCPL
  • Ballerina
  • C – developed circa 1970 at Bell Labs
  • C++
  • C#
  • Ceylon
  • ChucK – audio programming language
  • Cilk – concurrent C for multithreaded parallel programming
  • Cyclone – a safer C variant
  • D
  • Dart
  • DASL – based on Java
  • E
  • eC
  • ECMAScript
  • GLSL
  • Go (Golang)
  • HLSL
  • Java
  • Limbo
  • LPC
  • MEL
  • Nemerle (curly braces optional)[9]
  • Objective-C
  • PCASTL
  • Perl
  • PHP
  • Pico
  • Pike
  • PowerShell
  • R
  • Raku
  • Rust
  • S-Lang
  • Scala (curly-braces optional)
  • sed
  • Solidity[10]
  • SuperCollider
  • Swift
  • UnrealScript
  • V (Vlang)
  • Yorick
  • YASS
  • Dataflow languages[edit]

    Dataflow programming languages rely on a (usually visual) representation of the flow of data to specify the program. Frequently used for reacting to discrete events or for processing streams of data. Examples of dataflow languages include:

  • Ballerina
  • BMDFM
  • Hartmann pipelines
  • G (used in LabVIEW)
  • Lucid
  • Max
  • Oz
  • Prograph
  • Pure Data
  • Reaktor
  • StreamBase StreamSQL EventFlow
  • Swift (parallel scripting language)
  • VEE
  • VHDL
  • VisSim
  • Vvvv
  • WebMethods Flow
  • Data-oriented languages[edit]

    Data-oriented languages provide powerful ways of searching and manipulating the relations that have been described as entity relationship tables which map one set of things into other sets.[citation needed] Examples of data-oriented languages include:

  • Clipper
  • dBase a relational database access language
  • Gremlin
  • MUMPS (an ANSI standard general-purpose language with specializations for database work)
  • Caché ObjectScript (a proprietary superset of MUMPS)
  • RDQL
  • SPARQL
  • SQL
  • Visual FoxPro – a native RDBMS engine, object-oriented, RAD
  • WebDNA
  • Wolfram Mathematica (Wolfram language)
  • Decision table languages[edit]

    Decision tables can be used as an aid to clarifying the logic before writing a program in any language, but in the 1960s a number of languages were developed where the main logic is expressed directly in the form of a decision table, including:

    Declarative languages[edit]

    Declarative languages express the logic of a computation without describing its control flow in detail. Declarative programming stands in contrast to imperative programming via imperative programming languages, where control flow is specified by serial orders (imperatives). (Pure) functional and logic-based programming languages are also declarative, and constitute the major subcategories of the declarative category. This section lists additional examples not in those subcategories.

  • Ant (combine declarative programming and imperative programming)
  • Curry
  • Cypher
  • Datalog
  • Distributed Application Specification Language (DASL) (combine declarative programming and imperative programming)
  • ECL
  • Gremlin
  • Inform (combine declarative programming and imperative programming)
  • Lustre
  • Mercury
  • MetaPost
  • Modelica
  • Nix
  • Prolog
  • QML
  • Oz
  • RDQL
  • SequenceL – purely functional, automatically parallelizing and race-free
  • SPARQL
  • SQL (Only DQL, not DDL, DCL, and DML)
  • Soufflé
  • Wolfram Mathematica (Wolfram language)
  • xBase
  • XSL Transformations
  • Embeddable languages[edit]

    In source code[edit]

    Source embeddable languages embed small pieces of executable code inside a piece of free-form text, often a web page.

    Client-side embedded languages are limited by the abilities of the browser or intended client. They aim to provide dynamism to web pages without the need to recontact the server.

    Server-side embedded languages are much more flexible, since almost any language can be built into a server. The aim of having fragments of server-side code embedded in a web page is to generate additional markup dynamically; the code itself disappears when the page is served, to be replaced by its output.

    Server side[edit]

    The above examples are particularly dedicated to this purpose. A large number of other languages, such as Erlang, Scala, Perl, Ring and Ruby can be adapted (for instance, by being made into Apache modules).

    Client side[edit]

    In object code[edit]

    A wide variety of dynamic or scripting languages can be embedded in compiled executable code. Basically, object code for the language's interpreter needs to be linked into the executable. Source code fragments for the embedded language can then be passed to an evaluation function as strings. Application control languages can be implemented this way, if the source code is input by the user. Languages with small interpreters are preferred.

  • Ch
  • EEL
  • Io
  • jq (C and Go)
  • Julia
  • Lua
  • Python
  • Ring
  • Ruby (via mruby)
  • Squirrel
  • Tcl
  • Educational programming languages[edit]

    Languages developed primarily for the purpose of teaching and learning of programming.

  • Blockly
  • Catrobat
  • COMAL
  • Elan
  • Emerald
  • Ezhil
  • Logo
  • Modula-2
  • Pascal
  • Racket
  • Scheme
  • Scratch
  • Snap!
  • Turing
  • Wolfram Mathematica (Wolfram language)
  • Esoteric languages[edit]

    Anesoteric programming language is a programming language designed as a test of the boundaries of computer programming language design, as a proof of concept, or as a joke.

  • Befunge
  • Brainfuck
  • Chef
  • INTERCAL
  • LOLCODE
  • Malbolge
  • Piet
  • Shakespeare
  • Whitespace
  • Extension languages[edit]

    Extension programming languages are languages embedded into another program and used to harness its features in extension scripts.

  • BeanShell
  • CAL
  • C/AL (C/SIDE)
  • Guile
  • Emacs Lisp
  • JavaScript and some dialects, e.g., JScript
  • Lua (embedded in many games)
  • OpenCL (extension of C and C++ to use the GPU and parallel extensions of the CPU)
  • OptimJ (extension of Java with language support for writing optimization models and powerful abstractions for bulk data processing)
  • Perl
  • Pike
  • PowerShell
  • Python (embedded in Maya, Blender, and other 3-D animation packages)
  • Rexx
  • Ring
  • Ruby (Google SketchUp)
  • S-Lang
  • SQL
  • Squirrel
  • Tcl
  • Vim script (vim)
  • Visual Basic for Applications (VBA)
  • Fourth-generation languages[edit]

    Fourth-generation programming languages are high-level languages built around database systems. They are generally used in commercial environments.

  • ABAP
  • CorVision
  • CSC's GraphTalk
  • CA-IDEAL (Interactive Development Environment for an Application Life) for use with CA-DATACOM/DB
  • Easytrieve report generator (now CA-Easytrieve Plus)
  • FOCUS
  • IBM Informix-4GL
  • LINC 4GL
  • MAPPER (Unisys/Sperry) – now part of BIS
  • MARK-IV (Sterling/Informatics) now VISION:BUILDER of CA
  • NATURAL
  • Progress 4GL
  • PV-Wave
  • LiveCode (Not based on a database; still, the goal is to work at a higher level of abstraction than 3GLs.)
  • SAS
  • SQL
  • Ubercode (VHLL, or Very-High-Level Language)
  • Uniface
  • Visual DataFlex
  • Visual FoxPro
  • xBase
  • Functional languages[edit]

    Functional programming languages define programs and subroutines as mathematical functions and treat them as first-class. Many so-called functional languages are "impure", containing imperative features. Many functional languages are tied to mathematical calculation tools. Functional languages include:

    Pure[edit]

  • Clean
  • Coq (Gallina)
  • Cuneiform
  • Curry
  • Elm
  • Futhark
  • Haskell
  • Hope
  • Idris
  • Joy
  • jq (but functions are 2nd class)
  • Lean
  • Mercury
  • Miranda
  • PureScript
  • Ur
  • KRC
  • SAC
  • SASL
  • SequenceL
  • Impure[edit]

  • ATS
  • CAL
  • C++ (since C++11)
  • C#
  • VB.NET
  • Ceylon
  • Curl
  • D
  • Dart
  • ECMAScript
  • Erlang
  • Fexl
  • Flix
  • G (used in LabVIEW)
  • Groovy
  • Hop
  • J
  • Java (since version 8)
  • Julia
  • Kotlin
  • Lisp
  • ML
  • Nemerle
  • Nim
  • Opal
  • OPS5
  • Perl
  • PHP
  • PL/pgSQL
  • Python
  • Q (equational programming language)
  • Q (programming language from Kx Systems)
  • R
  • Raku
  • Rebol
  • Red
  • Ring
  • Ruby
  • REFAL
  • Rust
  • Scala
  • Swift
  • Spreadsheets
  • V (Vlang)
  • Tcl
  • Wolfram Mathematica (Wolfram language)
  • Hardware description languages[edit]

    In electronics, a hardware description language (HDL) is a specialized computer language used to describe the structure, design, and operation of electronic circuits, and most commonly, digital logic circuits. The two most widely used and well-supported HDL varieties used in industry are Verilog and VHDL. Hardware description languages include:

    HDLs for analog circuit design[edit]

    HDLs for digital circuit design[edit]

  • Altera Hardware Description Language
  • Bluespec
  • Confluence
  • ELLA
  • Handel-C
  • Impulse C
  • Lava
  • Lola
  • MyHDL
  • PALASM
  • Ruby (hardware description language)
  • SystemC
  • SystemVerilog
  • Verilog
  • VHDL (VHSIC HDL)
  • Imperative languages[edit]

    Imperative programming languages may be multi-paradigm and appear in other classifications. Here is a list of programming languages that follow the imperative paradigm:

  • ALGOL 58
  • ALGOL 60 (very influential language design)
  • BASIC
  • C
  • C++
  • C#
  • Ceylon
  • CHILL
  • COBOL
  • D
  • Dart
  • ECMAScript
  • FORTRAN
  • GAUSS
  • Go
  • Groovy
  • Icon
  • Java
  • Julia
  • Lua
  • MATLAB
  • Machine languages
  • Modula-2, Modula-3
  • MUMPS
  • Nim
  • OCaml
  • Oberon
  • Object Pascal
  • Open Object Rexx (ooRexx)
  • Open Programming Language (OPL)
  • OpenEdge Advanced Business Language (ABL)
  • Pascal
  • Perl
  • PHP
  • PL/I
  • PL/S
  • PowerShell
  • PROSE
  • Python
  • Raku
  • Rexx
  • Ring
  • Ruby
  • Rust
  • SETL
  • Speakeasy
  • Swift
  • Tcl
  • V (Vlang)
  • Wolfram Mathematica (Wolfram language)
  • Interactive mode languages[edit]

    Interactive mode languages act as a kind of shell: expressions or statements can be entered one at a time, and the result of their evaluation is seen immediately. The interactive mode is also termed a read–eval–print loop (REPL).

  • BASIC (some dialects)
  • Clojure
  • Common Lisp
  • Dart (with Observatory or Dartium's developer tools)
  • ECMAScript
  • Erlang
  • Elixir (with iex)
  • F#
  • Fril
  • GAUSS
  • Groovy
  • Guile
  • Haskell (with the GHCi or Hugs interpreter)
  • IDL
  • J
  • Java (since version 9)
  • Julia
  • Lua
  • MUMPS (an ANSI standard general-purpose language)
  • Maple
  • MATLAB
  • ML
  • OCaml
  • Perl
  • PHP
  • Pike
  • PostScript
  • PowerShell (.NET-based CLI)
  • Prolog
  • Python
  • PROSE
  • R
  • Raku
  • Rebol
  • Rexx
  • Ring
  • Ruby (with IRB)
  • Scala
  • Scheme
  • Smalltalk (anywhere in a Smalltalk environment)
  • S-Lang (with the S-Lang shell, slsh)
  • Speakeasy
  • Swift
  • Tcl (with the Tcl shell, tclsh)
  • Unix shell
  • Visual FoxPro
  • Wolfram Mathematica (Wolfram language)
  • Interpreted languages[edit]

    Interpreted languages are programming languages in which programs may be executed from source code form, by an interpreter. Theoretically, any language can be compiled or interpreted, so the term interpreted language generally refers to languages that are usually interpreted rather than compiled.

  • APL
  • AutoHotkey scripting language
  • AutoIt scripting language
  • BASIC (some dialects)
  • Programming Language for Business (PL/B, formerly DATABUS, later versions added optional compiling)
  • Eiffel (via Melting Ice TechnologyinEiffelStudio)
  • Emacs Lisp
  • FOCAL
  • GameMaker Language
  • Groovy
  • J
  • jq
  • Julia (compiled on the fly to machine code, by default, interpreting also available)
  • JavaScript
  • Lisp (early versions, pre-1962, and some experimental ones; production Lisp systems are compilers, but many of them still provide an interpreter if needed)
  • LPC
  • Lua
  • MUMPS (an ANSI standard general-purpose language)
  • Maple
  • MATLAB
  • OCaml
  • Pascal (early implementations)
  • PCASTL
  • Perl
  • PHP
  • PostScript
  • PowerShell
  • PROSE
  • Python
  • Rexx
  • R
  • Raku
  • Rebol
  • Ring
  • Ruby
  • S-Lang
  • Seed7
  • Speakeasy
  • Standard ML (SML)
  • Spin
  • Tcl
  • Tea
  • TorqueScript
  • thinBasic scripting language
  • VBScript
  • Windows PowerShell.NET-based CLI
  • Some scripting languages – below
  • Wolfram Mathematica (Wolfram language)
  • Iterative languages[edit]

    Iterative languages are built around or offering generators.

  • Alphard
  • C++
  • C#
  • CLU
  • Cobra
  • ECMAScript (ES6+)
  • Eiffel, through "agents"
  • Icon
  • IPL-v
  • jq
  • Julia
  • Lua
  • Nim
  • PHP
  • Python
  • Raku[11]
  • Sather
  • Languages by memory management type[edit]

    Garbage collected languages[edit]

    Garbage Collection (GC) is a form of automatic memory management. The garbage collector attempts to reclaim memory that was allocated by the program but is no longer used.

  • C#
  • Clean
  • Crystal
  • Dart
  • ECMAScript
  • Emerald
  • Erlang
  • Go
  • Groovy
  • Haskell
  • Java
  • Julia
  • Kotlin
  • LabVIEW
  • Lisp (originator)
  • Lua
  • ML
  • Modula-3
  • Perl
  • PHP
  • PowerShell
  • Python
  • Ring
  • Ruby
  • Smalltalk
  • Speakeasy
  • Languages with manual memory management[edit]

    Languages with partial manual memory management[edit]

    Languages with optional manual memory management[edit]

    Languages with deterministic memory management[edit]

    Languages with automatic reference counting (ARC)[edit]

    List-based languages – LISPs[edit]

    List-based languages are a type of data-structured language that are based on the list data structure.

  • Clojure
  • Common Lisp
  • Dylan
  • Emacs Lisp
  • Guile
  • Racket
  • Scheme
  • Logo
  • R
  • Source
  • Tcl
  • TRAC
  • Little languages[edit]

    Little languages[27] serve a specialized problem domain.

    Logic-based languages[edit]

    Logic-based languages specify a set of attributes that a solution must-have, rather than a set of steps to obtain a solution.

    Notable languages following this programming paradigm include:

    Machine languages[edit]

    Machine languages are directly executable by a computer's CPU. They are typically formulated as bit patterns, usually represented in octalorhexadecimal. Each bit pattern causes the circuits in the CPU to execute one of the fundamental operations of the hardware. The activation of specific electrical inputs (e.g., CPU package pins for microprocessors), and logical settings for CPU state values, control the processor's computation. Individual machine languages are specific to a family of processors; machine-language code for one family of processors cannot run directly on processors in another family unless the processors in question have additional hardware to support it (for example, DEC VAX processors included a PDP-11 compatibility mode). They are (essentially) always defined by the CPU developer, not by 3rd parties.[b] The symbolic version, the processor's assembly language, is also defined by the developer, in most cases. Some commonly used machine code instruction sets are:

  • ARM
    • Original 32-bit
    • 16-bit Thumb instructions (subset of registers used)
    • 64-bit (major architecture change)
  • DEC:
  • Intel 8008, 8080 and 8085
  • x86:
  • IBM[c]
  • MIPS
  • Motorola 6800 (8-bit)
  • Motorola 68000 series (CPUs used in early Macintosh and early Sun computers)
  • MOS Technology 65xx (8-bit)
  • National Semiconductor NS320xx
  • POWER, first used in the IBM RS/6000
  • Sun Microsystems (now Oracle) SPARC
  • UNIVAC[c]
  • MCST Elbrus 2000
  • Macro languages[edit]

    Textual substitution macro languages[edit]

    Macro languages transform one source code file into another. A "macro" is essentially a short piece of text that expands into a longer one (not to be confused with hygienic macros), possibly with parameter substitution. They are often used to preprocess source code. Preprocessors can also supply facilities like file inclusion.

    Macro languages may be restricted to acting on specially labeled code regions (pre-fixed with a # in the case of the C preprocessor). Alternatively, they may not, but in this case it is still often undesirable to (for instance) expand a macro embedded in a string literal, so they still need a rudimentary awareness of syntax. That being the case, they are often still applicable to more than one language. Contrast with source-embeddable languages like PHP, which are fully featured.

    Application macro languages[edit]

    Scripting languages such as Tcl and ECMAScript (ActionScript, ECMAScript for XML, JavaScript, JScript) have been embedded into applications. These are sometimes called "macro languages", although in a somewhat different sense to textual-substitution macros like m4.

    Metaprogramming languages[edit]

    Metaprogramming is the writing of programs that write or manipulate other programs, including themselves, as their data or that do part of the work that is otherwise done at run time during compile time. In many cases, this allows programmers to get more done in the same amount of time as they would take to write all the code manually.

  • CWIC
  • Curl
  • D
  • eC
  • Emacs Lisp
  • Elixir
  • F#
  • Groovy
  • Haskell
  • Julia
  • Lisp
  • Lua
  • Maude system
  • META II (and META I, a subset)
  • MetaOCaml
  • Nemerle
  • Nim
  • Perl
  • Python
  • Raku[28]
  • Ring
  • Ruby
  • Rust[29]
  • Scheme
  • SequenceL
  • Smalltalk
  • Source
  • TREE-META
  • Wolfram Mathematica (Wolfram language)
  • Multiparadigm languages[edit]

    Multiparadigm languages support more than one programming paradigm. They allow a program to use more than one programming style. The goal is to allow programmers to use the best tool for a job, admitting that no one paradigm solves all problems in the easiest or most efficient way.

  • Ada (concurrent, distributed, generic (template metaprogramming), imperative, object-oriented (class-based))
  • ALF (functional, logic)
  • Alma-0 (constraint, imperative, logic)
  • APL (functional, imperative, object-oriented (class-based))
  • BETA (functional, imperative, object-oriented (class-based))
  • C++ (generic, imperative, object-oriented (class-based), functional, metaprogramming)
  • C# (generic, imperative, object-oriented (class-based), functional, declarative)
  • Ceylon (generic, imperative, object-oriented (class-based), functional, declarative)
  • ChucK (imperative, object-oriented, time-based, concurrent, on-the-fly)
  • Cobra (generic, imperative, object-oriented (class-based), functional, contractual)
  • Common Lisp (functional, imperative, object-oriented (class-based), aspect-oriented (user may add further paradigms, e.g., logic))
  • Curl (functional, imperative, object-oriented (class-based), metaprogramming)
  • Curry (concurrent, functional, logic)
  • D (generic, imperative, functional, object-oriented (class-based), metaprogramming)
  • Dart (generic, imperative, functional, object-oriented (class-based))
  • Delphi Object Pascal (generic, imperative, object-oriented (class-based), metaprogramming)
  • Dylan (functional, object-oriented (class-based))
  • eC (generic, imperative, object-oriented (class-based))
  • ECMAScript (functional, imperative, object-oriented (prototype-based))
  • Eiffel (imperative, object-oriented (class-based), generic, functional (agents), concurrent (SCOOP))
  • F# (functional, generic, object-oriented (class-based), language-oriented)
  • Fantom (functional, object-oriented (class-based))
  • Go, Golang (imperative, procedural),
  • Groovy (functional, object-oriented (class-based), imperative, procedural)
  • Harbour
  • Hop
  • J (functional, imperative, object-oriented (class-based))
  • Julia (imperative, multiple dispatch ("object-oriented"), functional, metaprogramming)
  • LabVIEW (visual, dataflow, concurrent, modular, functional, object-oriented, scripting)
  • Lava (object-oriented (class-based), visual)
  • Lua (functional, imperative, object-oriented (prototype-based))
  • Mercury (functional, logical, object-oriented)
  • Metaobject protocols (object-oriented (class-based, prototype-based))
  • Nemerle (functional, object-oriented (class-based), imperative, metaprogramming)
  • Objective-C (imperative, object-oriented (class-based), reflective)
  • OCaml (functional, imperative, object-oriented (class-based), modular)
  • Oz (functional (evaluation: eager, lazy), logic, constraint, imperative, object-oriented (class-based), concurrent, distributed), and Mozart Programming System cross-platformOz
  • Object Pascal (imperative, object-oriented (class-based))
  • Perl (imperative, functional (can't be purely functional), object-oriented, class-oriented, aspect-oriented (through modules))
  • PHP (imperative, object-oriented, functional (can't be purely functional))
  • Pike (interpreted, general-purpose, high-level, cross-platform, dynamic programming language )
  • Prograph (dataflow, object-oriented (class-based), visual)
  • Python (functional, compiled, interpreted, object-oriented (class-based), imperative, metaprogramming, extension, impure, interactive mode, iterative, reflective, scripting)
  • R (array, interpreted, impure, interactive mode, list-based, object-oriented prototype-based, scripting)
  • Racket (functional, imperative, object-oriented (class-based) and can be extended by the user)
  • Raku (concurrent, concatenative, functional, metaprogramming generic, imperative, reflection object-oriented, pipelines, reactive, and via libraries constraints, distributed)
  • Rebol (functional, imperative, object-oriented (prototype-based), metaprogramming (dialected))
  • Red (functional, imperative, object-oriented (prototype-based), metaprogramming (dialected))
  • ROOP (imperative, logic, object-oriented (class-based), rule-based)
  • Ring (imperative, functional, object-oriented (class-based), metaprogramming, declarative, natural)
  • Ruby (imperative, functional, object-oriented (class-based), metaprogramming)
  • Rust (concurrent, functional, imperative, object-oriented, generic, metaprogramming, compiled)
  • Scala (functional, object-oriented)
  • Seed7 (imperative, object-oriented, generic)
  • SISAL (concurrent, dataflow, functional)
  • Spreadsheets (functional, visual)
  • Swift (protocol-oriented, object-oriented, functional, imperative, block-structured)
  • Tcl (functional, imperative, object-oriented (class-based))
    • Tea (functional, imperative, object-oriented (class-based))
  • V (Vlang) (functional, imperative, procedural, structured, concurrent)
  • Windows PowerShell (functional, imperative, pipeline, object-oriented (class-based))
  • Wolfram Mathematica (Wolfram language)
  • Numerical analysis[edit]

    Several general-purpose programming languages, such as C and Python, are also used for technical computing, this list focuses on languages almost exclusively used for technical computing.

  • AMPL
  • Analytica
  • Fortran
  • FreeMat
  • GAUSS
  • GAMS
  • GNU Octave
  • Julia
  • Klerer-May System
  • MATLAB
  • PROSE
  • R
  • Seneca – an Oberon variant
  • Scilab
  • Speakeasy
  • Wolfram Mathematica (Wolfram language)
  • Non-English-based languages[edit]

    Object-oriented class-based languages[edit]

    Class-based object-oriented programming languages support objects defined by their class. Class definitions include member data. Message passing is a key concept, if not the main concept, in object-oriented languages.

    Polymorphic functions parameterized by the class of some of their arguments are typically called methods. In languages with single dispatch, classes typically also include method definitions. In languages with multiple dispatch, methods are defined by generic functions. There are exceptions where single dispatch methods are generic functions (e.g. Bigloo's object system).

    Multiple dispatch[edit]

  • Cecil
  • Dylan
  • Julia[d]
  • Raku[30]
  • Single dispatch[edit]

  • Actor
  • Ada 95 and Ada 2005 (multi-purpose language)
  • APL
  • BETA
  • C++
  • C#
  • Ceylon
  • Dart
  • Oxygene (formerly named Chrome)
  • ChucK
  • Cobra
  • ColdFusion
  • Curl
  • D
  • Distributed Application Specification Language (DASL)
  • Delphi Object Pascal
  • E
  • GNU E
  • eC
  • Eiffel
  • Fortran 2003
  • Fortress
  • Gambas
  • Game Maker Language
  • Harbour
  • J
  • Java
  • LabVIEW
  • Lava
  • Lua
  • Modula-2 (data abstraction, information hiding, strong typing, full modularity)
    • Modula-3 (added more object-oriented features to Modula-2)
  • Nemerle
  • NetRexx
  • Oberon-2 (full object-orientation equivalence in an original, strongly typed, Wirthian manner)
  • Object Pascal
  • Object REXX
  • Objective-C (a superset of C adding a Smalltalk derived object model and message passing syntax)
  • OCaml
  • OpenEdge Advanced Business Language (ABL)
  • Oz, Mozart Programming System
  • Perl5
  • PHP
  • Pike
  • Prograph
  • Python (interpretive language, optionally object-oriented)
  • Revolution (programmer does not get to pick the objects)
  • Ring
  • Ruby
  • Scala
  • Speakeasy
  • Simula (first object-oriented language, developed by Ole-Johan Dahl and Kristen Nygaard)
  • Smalltalk (pure object-orientation, developed at Xerox PARC)
  • SPIN
  • SuperCollider
  • VBScript (Microsoft Office 'macro scripting' language)
  • Visual DataFlex
  • Visual FoxPro
  • Visual Prolog
  • X++
  • Xojo
  • XOTcl
  • Object-oriented prototype-based languages[edit]

    Prototype-based languages are object-oriented languages where the distinction between classes and instances has been removed:

  • Actor-Based Concurrent Language (ABCL, ABCL/1, ABCL/R, ABCL/R2, ABCL/c+)
  • Agora
  • Cecil
  • ECMAScript
  • EtoysinSqueak
  • Io
  • Lua
  • MOO
  • NewtonScript
  • Obliq
  • R
  • Rebol
  • Red
  • Self (first prototype-based language, derived from Smalltalk)
  • TADS
  • Off-side rule languages[edit]

    Off-side rule languages denote blocks of code by their indentation.

    • ISWIM, the abstract language that introduced the rule
  • ABC, Python's parent
  • Miranda, Haskell's parent
  • Elixir (, do: blocks)
  • F#
  • Nemerle (off-side optional)[9]
  • Nim
  • Occam
  • SPIN
  • Scala (off-side optional)
  • Procedural languages[edit]

    Procedural programming languages are based on the concept of the unit and scope (the data viewing range) of an executable code statement. A procedural program is composed of one or more units or modules, either user coded or provided in a code library; each module is composed of one or more procedures, also called a function, routine, subroutine, or method, depending on the language. Examples of procedural languages include:

    • Ada (multi-purpose language)
  • ALGOL 58
  • ALGOL 60 (very influential language design)
    • SMALL Machine ALGOL Like Language
  • Alma-0
  • BASIC (these lack most modularity in (especially) versions before about 1990)
  • BCPL
  • BLISS
  • C
  • C++
  • C# (similar to Java/C++)
  • Ceylon
  • CHILL
  • ChucK (C/Java-like syntax, with new syntax elements for time and parallelism)
  • COBOL
  • Cobra
  • ColdFusion
  • CPL (Combined Programming Language)
  • Curl
  • D
  • Distributed Application Specification Language (DASL) (combine declarative programming and imperative programming)
  • eC
  • ECMAScript
  • Eiffel
  • Forth
  • Fortran (better modularity in later Standards)
  • GAUSS
  • Go
  • Harbour
  • HyperTalk
  • Java
  • JOVIAL
  • Julia
  • Language H
  • Lasso
  • Modula-2 (fundamentally based on modules)
  • MATLAB
  • Mesa
  • MUMPS (first release was more modular than other languages of the time; the standard has become even more modular since then)
  • Nemerle
  • Nim
  • Oberon, Oberon-2 (improved, smaller, faster, safer follow-ons for Modula-2)
  • OCaml
  • Occam
  • Oriel
  • Pascal (successor to ALGOL 60, predecessor of Modula-2)
  • PCASTL
  • Perl
  • Pike
  • PL/C
  • PL/I (large general-purpose language, originally for IBM mainframes)
  • Plus
  • PowerShell
  • PROSE
  • Python
  • R
  • Raku
  • Rapira
  • RPG
  • Rust
  • S-Lang
  • VBScript
  • Visual Basic
  • Visual FoxPro
  • Wolfram Mathematica (Wolfram language)
  • Microsoft Dynamics AX (X++)
  • Query languages[edit]

    Reflective languages[edit]

    Reflective programming languages let programs examine and possibly modify their high-level structure at runtime or compile-time. This is most common in high-level virtual machine programming languages like Smalltalk, and less common in lower-level programming languages like C. Languages and platforms supporting reflection:

  • Ceylon
  • Charm
  • ChucK
  • CLI
  • Cobra
  • Component Pascal BlackBox Component Builder
  • Curl
  • Cypher
  • Delphi Object Pascal
  • eC
  • ECMAScript
  • Emacs Lisp
  • Eiffel
  • Harbour
  • Julia
  • JVM
  • Lisp
  • Lua
  • Maude system
  • Oberon-2 – ETH Oberon System
  • Objective-C
  • PCASTL
  • Perl
  • PHP
  • Pico
  • Poplog
  • PowerShell
  • Prolog
  • Python
  • Raku[31]
  • Rebol
  • Red
  • Ring
  • Ruby
  • Smalltalk (pure object-orientation, originally from Xerox PARC)
  • SNOBOL
  • Tcl
  • Wolfram Mathematica (Wolfram language)
  • XOTcl
  • X++
  • Xojo
  • Rule-based languages[edit]

    Rule-based languages instantiate rules when activated by conditions in a set of data. Of all possible activations, some set is selected and the statements belonging to those rules execute. Rule-based languages include:[citation needed]

  • CLIPS
  • Claire
  • Constraint Handling Rules
  • Drools
  • GOAL agent programming language
  • Jess
  • OPS5
  • Prolog
  • ToonTalk – robots are rules
  • Wolfram Mathematica (Wolfram language)
  • XSLT[citation needed]
  • Scripting languages[edit]

  • AppleScript
  • AutoHotKey
  • AutoIt
  • AWK
  • bc
  • BeanShell
  • Bash
  • Ch (Embeddable C/C++ interpreter)
  • CLI
    • C# (compiled to bytecode, and running JIT inside VM)
  • CLIST
  • ColdFusion
  • ECMAScript
  • Emacs Lisp
  • CMS EXEC
  • EXEC 2
  • Game Maker Language (GML)
  • GDScript
  • Io
  • JASS
  • Julia (compiled on the fly to machine code, by default, interpreting also available)
  • JVM
  • Ksh
  • Lasso
  • Lua
  • MAXScript
  • MEL
  • Object REXX (OREXX, OOREXX)
  • Oriel
  • Pascal Script
  • Perl
  • PHP (intended for Web servers)
  • PowerShell
  • Python
  • R
  • Raku
  • Rebol
  • Red
  • Rexx
  • Revolution
  • Ring
  • Ruby
  • S-Lang
  • sed
  • Sh
  • Smalltalk
  • Squirrel
  • Tea
  • Tcl
  • TorqueScript
  • VBScript
  • WebDNA, dedicated to database-driven websites
  • Windows PowerShell (.NET-based CLI)
  • Many shell command languages such as Unix shellorDIGITAL Command Language (DCL) on VMS have powerful scripting abilities.
  • Stack-based languages[edit]

    Stack-based languages are a type of data-structured language that are based on the stack data structure.

  • Befunge
  • Factor
  • Forth
  • Joy (all functions work on parameter stacks instead of named parameters)
  • Piet
  • Poplog via its implementation language POP-11
  • PostScript
  • RPL
  • S-Lang
  • Synchronous languages[edit]

    Synchronous programming languages are optimized for programming reactive systems, systems that are often interrupted and must respond quickly. Many such systems are also called realtime systems, and are used often in embedded systems.

    Examples:

    Shading languages[edit]

    Ashading language is a graphics programming language adapted to programming shader effects. Such language forms usually consist of special data types, like "color" and "normal". Due to the variety of target markets for 3D computer graphics.

    Real-time rendering[edit]

    They provide both higher hardware abstraction and a more flexible programming model than previous paradigms which hardcoded transformation and shading equations. This gives the programmer greater control over the rendering process and delivers richer content at lower overhead.

  • ARB assembly language (ARB assembly)
  • OpenGL Shading Language (GLSL or glslang)
  • High-Level Shading Language (HLSL) or DirectX Shader Assembly Language
  • PlayStation Shader Language (PSSL)
  • Metal Shading Language (MSL)
  • Cg
  • Offline rendering[edit]

    Shading languages used in offline rendering produce maximum image quality. Processing such shaders is time-consuming. The computational power required can be expensive because of their ability to produce photorealistic results.

  • Open Shading Language (OSL)
  • Syntax-handling languages[edit]

    These languages assist with generating lexical analyzers and parsers for context-free grammars.

    System languages[edit]

    The system programming languages are for low-level tasks like memory management or task management. A system programming language usually refers to a programming language used for system programming; such languages are designed for writing system software, which usually requires different development approaches when compared with application software.

    System software is computer software designed to operate and control the computer hardware, and to provide a platform for running application software. System software includes software categories such as operating systems, utility software, device drivers, compilers, and linkers. Examples of system languages include:

    Language Originator First appeared Influenced by Used for
    ESPOL Burroughs Corporation 1961 ALGOL 60 MCP
    PL/I IBM, SHARE 1964 ALGOL 60, FORTRAN, some COBOL Multics
    PL360 Niklaus Wirth 1968 ALGOL 60 ALGOL W
    C Dennis Ritchie 1969 BCPL Most operating system kernels, including Windows NT and most Unix-like systems
    PL/S IBM 196x PL/I OS/360
    BLISS Carnegie Mellon University 1970 ALGOL-PL/I[34] VMS (portions)
    PL/8 IBM 197x PL/I AIX
    PL/MP and PL/MI IBM 197x PL/I CPF, OS/400
    PL-6 Honeywell, Inc. 197x PL/I CP-6
    SYMPL CDC 197x JOVIAL NOS subsystems, most compilers, FSE editor
    C++ Bjarne Stroustrup 1979 C, Simula See C++ Applications[35]
    Ada Jean Ichbiah, S. Tucker Taft 1983 ALGOL 68, Pascal, C++, Java, Eiffel Embedded systems, OS kernels, compilers, games, simulations, CubeSat, air traffic control, and avionics
    D Digital Mars 2001 C++ Multiple domains[36]
    Nim Andreas Rumpf 2008 Ada, Modula-3, Lisp, C++, Object Pascal, Python, Oberon OS kernels, compilers, games
    Rust Mozilla Research[37] 2010 C++, Haskell, Erlang, Ruby Servo layout engine, Redox OS
    Swift Apple Inc. 2014 C, Objective-C, Rust macOS, iOS app development[e]
    Zig Andrew Kelley 2016 C, C++, LLVM IR, Go, Rust, JavaScript As a replacement for C
    V (Vlang) Alexander Medvednikov 2019 C, Go, Oberon-2, Rust, Swift, Kotlin Vinix OS, OS kernels, compilers, games

    Transformation languages[edit]

    Transformation languages serve the purpose of transforming (translating) source code specified in a certain formal language into a defined destination format code. It is most commonly used in intermediate components of more complex super-systems in order to adopt internal results for input into a succeeding processing routine.

  • AWK
  • MOFM2T
  • QVT
  • Raku
  • XSLT is the best known XML transformation language
  • Visual languages[edit]

    Visual programming languages let users specify programs in a two-(or more)-dimensional way, instead of as one-dimensional text strings, via graphic layouts of various types. Some dataflow programming languages are also visual languages.

  • Blockly
  • Clickteam Fusion
  • DRAKON
  • Fabrik
  • Grasshopper
  • Lava
  • Max
  • NXT-G
  • Pict
  • Prograph
  • Pure Data
  • Quartz Composer
  • Scratch (written in and based on Squeak, a version of Smalltalk)
  • Snap!
  • Simulink
  • Spreadsheets
  • Stateflow
  • Subtext
  • ToonTalk
  • VEE
  • VisSim
  • Vvvv
  • XOD
  • Wirth languages[edit]

    Computer scientist Niklaus Wirth designed and implemented several influential languages.

  • Euler
  • Modula
  • Oberon (Oberon, Oberon-07, Oberon-2)
  • Pascal
  • XML-based languages[edit]

    These are languages based on or that operate on XML.

  • ECMAScript for XML
  • MXML
  • LZX
  • XAML
  • XPath
  • XQuery
  • XProc
  • eXtensible Stylesheet Language Transformations (XSLT)
  • See also[edit]

    Notes[edit]

    1. ^ The objects of SQL are collections of database records, called tables. A full programming language can specify algorithms, irrespective of runtime. Thus an algorithm can be considered to generate usable results. In contrast, SQL can only select records that are limited to the current collection, the data at hand in the system, rather than produce a statement of the correctness of the result.
  • ^ A notable exception would be the Soviet/Russian 1801 series CPU, which originally used their own domestic ISA, but were later redesigned to be PDP-11 compatible as a policy decision.
  • ^ a b Submodels are not listed, only base models.
  • ^ The concept of object with the traditional single-dispatch OO semantics is not present in Julia, instead with the more general multiple dispatch on different types at runtime.
  • ^ Swift uses automatic reference counting.
  • References[edit]

    1. ^ "Operators". Retrieved 2024-05-13.
  • ^ "wrap".
  • ^ ""Aspects in Raku"".
  • ^ "Christopher Diggins: What is a concatenative language". Drdobbs.com. 2008-12-31. Retrieved 2013-07-01.
  • ^ "Feed operator".
  • ^ Documentation » The Python Standard Library » Concurrent Execution
  • ^ "Channels and other mechanisms".
  • ^ "ProblemSolver".
  • ^ a b "Indentation based syntax · rsdn/nemerle Wiki". GitHub. Retrieved 2022-03-18.
  • ^ "Solidity: Solidity 0.8.11 documentation".
  • ^ "Iterator".
  • ^ "eC - Overview". Retrieved 2023-07-14.
  • ^ "Memory Management · BlitzMax". Retrieved 2023-07-14.
  • ^ "Pointers · BlitzMax". Retrieved 2023-07-14.
  • ^ "BRL.Blitz · BlitzMax". Retrieved 2023-07-14.
  • ^ "Using Pointers in an ILE COBOL Program - IBM Documentation". IBM. Retrieved 2023-07-14.
  • ^ "HEAP - IBM Documentation". IBM. Retrieved 2023-07-14.
  • ^ "SOM-based OO COBOL language elements that are changed - IBM Documentation". IBM. Retrieved 2023-07-14.
  • ^ "Memory Allocation — Cython 3.0.0.dev0 documentation". Retrieved 2023-07-14.
  • ^ "Garbage Collection". D Programming Language. Retrieved 2022-03-18.
  • ^ "Nim's Memory Management". Retrieved 2022-03-18.
  • ^ Adobe (February 1999). PostScript Language Reference, third edition (PDF). Addison-Wesley Publishing Company. pp. 56–65.
  • ^ "Native code interoperability – Scala Native 0.4.14 documentation". Retrieved 2023-07-05.
  • ^ "Projects/Vala/ReferenceHandling - GNOME Wiki!". Archived from the original on 2024-01-21. Retrieved 2022-03-21.
  • ^ "Understanding Ownership - The Rust Programming Language". doc.rust-lang.org.
  • ^ "Smart Pointers - The Rust Programming Language". doc.rust-lang.org.
  • ^ Jon Bentley (AT&T) August 1986 CACM 29 (8) "Little Languages", pp 711-721 from his Programming Pearls column
  • ^ "Meta-programming: What, why and how". 2011-12-14.
  • ^ "Procedural Macros for Generating Code from Attributes". doc.rust-lang.org.
  • ^ "Classes and Roles".
  • ^ "Meta-object protocol (MOP)".
  • ^ Scabia, Marco. "What is AGAL". Adobe Developer Connection. Adobe. Retrieved 8 May 2018.
  • ^ "Grammars".
  • ^ Wulf, W.A.; Russell, D.B.; Haberman, A.N. (December 1971). "BLISS: A Language for Systems Programming". Communications of the ACM. 14 (12): 780–790. CiteSeerX 10.1.1.691.9765. doi:10.1145/362919.362936. S2CID 9564255.
  • ^ "C++ Applications".
  • ^ "Organizations using the D Language". D Programming Language.
  • ^ "Mozilla Research". 1 January 2014.

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