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第一世代ゲーム機

出典: フリー百科事典『ウィキペディア(Wikipedia)』
1972年北米で発売された、マグナボックス社のオデッセイ

197219832[1]1980TV1977退退 

使[2][3]:561使[4]2 

197226921977[5] 

[]

[]


1951[6]1966819661219672[7]:30562使196783[7]:4523[8] 

196917[9]:12RCA1969719711[8][10]19729[8][11] 

1962! 1960![12] 1970[8][13][14]1970112使19711975[8]

[]


AY-3-8500[15]:119 

3[16]:155[17][18]:252[19][20][21] 

[]


19761970[22]:147[23][24] 

21976F[25][26]:116[27]Atari 260027[28]退[9]:22

[]

 [29] 

[29] 

オデッセイシリーズ[編集]


1972[30]:55:50[15]:xvii121[31][32] 

19711970[33] 

1974197519778[30]:55[34]319761978[35][36] 

テレビテニス[編集]


19759121[37]UHF[33]2[37]

アタリ ホーム・ポン[編集]


1975[38]使1974[9]1975[39][32] 

12Binatone[40]:33

コレコ テルスター シリーズ[編集]


1976197814[41]2[42]:121[43][44][18]:272100[45] 

カラーテレビゲームシリーズ[編集]


19705[46]TV61977[33]61980[47][48]3112[49][50] 

比較[編集]

名前 オデッセイ オデッセイシリーズ
(11モデル)[注釈 1]
テレビテニス
メーカー マグナボックス マグナボックスフィリップス エポック社
画像
発売時の価格 100ドル (2020年時点の619ドルと同等)[56] 100–230ドル (2020年時点の481–1106ドルと同等) 19,500円 (2020年時点の36,723円と同等)[57]
発売日
  • アメリカ合衆国 1975年–1977年
  • 日本 1975年9月12日[33]
メディア プリント基板 集積回路 集積回路
公式の周辺機器 ライトガン[59] なし UHFアンテナ経由でテレビと無線接続
販売台数 350,000台[3]:58 不明 20,000台[37]
名前 ホーム・ポン テルスター シリーズ
(14モデル)[注釈 2]
カラーテレビシリーズ
(5モデル)[注釈 3]
メーカー アタリシアーズ、テレゲームス コレコ 任天堂
画像
発売時の価格 98.95ドル (2020年時点の476ドルと同等)[61]

24,800円 (2020年時点の46,704円と同等)[57]

50ドル (2020年時点の227ドルと同等) 9,800–48,000円 (2020年時点の15,605円–65,574円と同等)[48]
発売日
  • アメリカ合衆国 1975年
  • アメリカ合衆国 1976年-1978年
メディア 集積回路 集積回路 (ほとんど)
カートリッジ (Telstar Arcade, 1977)[18]:15
集積回路
公式の周辺機器 なし コントローラースタイル なし
販売台数 150,000台[40]:33–36[65] 1,000,000台[45] 1,500,000台[66]

出典[編集]

  1. ^ Odyssey 100/200/300/400/500/2000/3000/4000とPhilips Odyssey 200/2001/2100を含む[51][52][53][54]:309-310[55]
  2. ^ Coleco Telstar、Classic、Deluxe、Ranger、Alpha、Colormatic、Regent、Sportsman、Combat!、Colortron、Marksman、Galaxy、Gemini、およびArcadeを含む[18]:272[26]:15-16[52][53]
  3. ^ Color TV-Game 6、15、Racing 112、Blockbreaker、およびComputer TV-Gameを含む[60]

携帯ゲーム機[編集]


Microvision[67]:46[22]:316 
1978[68] 

19771982Mattel Auto RaceLED[41]:70[69] 

1978[70]4[68] 

[15]:121[71]1[72]

関連項目[編集]

参照[編集]



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(二)^ Hile, Kevin (2009-10-26) (). Video Games. Greenhaven Publishing LLC. ISBN 9781420503067. February 27, 2019. https://web.archive.org/web/20190227060542/https://books.google.co.uk/books?id=_VlmDwAAQBAJ&pg=PA17&dq=odyssey+basic+graphics&hl=en&sa=X&ved=0ahUKEwjgpOm7udrgAhXvSRUIHTdDAkcQ6AEINzAC#v=onepage&q=odyssey%20basic%20graphics&f=false 

(三)^ abWolf, Mark J. P. (2012-06-15) (). Before the Crash: Early Video Game History. Wayne State University Press. ISBN 9780814337226. February 27, 2019. https://web.archive.org/web/20190227061837/https://books.google.co.uk/books?id=oK3D4i5ldKgC&printsec=frontcover&dq=video+game+console+odyssey&hl=en&sa=X&ved=0ahUKEwiJmL3Yt9rgAhVHRxUIHTn4Aa8Q6AEIQDAE#v=onepage&q=pong&f=false 

(四)^ Wall, David; Griffith, Arthur (1999) (). Graphics Programming with JFC. Wiley. ISBN 9780471283072. February 27, 2019. https://web.archive.org/web/20190227060352/https://books.google.co.uk/books?id=gJwoAQAAMAAJ&q=pong+basic+graphics&dq=pong+basic+graphics&hl=en&sa=X&ved=0ahUKEwjmxq2NudrgAhUEonEKHQivB24Q6AEINDAC 

(五)^ Fleming, Dan (1996). Powerplay. Manchester University Press ND. p. 180. ISBN 978-0-7190-4717-6. May 11, 2019. https://web.archive.org/web/20190511051413/https://books.google.com/books?id=U3u7AAAAIAAJ&pg=PA180&dq=%22color+tv+game%22 

(六)^ Griffiths, Devin C. (2013). Virtual Ascendance: Video Games and the Remaking of Reality. Lanham, Maryland: Rowman and Littlefield Publishers. pp. 1415. ISBN 9781442216952. https://books.google.com/books?id=2ZD1AAAAQBAJ 

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(21)^ Marks, Aaron (2012-10-12) (). The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, Game Developers. Taylor & Francis. pp. 3. ISBN 9781136059254. https://books.google.co.uk/books?id=PyBZ-FVZLIIC 

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(26)^ abWardyga, Brian J. (August 3, 2018). The Video Games Textbook: History  Business  Technology. CRC Press. ISBN 9780815390916. https://books.google.com/books?id=IExnDwAAQBAJ 

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(29)^ abcBarton, Matt (2019-05-08) (). Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time. CRC Press. pp. 18. ISBN 9781000000924. https://books.google.co.uk/books?id=fU-fDwAAQBAJ 

(30)^ abWolf, Mark J. P. (2008) (). The Video Game Explosion: A History from PONG to Playstation and Beyond. ABC-CLIO. ISBN 9780313338687. March 2, 2019. https://web.archive.org/web/20190302152453/https://books.google.co.uk/books?id=XiM0ntMybNwC&pg=PA359&dq=magnavox+odyssey&hl=en&sa=X&ved=0ahUKEwiU0NW67uHgAhWKqaQKHdVzA_oQ6AEIMDAB#v=onepage&q=magnavox%20odyssey&f=false 

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(32)^ abMagnavox Sues Firms Making Video Games, Charges Infringement. The Wall Street Journal: pp. 15. (1974417) 

(33)^ abcdPicard (2015624). The Foundation of Geemu: A Brief History of Early Japanese video games.  International Journal of Computer Game Research. 20156242020422

(34)^ Morgan, Cindy (197610). Popular Mechanics (). 146. Hearst Magazines. pp. 80. ISSN 0032-4558. https://books.google.co.uk/books?id=auMDAAAAMBAJ 

(35)^ Philips Odyssey 2100 (). Vox Odyssey. 2020422

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(38)^ Kent, Steven (2001). Could You Repeat That Two More Times?. Ultimate History of Video Games. Three Rivers Press. pp. 8083. ISBN 0-7615-3643-4 

(39)^ Barton (200919). The History Of Pong: Avoid Missing Game to Start Industry. Gamasutra. 20191192020422

(40)^ abEllis, David (2004). Dedicated Consoles. Official Price Guide to Classic Video Games. Random House. ISBN 0-375-72038-3. https://archive.org/details/officialpricegui00davi 

(41)^ abLoguidice, Bill; Barton, Matt (2014-02-24) (). Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time. CRC Press. ISBN 9781135006501. https://books.google.com/?id=vpjpAgAAQBAJ 

(42)^ Loguidice, Bill; Barton, Matt (2014-02-24) (). Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time. CRC Press. ISBN 9781135006501. https://books.google.com/?id=vpjpAgAAQBAJ 

(43)^ Wardyga, Brian J. (2018-08-06) (). The Video Games Textbook: History  Business  Technology. CRC Press. pp. 6061. ISBN 9781351172349. https://books.google.co.uk/books?id=IExnDwAAQBAJ 

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(45)^ abHerman, Leonard (1997). Phoenix: the fall & rise of videogames (2nd ed.). Union, NJ: Rolenta Press. p. 20. ISBN 0-9643848-2-5. 2013-12-31. https://web.archive.org/web/20131231151918/http://books.google.com/books?id=duITAQAAIAAJ. "Like Pong, Telstar could only play video tennis but it retailed at an inexpensive $50 that made it attractive to most families that were on a budget. Coleco managed to sell over a million units that year." 

(46)^ Firestone, Mary (2011-01-01) (). Nintendo: The Company and Its Founders. ABDO Publishing Company. p. 38. ISBN 9781617840951. https://archive.org/details/nintendocompanyi0000fire. "color tv-game." 

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(51)^ Lipson, Ashley S.; Brain, Robert D. (2009) (). Computer and Video Game Law: Cases, Statutes, Forms, Problems & Materials. Carolina Academic Press. pp. 25. ISBN 9781594604881. March 16, 2012. https://web.archive.org/web/20120316105609/http://books.google.co.uk/books?id=IxNDAQAAIAAJ 

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(54)^ Wolf, Mark J. P.; Perron, Bernard (2013-10-08) (). The Video Game Theory Reader. Routledge. ISBN 9781135205195. https://books.google.co.uk/books?id=4cpEAQAAQBAJ&pg=PA305&dq=binatone+%22tv+master%22+mk+iv+release+date&hl=en&sa=X&ved=0ahUKEwiI0uS7w9DkAhW1lFwKHZk_BnMQ6AEIODAC#v=onepage&q=binatone&f=false 

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(56)^ abNowak, Peter (2011-12-20) (). Sex, Bombs, and Burgers: How War, Pornography, and Fast Food Have Shaped Modern Technology. Rowman & Littlefield. pp. 132. ISBN 9780762776108. https://books.google.co.uk/books?id=OVWNBAAAQBAJ 2020419 

(57)^ abM.B. MookPerfect Guide of Nostalgic Family ComputerMagazine BoxTokyo201699100ISBN 9784906735891https://archive.org/details/atsukashiFC 

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(59)^ Voorhees, Gerald A.; Call, Joshua; Whitlock, Katie (2012-11-02). BattleZone and the Origins of First-Person Shooting Games (). Guns, Grenades, and Grunts: First-Person Shooter Games. Bloomsbury Publishing USA. ISBN 9781441191441. https://books.google.co.uk/books?id=AIh1Tir2gyYC 

(60)^ Wolf, Mark J. P. (May 2015) (). Video Games Around the World. MIT Press. pp. 322. ISBN 9780262527163. https://books.google.co.uk/books?id=pZb5CAAAQBAJ 

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(62)^  (1977-08-01). . 77: 2. https://onitama.tv/gamemachine/pdf/19770801p.pdf. 

(63)^ DeMaria, Rusel; Wilson, Johnny L. (2003). High Score!: The Illustrated History of Electronic Games (2 ed.). McGraw-Hill. pp. 363, 378. ISBN 978-0-07-223172-4 

(64)^ Edwards, Benj (2017126). The Lost World of Early Nintendo Consoles (). PCMag UK. 2019532020421

(65)^ Kent, Steven (2001). Strange Bedfellows. Ultimate History of Video Games. Three Rivers Press. pp. 9495. ISBN 0-7615-3643-4 

(66)^ Gorges, Florent; Yamazaki, Isao (2012-11-20) (). The History of Nintendo: 1889-1980, from playing cards to Game & Watch. Pix'N Love. pp. 216-222. ISBN 9782918272151. https://books.google.co.uk/books?id=plS3MQEACAAJ 

(67)^ Amos, Evan (2018-11-06) (). The Game Console: A Photographic History from Atari to Xbox. No Starch Press. ISBN 9781593277727. https://books.google.co.uk/books?id=ercrDwAAQBAJ 

(68)^ abEdwards (20161023). Simon Turns 30: The History of the Toy and Gaming's First Grudge. 1Up. 201610232020422

(69)^ Armstrong, Douglas D. (1978529). Football Calculator Scoring Well. The Milwaukee Journal: p. 1. 2016522. https://web.archive.org/web/20160522082201/https://news.google.com/newspapers?nid=1499&dat=19780529&id=aG8aAAAAIBAJ&sjid=jykEAAAAIBAJ&pg=2458,6830499 

(70)^ [1] 

(71)^ Kent, Steven L. (2000) (). The First Quarter: A 25-Year History of Video Games. BWD Press. pp. 166. ISBN 978-0-9704755-0-3. https://books.google.co.uk/books?id=ny-CAAAAMAAJ 

(72)^ Nelson, Murry R. (2013-05-23) (). American Sports: A History of Icons, Idols, and Ideas [4 volumes: A History of Icons, Idols, and Ideas]. ABC-CLIO. pp. 1416. ISBN 978-0-313-39753-0. https://books.google.co.uk/books?id=tfTXAQAAQBAJ 

参考文献[編集]

外部リンク[編集]